feat(character/achievements): add achievements page

This commit is contained in:
Axel Cocat 2022-02-26 01:47:20 +01:00
parent ed424d63d0
commit ab3b84f743
24 changed files with 2419 additions and 33 deletions

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@ -0,0 +1,243 @@
<link rel="stylesheet" type="text/css" href="/css/character-achievements.css">
{{> icons }}
<script type="application/javascript" src="{{aowow}}/static/widgets/power.js"></script>
{{> character-header }}
<div class="columns">
<div class="column has-text-centered title is-size-3">
<span>Achievement Points:</span>
<span id="total-points"></span>
<img id="total-points-icon" src="/img/UI-Achievement-TinyShield.png">
</div>
</div>
<br>
<br>
<div class="columns is-multiline">
<div class="column is-one-fifth-desktop is-full-tablet">
<div id="categories"></div>
</div>
<div class="column is-full-tablet-only">
<div class="has-text-centered summary title is-size-4">Recent Achievements</div>
<table id="achievements">
<tr id="achievement-template" class="achievement">
<td>
<div class="iconlarge">
<div class="icon"></div>
<div class="border"></div>
<a target="_blank"></a>
</div>
</td>
<td>
<a class="name title is-size-5"></a>
<div class="description"></div>
</td>
<td>
<div class="points">
<span class="value"></span>
<span class="earned-date"></span>
</div>
</td>
</tr>
</table>
</div>
<div class="column summary is-two-fifths-desktop is-full-tablet">
<div class="has-text-centered title is-size-4">Progress Overview</div>
<div id="progress-bars">
<div id="progress-template" class="column">
<span class="title is-size-5"></span>&emsp;<span class="value"></span>
<br>
<progress class="progress is-primary"></progress>
</div>
</div>
</div>
</div>
<script type="application/javascript">
let achievementsData = {};
const $achievementTemplate = $("#achievement-template").detach().removeAttr("id");
const $progressTemplate = $("#progress-template").detach().removeAttr("id");
function makeCategoryLink(cat) {
const $a = $("<a>")
.attr("href", "#")
.text(cat.nameLang0)
.on("click", () => {
const $children = $a.data("children");
if ($children !== undefined) {
if (!$children.is(":visible")) {
// Close the currently selected category
$("#categories .open")
.slideUp()
.removeClass("open");
// Open the clicked category
$children
.slideDown()
.addClass("open");
}
} else {
openCategory(cat);
}
return false;
});
return $a;
}
function makeAchievement(achievement) {
const isEarned = achievement.id in achievementsData.earned;
if (!isEarned && achievement.category === 81) {
// Show unlocked feats of strength only
return;
}
const $achievement = $achievementTemplate
.clone(false)
.appendTo($("#achievements"));
$achievement.find(".name").text(achievement.title);
$achievement.find(".description").text(achievement.description);
$achievement.find(".points .value").text(achievement.points);
if (achievement.points === 0) {
$achievement.find(".points").addClass("no-points");
}
$achievement.find(".iconlarge .icon").css("background-image", `url("{{aowow}}/static/images/wow/icons/large/${achievement.icon}.jpg")`);
$achievement.find("a").attr("href", `{{aowow}}?achievement=${achievement.id}`);
if (isEarned) {
const earned = achievementsData.earned[achievement.id];
const date = new Date(earned.date * 1000);
$achievement.find(".earned-date").text(date.toLocaleDateString());
$achievement.addClass("earned");
}
return $achievement;
}
