feat(character): add equipment tooltips
|
|
@ -10,5 +10,12 @@
|
|||
"database": "acore_characters"
|
||||
}
|
||||
}
|
||||
]
|
||||
],
|
||||
"worldDatabase": {
|
||||
"host": "localhost",
|
||||
"port": 3306,
|
||||
"user": "root",
|
||||
"password": "root",
|
||||
"database": "acore_world"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
57987
data/ItemDisplayInfo_3.3.5_12340.csv
Normal file
2657
data/SpellItemEnchantment_3.3.5_12340.csv
Normal file
|
|
@ -14,6 +14,7 @@ export class Armory {
|
|||
public characterCustomization: CharacterCustomization;
|
||||
public dbcReader: DbcReader;
|
||||
public config: Config;
|
||||
public worldDb: Connection;
|
||||
|
||||
private charsDbs: { [key: string]: Connection };
|
||||
|
||||
|
|
@ -27,14 +28,19 @@ export class Armory {
|
|||
const app: Express = express();
|
||||
const listenPort = 48733;
|
||||
|
||||
console.log("Loading config...");
|
||||
this.config = await Config.load();
|
||||
console.log("Loading data files...");
|
||||
await this.dbcReader.loadAllFiles();
|
||||
await this.characterCustomization.loadData();
|
||||
|
||||
console.log("Connecting to databases...");
|
||||
this.worldDb = await createConnection(this.config.worldDatabase);
|
||||
for (const realm of this.config.realms) {
|
||||
this.charsDbs[realm.name.toLowerCase()] = await createConnection(realm.database);
|
||||
}
|
||||
|
||||
console.log("Starting server...");
|
||||
app.engine(".html", handlebarsEngine({
|
||||
extname: "html",
|
||||
partialsDir: path.join(process.cwd(), "static", "partials"),
|
||||
|
|
@ -47,6 +53,7 @@ export class Armory {
|
|||
|
||||
app.use("/js", express.static(`static/js`));
|
||||
app.use("/css", express.static(`static/css`));
|
||||
app.use("/img", express.static(`static/img`));
|
||||
app.use("/data/mo3", express.static(`data/mo3`));
|
||||
app.use("/data/meta", express.static(`data/meta`));
|
||||
app.use("/data/bone", express.static(`data/bone`));
|
||||
|
|
@ -57,6 +64,7 @@ export class Armory {
|
|||
app.get("/", indexController.index.bind(indexController));
|
||||
|
||||
const charsController = new CharacterController(this);
|
||||
await charsController.load();
|
||||
app.get("/character/:realm/:name", charsController.character.bind(charsController));
|
||||
|
||||
app.listen(listenPort, "0.0.0.0", () => {
|
||||
|
|
|
|||
|
|
@ -16,6 +16,7 @@ export interface IRealmConfig {
|
|||
|
||||
export class Config {
|
||||
public realms: IRealmConfig[];
|
||||
public worldDatabase: IDatabaseConfig;
|
||||
|
||||
private static checkedMissingField: boolean = false;
|
||||
|
||||
|
|
|
|||
|
|
@ -31,19 +31,56 @@ interface ICustomizationOption {
|
|||
choiceId: number;
|
||||
}
|
||||
|
||||
const ITEM_CLASS_GEM = 3;
|
||||
|
||||
export class CharacterController {
|
||||
private armory: Armory;
|
||||
private itemInventoryTypes: { [key: number]: number };
|
||||
private itemIcons: { [key: number]: number };
|
||||
private gemItems: { [key: number]: boolean };
|
||||
private enchantSrcItems: { [key: number]: number };
|
||||
private itemSocketBonuses: { [key: number]: number };
|
||||
|
||||
public constructor(armory: Armory) {
|
||||
this.armory = armory;
|
||||
}
|
||||
|
||||
public async load(): Promise<void> {
|
||||
this.itemInventoryTypes = {};
|
||||
for (const item of armory.dbcReader.dbcItem) {
|
||||
const retailItem = armory.dbcReader.dbcItemRetail.find(row => row.id === item.id);
