feat(character): add equipment tooltips
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7a9bb172ea
commit
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31 changed files with 60862 additions and 17 deletions
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@ -31,19 +31,56 @@ interface ICustomizationOption {
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choiceId: number;
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}
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const ITEM_CLASS_GEM = 3;
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export class CharacterController {
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private armory: Armory;
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private itemInventoryTypes: { [key: number]: number };
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private itemIcons: { [key: number]: number };
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private gemItems: { [key: number]: boolean };
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private enchantSrcItems: { [key: number]: number };
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private itemSocketBonuses: { [key: number]: number };
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public constructor(armory: Armory) {
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this.armory = armory;
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}
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public async load(): Promise<void> {
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this.itemInventoryTypes = {};
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for (const item of armory.dbcReader.dbcItem) {
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const retailItem = armory.dbcReader.dbcItemRetail.find(row => row.id === item.id);
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for (const item of this.armory.dbcReader.dbcItem) {
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const retailItem = this.armory.dbcReader.dbcItemRetail.find(row => row.id === item.id);
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if (retailItem !== undefined) {
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this.itemInventoryTypes[item.id] = retailItem.inventoryType;
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}
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}
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this.itemIcons = {};
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const itemIconsByDisplayInfoId: { [key: number]: number } = {};
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for (const row of this.armory.dbcReader.dbcItemDisplayInfo) {
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itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0;
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}
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for (const item of this.armory.dbcReader.dbcItem) {
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const icon = itemIconsByDisplayInfoId[item.displayInfoId];
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if (icon !== undefined) {
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this.itemIcons[item.id] = icon;
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}
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}
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this.gemItems = {};
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for (const row of this.armory.dbcReader.dbcItem.filter(item => item.classId === ITEM_CLASS_GEM)) {
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this.gemItems[row.id] = true;
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}
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this.enchantSrcItems = {};
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for (const row of this.armory.dbcReader.dbcSpellItemEnchantment) {
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this.enchantSrcItems[row.id] = row.srcItemId;
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}
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this.itemSocketBonuses = {};
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let [rows, fields] = await this.armory.worldDb.query("SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0");
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for (const row of rows as RowDataPacket[]) {
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this.itemSocketBonuses[row.entry] = row.socketBonus;
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}
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}
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public async character(req: express.Request, res: express.Response): Promise<void> {
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@ -62,12 +99,14 @@ export class CharacterController {
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res.sendStatus(404);
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return;
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}
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let equipmentData = await this.getEquipmentData(realm, charData.guid);
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if (charData.class !== 3) {
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// Keep ranged weapon only if the character is a hunter
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equipmentData = equipmentData.filter(row => row.slot !== 17);
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}
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const equipmentData = await this.getEquipmentData(realm, charData.guid);
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const customization = await this.getCustomizationOptions(charData);
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const equipment = equipmentData.map(row => {
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(row as any).icon = this.itemIcons[row.itemEntry];
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(row as any).gems = this.getGemsFromEnchantments(row.enchantments);
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(row as any).enchantments = this.filterEnchantments(row.itemEntry, row.enchantments);
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return row;
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});
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res.render("character.html", {
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title: `Armory - ${charName}`,
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@ -78,8 +117,9 @@ export class CharacterController {
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gender: charData.gender,
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level: charData.level,
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online: charData.online === 1,
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characterModelItems: this.getModelViewerItems(equipmentData),
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characterModelItems: this.getModelViewerItems(equipmentData, charData.class),
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customizationOptions: customization,
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equipment,
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}),
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});
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}
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@ -107,7 +147,11 @@ export class CharacterController {
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return rows as RowDataPacket[] as IEquipmentData[];
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}
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private getModelViewerItems(equipmentData: IEquipmentData[]): number[][] {
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private getModelViewerItems(equipmentData: IEquipmentData[], charClass: number): number[][] {
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if (charClass !== 3) {
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// Keep ranged weapon only if the character is a hunter
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equipmentData = equipmentData.filter(row => row.slot !== 17);
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}
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const visibleEquipment = equipmentData.
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filter(item =>
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[0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots
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@ -131,6 +175,26 @@ export class CharacterController {
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return items;
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}
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private parseEnchantmentsString(enchantments: string): number[] {
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return enchantments
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.trim()
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.split(" ")
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.map(enchant => parseInt(enchant))
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.filter(enchant => enchant !== 0);
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}
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private getGemsFromEnchantments(enchantments: string): number[] {
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return this.parseEnchantmentsString(enchantments)
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.filter(enchant => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems)
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.map(enchant => this.enchantSrcItems[enchant]);
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}
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private filterEnchantments(item: number, enchantments: string): number[] {
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const socketBonus = this.itemSocketBonuses[item];
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return this.parseEnchantmentsString(enchantments)
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.filter(enchant => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus);
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}
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private async getCustomizationOptions(charData: ICharacterData): Promise<ICustomizationOption[]> {
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const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender);
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const options = [];
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