function openCategory(cat) {
const categoryAchievements = achievementsData.achievements.filter(ach => ach.category === cat.id);
$("#achievements").empty();
$(".summary").hide();
for (const achievement of categoryAchievements) {
makeAchievement(achievement);
}
}
function openSummary() {
$("#achievements").empty();
const achievements = Object.keys(achievementsData.earned)
.filter(key => achievementsData.earned.hasOwnProperty(key))
.map(key => parseInt(key, 10))
.map(achievement => {
return {
achievement,
...achievementsData.earned[achievement],
};
});
const mostRecent = achievements.sort((a, b) => b.date - a.date).slice(0, 4);
for (const row of mostRecent) {
const achievement = achievementsData.achievements.find(ach => ach.id === row.achievement);
makeAchievement(achievement);
}
$(".summary").show();
}
function makeProgressBarRow(barsData) {
const $row = $("<div>").addClass("columns");
$("#progress-bars").append($row);
for (const bar of barsData) {
let $bar = $progressTemplate.clone(false);
$bar.find(".title").text(bar.name);
$bar.find(".value").text(`${bar.earned} / ${bar.total}`);
$bar.find(".progress").attr("value", bar.earned).attr("max", bar.total);
$row.append($bar);
}
return $row;
}
function makeProgressBars() {
let totalAchievements = 0;
let totalAchievementsEarned = 0;
const findProgress = (catId) => {
const cat = achievementsData.categories.find(cat => cat.id === catId);
const subCategories = achievementsData.categories.filter(cat => cat.parent === catId);
const categoryAchievements = achievementsData.achievements.filter(ach => ach.category === cat.id || subCategories.some(cat => cat.id === ach.category));
let earned = 0;
for (const ach of categoryAchievements) {
if (ach.id in achievementsData.earned) {
++earned;
}
}
totalAchievementsEarned += earned;
totalAchievements += categoryAchievements.length;
return {
name: cat.nameLang0,
earned,
total: categoryAchievements.length,
};
};
makeProgressBarRow([{ ...findProgress(92) }, { ...findProgress(96) }]);
makeProgressBarRow([{ ...findProgress(97) }, { ...findProgress(95) }]);
makeProgressBarRow([{ ...findProgress(168) }, { ...findProgress(169) }]);
makeProgressBarRow([{ ...findProgress(201) }, { ...findProgress(155) }]);
const $totalRow = makeProgressBarRow([{ name: "Achievements Earned", earned: totalAchievementsEarned, total: totalAchievements }]);
$totalRow.prependTo($("#progress-bars")); // Move the total bar to the top
}
$.getJSON(`/character/{{realm}}/{{guid}}/achievements/data`, (data) => {
achievementsData = data;
const $summaryLink = $("<a>")
.attr("href", "#")
.text("Summary")
.on("click", openSummary)
.appendTo($("#categories"));
for (const cat of achievementsData.categories.filter(c => c.parent < 0)) {
if (cat.id === 1) {
// Skip Statistics category
continue;
}
const children = achievementsData.categories.filter(c => c.parent === cat.id);
const $cat = makeCategoryLink(cat);
$("#categories").append($cat);
if (children.length > 0) {
const $children = $("<div>")
.hide()
.addClass("subcategories");
$cat.data("children", $children);
for (const child of children) {
const $child = makeCategoryLink(child);
$child.appendTo($children);
}
$("#categories").append($children);
}
}
let totalPoints = 0;
for (const ach of achievementsData.achievements) {
if (ach.id in achievementsData.earned) {
totalPoints += ach.points;
}
}
$("#total-points").text(totalPoints);
makeProgressBars();
openSummary();
});
</script>