|
||||
for (const item of this.armory.dbcReader.dbcItem) {
|
||||
const retailItem = this.armory.dbcReader.dbcItemRetail.find(row => row.id === item.id);
|
||||
if (retailItem !== undefined) {
|
||||
this.itemInventoryTypes[item.id] = retailItem.inventoryType;
|
||||
}
|
||||
}
|
||||
|
||||
this.itemIcons = {};
|
||||
const itemIconsByDisplayInfoId: { [key: number]: number } = {};
|
||||
for (const row of this.armory.dbcReader.dbcItemDisplayInfo) {
|
||||
itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0;
|
||||
}
|
||||
for (const item of this.armory.dbcReader.dbcItem) {
|
||||
const icon = itemIconsByDisplayInfoId[item.displayInfoId];
|
||||
if (icon !== undefined) {
|
||||
this.itemIcons[item.id] = icon;
|
||||
}
|
||||
}
|
||||
|
||||
this.gemItems = {};
|
||||
for (const row of this.armory.dbcReader.dbcItem.filter(item => item.classId === ITEM_CLASS_GEM)) {
|
||||
this.gemItems[row.id] = true;
|
||||
}
|
||||
|
||||
this.enchantSrcItems = {};
|
||||
for (const row of this.armory.dbcReader.dbcSpellItemEnchantment) {
|
||||
this.enchantSrcItems[row.id] = row.srcItemId;
|
||||
}
|
||||
|
||||
this.itemSocketBonuses = {};
|
||||
let [rows, fields] = await this.armory.worldDb.query("SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0");
|
||||
for (const row of rows as RowDataPacket[]) {
|
||||
this.itemSocketBonuses[row.entry] = row.socketBonus;
|
||||
}
|
||||
}
|
||||
|
||||
public async character(req: express.Request, res: express.Response): Promise<void> {
|
||||
|
|
@ -62,12 +99,14 @@ export class CharacterController {
|
|||
res.sendStatus(404);
|
||||
return;
|
||||
}
|
||||
let equipmentData = await this.getEquipmentData(realm, charData.guid);
|
||||
if (charData.class !== 3) {
|
||||
// Keep ranged weapon only if the character is a hunter
|
||||
equipmentData = equipmentData.filter(row => row.slot !== 17);
|
||||
}
|
||||
const equipmentData = await this.getEquipmentData(realm, charData.guid);
|
||||
const customization = await this.getCustomizationOptions(charData);
|
||||
const equipment = equipmentData.map(row => {
|
||||
(row as any).icon = this.itemIcons[row.itemEntry];
|
||||
(row as any).gems = this.getGemsFromEnchantments(row.enchantments);
|
||||
(row as any).enchantments = this.filterEnchantments(row.itemEntry, row.enchantments);
|
||||
return row;
|
||||
});
|
||||
|
||||
res.render("character.html", {
|
||||
title: `Armory - ${charName}`,
|
||||
|
|
@ -78,8 +117,9 @@ export class CharacterController {
|
|||
gender: charData.gender,
|
||||
level: charData.level,
|
||||
online: charData.online === 1,
|
||||
characterModelItems: this.getModelViewerItems(equipmentData),
|
||||
characterModelItems: this.getModelViewerItems(equipmentData, charData.class),
|
||||
customizationOptions: customization,
|
||||
equipment,
|
||||
}),
|
||||
});
|
||||
}
|
||||
|
|
@ -107,7 +147,11 @@ export class CharacterController {
|
|||
return rows as RowDataPacket[] as IEquipmentData[];
|
||||
}
|
||||
|
||||
private getModelViewerItems(equipmentData: IEquipmentData[]): number[][] {
|
||||
private getModelViewerItems(equipmentData: IEquipmentData[], charClass: number): number[][] {
|
||||
if (charClass !== 3) {
|
||||
// Keep ranged weapon only if the character is a hunter
|
||||
equipmentData = equipmentData.filter(row => row.slot !== 17);
|
||||
}
|
||||
const visibleEquipment = equipmentData.
|
||||
filter(item =>
|
||||
[0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots
|
||||
|
|
@ -131,6 +175,26 @@ export class CharacterController {
|
|||
return items;
|
||||
}
|
||||
|
||||
private parseEnchantmentsString(enchantments: string): number[] {
|
||||
return enchantments
|
||||
.trim()
|
||||
.split(" ")
|
||||
.map(enchant => parseInt(enchant))
|
||||
.filter(enchant => enchant !== 0);
|
||||
}
|
||||
|
||||
private getGemsFromEnchantments(enchantments: string): number[] {
|
||||
return this.parseEnchantmentsString(enchantments)
|
||||
.filter(enchant => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems)
|
||||
.map(enchant => this.enchantSrcItems[enchant]);
|
||||
}
|
||||
|
||||
private filterEnchantments(item: number, enchantments: string): number[] {
|
||||
const socketBonus = this.itemSocketBonuses[item];
|
||||
return this.parseEnchantmentsString(enchantments)
|
||||
.filter(enchant => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus);
|
||||
}
|
||||
|
||||
private async getCustomizationOptions(charData: ICharacterData): Promise<ICustomizationOption[]> {
|
||||
const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender);
|
||||
const options = [];
|
||||
|
|
|
|||
|
|
@ -47,6 +47,11 @@ export interface IItemModifiedAppearanceDbc {
|
|||
transmogSourceTypeEnum: number;
|
||||
}
|
||||
|
||||
export interface IItemDisplayInfoDbc {
|
||||
id: number;
|
||||
inventoryIcon0: number;
|
||||
}
|
||||
|
||||
export interface IMountDbc {
|
||||
nameLang: string;
|
||||
sourceTextLang: string;
|
||||
|
|
@ -75,14 +80,21 @@ export interface ISpellDbc {
|
|||
mechanic: number;
|
||||
}
|
||||
|
||||
export interface ISpellItemEnchantmentDbc {
|
||||
id: number;
|
||||
srcItemId: number;
|
||||
}
|
||||
|
||||
export class DbcReader {
|
||||
public dbcItem: IItemDbc[];
|
||||
public dbcItemRetail: IItemRetailDbc[];
|
||||
public dbcItemAppearance: IItemAppearanceDbc[];
|
||||
public dbcItemModifiedAppearance: IItemModifiedAppearanceDbc[];
|
||||
public dbcItemDisplayInfo: IItemDisplayInfoDbc[];
|
||||
public dbcMount: IMountDbc[];
|
||||
public dbcMountDisplay: IMountXDisplayDbc[];
|
||||
public dbcSpell: ISpellDbc[];
|
||||
public dbcSpellItemEnchantment: ISpellItemEnchantmentDbc[];
|
||||
|
||||
public readDbcFile<T>(file: string): Promise<T[]> {
|
||||
return new Promise((res, rej) => {
|
||||
|
|
@ -108,8 +120,10 @@ export class DbcReader {
|
|||
this.dbcItemRetail = await this.readDbcFile<IItemRetailDbc>(path.join(dir, "Item_9.2.0_41462.csv"));
|
||||
this.dbcItemAppearance = await this.readDbcFile<IItemAppearanceDbc>(path.join(dir, "ItemAppearance_9.2.0_41462.csv"));
|
||||
this.dbcItemModifiedAppearance = await this.readDbcFile<IItemModifiedAppearanceDbc>(path.join(dir, "ItemModifiedAppearance_9.2.0_41462.csv"));
|
||||
this.dbcItemDisplayInfo = await this.readDbcFile<IItemDisplayInfoDbc>(path.join(dir, "ItemDisplayInfo_3.3.5_12340.csv"));
|
||||
this.dbcMount = await this.readDbcFile<IMountDbc>(path.join(dir, "Mount_9.2.0_41462.csv"));
|
||||
this.dbcMountDisplay = await this.readDbcFile<IMountXDisplayDbc>(path.join(dir, "MountXDisplay_9.2.0_41462.csv"));
|
||||
this.dbcSpell = await this.readDbcFile<ISpellDbc>(path.join(dir, "Spell_3.3.5_12340.csv"));
|
||||
this.dbcSpellItemEnchantment = await this.readDbcFile<ISpellItemEnchantmentDbc>(path.join(dir, "SpellItemEnchantment_3.3.5_12340.csv"));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,4 +1,18 @@