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@ -20,11 +20,11 @@
<span class="name"></span>
<span class="points"></span>
</div>
<div class="columns">
<div class="column"></div>
<div class="column"></div>
<div class="column"></div>
<div class="column"></div>
<div class="cols">
<div class="col"></div>
<div class="col"></div>
<div class="col"></div>
<div class="col"></div>
</div>
</div>
@ -104,7 +104,7 @@
}
function createTree(data, learnedTalents, container) {
const $columns = $(container).find(".column");
const $columns = $(container).find(".col");
let points = 0;
for (let i = 0; i < 4; ++i) {

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@ -200,7 +200,7 @@
$("#mounts-container").hide();
} else {
const $dismount = $("#mount-template").clone(false).removeAttr("id");
$dismount.find(".icon").css("background-image", `url("/img/UI-GearManager-LeaveItem-small.png")`);
$dismount.find(".icon").css("background-image", `url("/img/UI-GearManager-LeaveItem.png")`);
$dismount.find("a")
.on("click", () => {
setMount(0);

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@ -1,4 +1,4 @@
html {
background-color: #202124;
color: white;
/* Removes the vertical scrollbar caused by Bulma */
overflow-y: auto;
}

1
static/css/bulma.min.css vendored Normal file

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#categories {
padding-right: 20px;
}
#categories a {
display: block;
}
.subcategories {
padding-left: 20px;
}
#achievement-template {
display: none;
}
#achievements {
width: 100%;
border-collapse: separate;
border-spacing: 1em 1.5em;
}
.achievement {
width: 100%;
}
.achievement td {
text-align: center !important;
vertical-align: middle;
}
.achievement.earned {
color: #ffffff;
}
.achievement .name {
text-decoration: none;
}
.achievement .name,
.achievement .points,
.achievement .description {
color: #afafaf;
}
.achievement .icon {
filter: grayscale(100%);
opacity: 0.7;
}
.achievement.earned .icon {
filter: none;
opacity: 1;
}
.achievement.earned .name,
.achievement.earned .points,
.achievement.earned .description {
color: #ffffff;
}
.achievement .points {
background-image: url("/img/UI-Achievement-Shields.png");
background-repeat: no-repeat;
width: 64px;
height: 64px;
background-position: -65px -4px;
}
.achievement.earned .points {
background-position: 0px -4px;
}
.achievement .points .value {
line-height: 32px;
position: relative;
top: 10px;
left: -1px;
}
.achievement .earned-date {
display: inline-block;
line-height: 32px;
position: relative;
top: 4px;
left: 50%;
transform: translateX(-50%);
}
.achievement .points.no-points {
background-image: url("/img/UI-Achievement-Shields-NoPoints.png");
}
.achievement .points.no-points .value {
visibility: hidden;
}
#total-points-icon {
position: relative;
margin-left: 2px;
}

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@ -79,12 +79,12 @@
margin-bottom: 16px;
}
.talent-tree .columns {
.talent-tree .cols {
display: flex;
gap: 14px;
}
.talent-tree .columns .column {
.talent-tree .cols .col {
text-align: center;
display: flex;
flex-direction: column;

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@ -10,7 +10,7 @@
top: 6px;
position: absolute;
background-repeat: no-repeat;
z-index: -2;
z-index: 1;
}
.wowhead-tooltip .whtt-sellprice {

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@ -13,7 +13,6 @@
top: 4px;
position: absolute;
background-repeat: no-repeat;
z-index: -1;
}
.iconmedium .border {
@ -50,7 +49,7 @@
top: 6px;
position: absolute;
background-repeat: no-repeat;
z-index: -1;
z-index: 2;
}
.iconlarge .border {
@ -68,8 +67,14 @@
position: absolute;
left: 3px;
top: 3px;
z-index: 3;
}
.iconlarge a:hover {
background-position: 0 0;
}
.iconmedium a,
.iconlarge a {
transition: none;
}

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@ -9,3 +9,7 @@
#results td {
text-align: center;
}
#results_processing {
height: 70px;
}

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@ -6,13 +6,15 @@
<meta name="viewport" content="width=device-width, initial-scale=1" />
<title>{{title}}</title>
<link rel="stylesheet" type="text/css" href="/css/bulma.min.css">
<link rel="stylesheet" type="text/css" href="/css/armory.css">
<script type="application/javascript" src="/js/sync-url.js"></script>
</head>
<body>
<script type="application/javascript" src="/js/sync-url.js"></script>
<script type="application/javascript" src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
{{{ body }}}
<section class="section">
{{{ body }}}
</section>
</body>

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@ -1,14 +1,14 @@
<a href="/">Back to Armory</a>
<br><br>
<a href="/character/{{realm}}/{{character}}">Character</a>&ensp;
<a href="/character/{{realm}}/{{character}}/talents">Talents</a>&ensp;
<a href="/character/{{realm}}/{{character}}/achievements">Achievements</a>
<a href="/character/{{realm}}/{{name}}">Character</a>&ensp;
<a href="/character/{{realm}}/{{name}}/talents">Talents</a>&ensp;
<a href="/character/{{realm}}/{{name}}/achievements">Achievements</a>
<br>
<br>
<div class="char-name">
<span class="char-name">{{character}}</span>
<span class="char-name">{{name}}</span>
</div>
<div>
Level <span class="char-level">{{level}}</span>