|
|||
<div id="model" style="max-width: 608px; max-height: 800px;"></div>
|
||||
<link rel="stylesheet" href="/css/character.css">
|
||||
|
||||
<script type="application/javascript" src="/js/viewer.min.js"></script>
|
||||
<script type="application/javascript" src="https://wotlkdb.com/static/widgets/power.js"></script>
|
||||
|
||||
<div style="display: flex; max-width: 580px; height: 580px;">
|
||||
<div id="equipment-col-left" style="flex: 12%;"></div>
|
||||
<div id="model" style="flex: 76%; height: 100%;"></div>
|
||||
<div id="equipment-col-right" style="flex: 12%;"></div>
|
||||
</div>
|
||||
<div style="display: flex; max-width: 580px; height: 70px; text-align: center;">
|
||||
<div style="flex: 12%;"></div>
|
||||
<div id="equipment-bottom" style="flex: 76%; height: 100%;"></div>
|
||||
<div style="flex: 12%;"></div>
|
||||
</div>
|
||||
|
||||
<input id="cb-hide-helmet" type="checkbox">
|
||||
<label for="cb-hide-helmet">Hide helmet</label>
|
||||
|
|
@ -12,7 +26,13 @@
|
|||
<label for="cb-hide-tabard">Hide tabard</label>
|
||||
<br>
|
||||
|
||||
<script type="application/javascript" src="/js/viewer.min.js"></script>
|
||||
<div id="item-slot-template">
|
||||
<div class="inventory-slot"></div>
|
||||
<div class="icon"></div>
|
||||
<div class="border"></div>
|
||||
<a target="_blank"></a>
|
||||
</div>
|
||||
|
||||
<script type="application/javascript">
|
||||
window.WH = {
|
||||
//debug: console.log,
|
||||
|
|
@ -99,4 +119,40 @@
|
|||
});
|
||||
viewer.method("setItems", [data]);
|
||||
}
|
||||
|
||||
function createItemSlot(item, invSlot, icon, rel, container) {
|
||||
const $template = $("#item-slot-template");
|
||||
const $item = $template.clone(false);
|
||||
$item
|
||||
.removeAttr("id")
|
||||
.addClass("iconlarge");
|
||||
$item.find(".inventory-slot").css("background-image", `url("/img/inventory-slot/${invSlot}.png")`);
|
||||
if (item !== undefined) {
|
||||
$item.find(".icon").css("background-image", `url("https://wotlkdb.com/static/images/wow/icons/large/${icon}.jpg")`);
|
||||
$item.find("a").attr("href", `https://wotlkdb.com/?item=${item}`);
|
||||
$item.find("a").attr("rel", rel);
|
||||
}
|
||||
$item.appendTo($(container));
|
||||
}
|
||||
const invSlotContainers = [
|
||||
{ element: "#equipment-col-left", slots: [0, 1, 2, 14, 4, 3, 18, 8] },
|
||||
{ element: "#equipment-col-right", slots: [9, 5, 6, 7, 10, 11, 12, 13] },
|
||||
{ element: "#equipment-bottom", slots: [15, 16, 17] }
|
||||
];
|
||||
for (const side of invSlotContainers) {
|
||||
for (const slot of side.slots) {
|
||||
const item = charData.equipment.find(item => item.slot === slot);
|
||||
const rel = [];
|
||||
if (item !== undefined) {
|
||||
rel.push("pcs=" + charData.equipment.map(item => item.itemEntry).join(":"));
|
||||
if (item.gems.length !== 0) {
|
||||
rel.push("gems=" + item.gems.join(":"));
|
||||
}
|
||||
if (item.enchantments.length !== 0) {
|
||||
rel.push("ench=" + item.enchantments.join(":"));
|
||||
}
|
||||
}
|
||||
createItemSlot(item?.itemEntry, slot, item?.icon?.toLowerCase(), rel.join("&"), side.element);
|
||||
}
|
||||
}
|
||||
</script>
|
||||
|
|
|
|||
|
|
@ -2,7 +2,3 @@ html {
|
|||
background-color: #202124;
|
||||
color: white;
|
||||
}
|
||||
|
||||
#model {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
|
|
|||
55
static/css/character.css
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
#item-slot-template {
|
||||
display: none;
|
||||
}
|
||||
|
||||
.iconlarge {
|
||||
width: 68px;
|
||||
height: 68px;
|
||||
position: relative;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.iconlarge .inventory-slot {
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
left: 6px;
|
||||
top: 6px;
|
||||
position: absolute;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.iconlarge .icon {
|
||||
width: 56px;
|
||||
height: 56px;
|
||||
left: 6px;
|
||||
top: 6px;
|
||||
position: absolute;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.iconlarge .border {
|
||||
width: 68px;
|
||||
height: 68px;
|
||||
background-image: url("https://wotlkdb.com/static/images/Icon/large/border/default.png");
|
||||
position: absolute;
|
||||
left: 0;
|
||||
top: 0;
|
||||
background-repeat: no-repeat;
|
||||
}
|
||||
|
||||
.iconlarge a {
|
||||
width: 62px;
|
||||
height: 62px;
|
||||
background: url("https://wotlkdb.com/static/images/Icon/large/hilite/default.png") no-repeat 62px 0;
|
||||
position: absolute;
|
||||
left: 3px;
|
||||
top: 3px;
|
||||
}
|
||||
|
||||
.iconlarge a:hover {
|
||||
background-position: 0 0;
|
||||
}
|
||||
|
||||
.wowhead-tooltip .whtt-sellprice {
|
||||
display: none;
|
||||
}
|
||||
BIN
static/img/inventory-slot/0.png
Normal file
|
After Width: | Height: | Size: 4.3 KiB |
BIN
static/img/inventory-slot/1.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
static/img/inventory-slot/10.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
static/img/inventory-slot/11.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
static/img/inventory-slot/12.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
static/img/inventory-slot/13.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
static/img/inventory-slot/14.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
static/img/inventory-slot/15.png
Normal file
|
After Width: | Height: | Size: 5.7 KiB |
BIN
static/img/inventory-slot/16.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
static/img/inventory-slot/17.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
static/img/inventory-slot/18.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
BIN
static/img/inventory-slot/19.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
static/img/inventory-slot/2.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
BIN
static/img/inventory-slot/3.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
static/img/inventory-slot/4.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
static/img/inventory-slot/5.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
BIN
static/img/inventory-slot/6.png
Normal file
|
After Width: | Height: | Size: 4.7 KiB |
BIN
static/img/inventory-slot/7.png
Normal file
|
After Width: | Height: | Size: 5.1 KiB |
BIN
static/img/inventory-slot/8.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
static/img/inventory-slot/9.png
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After Width: | Height: | Size: 4.6 KiB |
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@ -3,7 +3,7 @@
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<head>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<meta name="viewport" content="width=device-width, initial-scale=1" />
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<title>{{title}}</title>
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<link rel="stylesheet" href="/css/armory.css">
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