import * as express from "express"; import { RowDataPacket } from "mysql2/promise"; import { Utils } from "../Utils"; import { Armory } from "../Armory"; import { IRealmConfig } from "../Config"; import { IAchievement } from "../data/DbcReader"; interface ICharacterData { guid: number; name: string; race: number; class: number; gender: number; level: number; skin: number; face: number; hairStyle: number; hairColor: number; facialStyle: number; playerFlags: number; online: number; guild: string; } interface IEquipmentData { slot: number; itemEntry: number; flags: number; enchantments: string; randomPropertyId: number; } interface ICustomizationOption { optionId: number; choiceId: number; } interface IMount { creatureDisplayId: number; spell: number; icon: string; } const ItemClassGem = 3; const SpellMechanicMounted = 21; const RaceDisplayName = { 1: "Human", 2: "Orc", 3: "Dwarf", 4: "Night Elf", 5: "Undead", 6: "Tauren", 7: "Gnome", 8: "Troll", 10: "Blood Elf", 11: "Draenei", }; const ClassDisplayName = { 1: "Warrior", 2: "Paladin", 3: "Hunter", 4: "Rogue", 5: "Priest", 6: "Death Knight", 7: "Shaman", 8: "Mage", 9: "Warlock", 11: "Druid", }; export class CharacterController { private armory: Armory; private itemInventoryTypes: { [key: number]: number }; private itemIcons: { [key: number]: number }; private gemItems: { [key: number]: boolean }; private enchantSrcItems: { [key: number]: number }; private itemSocketBonuses: { [key: number]: number }; private mountSpells: number[]; private mountBySpellId: { [key: number]: IMount }; private achievementById: { [key: number]: IAchievement }; public constructor(armory: Armory) { this.armory = armory; } public async load(): Promise { this.itemInventoryTypes = {}; const itemsRetail = await this.armory.dbc.itemRetail().toArray(); for await (const item of this.armory.dbc.item()) { const retailItem = itemsRetail.find(row => row.id === item.id); if (retailItem !== undefined) { this.itemInventoryTypes[item.id] = retailItem.inventoryType; } } this.itemIcons = {}; const itemIconsByDisplayInfoId: { [key: number]: number } = {}; for await (const row of this.armory.dbc.itemDisplayInfo()) { itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0; } for await (const item of this.armory.dbc.item()) { const icon = itemIconsByDisplayInfoId[item.displayInfoId]; if (icon !== undefined) { this.itemIcons[item.id] = icon; } } this.gemItems = {}; for await (const row of this.armory.dbc.item().filter(item => item.classId === ItemClassGem)) { this.gemItems[row.id] = true; } this.enchantSrcItems = {}; for await (const row of this.armory.dbc.spellItemEnchantment()) { this.enchantSrcItems[row.id] = row.srcItemId; } this.itemSocketBonuses = {}; let [rows, fields] = await this.armory.worldDb.query({ sql: "SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0", timeout: this.armory.config.dbQueryTimeout, }); for (const row of rows as RowDataPacket[]) { this.itemSocketBonuses[row.entry] = row.socketBonus; } const mountSpells = await this.armory.dbc.spell() .filter(m => m.mechanic === SpellMechanicMounted) .toArray(); this.mountSpells = mountSpells.map(spell => spell.id); this.mountBySpellId = {}; for (const spell of mountSpells) { const mount = await this.armory.dbc.mount().find(m => m.sourceSpellId === spell.id); const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === spell.spellIconId); if (mount !== undefined) { const display = await this.armory.dbc.mountDisplay().find(d => d.mountId === mount.id); if (display !== undefined) { this.mountBySpellId[spell.id] = { creatureDisplayId: display.creatureDisplayInfoId, spell: spell.id, icon: this.processSpellIconTexture(icon?.textureFilename ?? ""), }; } } } this.achievementById = {}; for await (const achievement of this.armory.dbc.achievement()) { this.achievementById[achievement.id] = achievement; } } public async character(req: express.Request, res: express.Response, next: express.NextFunction): Promise { const realmName = req.params.realm; const charName = req.params.name; const realm = this.armory.getRealm(realmName); if (realm === undefined) { // Could not find realm return next(404); } const charData = await this.getCharacterData(realm, charName); if (charData === null) { // Could not find character return next(404); } const equipmentData = await this.getEquipmentData(realmName, charData.guid); const customization = this.getCustomizationOptions(charData); const equipment = equipmentData.map(row => { (row as any).icon = this.itemIcons[row.itemEntry]; (row as any).gems = this.getGemsFromEnchantments(row.enchantments); (row as any).enchantments = this.filterEnchantments(row.itemEntry, row.enchantments); return row; }); const mounts = await this.getMounts(realmName, charData.guid); res.render("character.hbs", { title: `Armory - ${charData.name}`, ...this.makeSharedDataObject(realm, charData), data: { race: charData.race, gender: charData.gender, class: charData.class, flags: charData.playerFlags, characterModelItems: await this.getModelViewerItems(equipmentData, charData.class), customizationOptions: customization, equipment, mounts, }, }); this.armory.gc(); } public async talents(req: express.Request, res: express.Response, next: express.NextFunction): Promise { const realmName = req.params.realm; const charName = req.params.name; const realm = this.armory.getRealm(realmName); if (realm === undefined) { // Could not find realm return next(404); } const charData = await this.getCharacterData(realm, charName); if (charData === null) { // Could not find character return next(404); } res.render("character-talents.hbs", { title: `Armory - ${charData.name} - Talents`, ...this.makeSharedDataObject(realm, charData), data: { talents: await this.getTalents(realm.name, charData.guid), trees: await this.getTalentTrees(charData.class), glyphs: await this.getGlyphs(realm.name, charData.guid), }, }); } public async achievements(req: express.Request, res: express.Response, next: express.NextFunction): Promise { const realmName = req.params.realm; const charName = req.params.name; const realm = this.armory.getRealm(realmName); if (realm === undefined) { // Could not find realm return next(404); } const charData = await this.getCharacterData(realm, charName); if (charData === null) { // Could not find character return next(404); } res.render("character-achievements.hbs", { title: `Armory - ${charData.name} - Achievements`, ...this.makeSharedDataObject(realm, charData), }); } public async achievementsData(req: express.Request, res: express.Response, next: express.NextFunction): Promise { const realmName = req.params.realm; const character = parseInt(req.params.character) || -1; const realm = this.armory.getRealm(realmName); if (realm === undefined) { // Could not find realm return next(404); } const charData = await this.getCharacterData(realm, character); if (charData === null) { // Could not find character return next(404); } res.json({ categories: await this.armory.dbc.achievementCategory().toArray(), ...await this.getAchievements(realm.name, charData), }); } public async pvp(req: express.Request, res: express.Response, next: express.NextFunction): Promise { const realmName = req.params.realm; const charName = req.params.name; const realm = this.armory.getRealm(realmName); if (realm === undefined) { // Could not find realm return next(404); } const charData = await this.getCharacterData(realm, charName); if (charData === null) { // Could not find character return next(404); } res.render("character-pvp.hbs", { title: `Armory - ${charData.name} - PvP`, ...this.makeSharedDataObject(realm, charData), faction: Utils.getFactionFromRaceId(charData.race), kills: await this.getPvpKills(realm.name, charData.guid), arenaTeams: await this.getArenaTeams(realm.name, charData.guid), }); } private makeSharedDataObject(realm: IRealmConfig, charData: ICharacterData) { return { realm: realm.name, name: charData.name, guid: charData.guid, race: RaceDisplayName[charData.race], class: ClassDisplayName[charData.class], level: charData.level, online: charData.online === 1, guild: charData.guild, }; } private async getCharacterData(realm: IRealmConfig, character: string | number): Promise { const where = typeof character === "string" ? "LOWER(`characters`.`name`) = LOWER(?)" : "`characters`.`guid` = ?"; const [rows, fields] = await this.armory.getCharactersDb(realm.name).query({ sql: ` SELECT \`characters\`.\`guid\`, \`characters\`.\`name\`, \`race\`, \`class\`, \`gender\`, \`level\`, \`skin\`, \`face\`, \`hairStyle\`, \`hairColor\`, \`facialStyle\`, \`playerFlags\`, \`online\`, \`guild\`.\`name\` AS \`guild\` FROM \`characters\` LEFT JOIN \`guild_member\` ON \`guild_member\`.\`guid\` = \`characters\`.\`guid\` LEFT JOIN \`guild\` ON \`guild\`.\`guildid\` = \`guild_member\`.\`guildid\` LEFT JOIN \`${realm.authDatabase}\`.\`account_access\` ON \`account_access\`.\`id\` = \`characters\`.\`account\` WHERE ${where} AND (\`account_access\`.\`id\` IS NULL OR \`account_access\`.\`RealmID\` NOT IN (-1, ${realm.realmId}) OR \`account_access\`.\`gmlevel\` = 0 OR ? = 0) `, values: [character, this.armory.config.hideGameMasters ? 1 : 0], timeout: this.armory.config.dbQueryTimeout, }); if ((rows as RowDataPacket[]).length === 0) { return null; } return rows[0]; } private async getEquipmentData(realm: string, charGuid: number): Promise { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT character_inventory.slot, item_instance.itemEntry, item_instance.flags, item_instance.enchantments, item_instance.randomPropertyId FROM character_inventory JOIN item_instance ON item_instance.guid = character_inventory.item WHERE character_inventory.guid = ? AND character_inventory.bag = 0 AND character_inventory.slot IN (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18) `, values: [charGuid], timeout: this.armory.config.dbQueryTimeout, }); return rows as RowDataPacket[] as IEquipmentData[]; } private async getMounts(realm: string, charGuid: number): Promise { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT spell FROM character_spell WHERE guid = ? AND spell IN (?) `, values: [charGuid, this.mountSpells], timeout: this.armory.config.dbQueryTimeout, }); return (rows as RowDataPacket[]) .map(row => this.mountBySpellId[row.spell]) .filter(m => m !== undefined); } private async getModelViewerItems(equipmentData: IEquipmentData[], charClass: number): Promise { if (charClass !== 3) { // Keep ranged weapon only if the character is a hunter equipmentData = equipmentData.filter(row => row.slot !== 17); } const visibleEquipment = equipmentData. filter(item => [0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots item.itemEntry !== 5976 // filter out Guild Tabard (displays blank otherwise) ); const items: number[][] = []; for (const equipment of visibleEquipment) { const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find(row => row.itemId === equipment.itemEntry); if (modifiedAppearance === undefined) { continue; } const appearance = await this.armory.dbc.itemAppearance().find(row => row.id === modifiedAppearance.itemAppearanceId); if (appearance === undefined) { continue; } items.push([this.itemInventoryTypes[equipment.itemEntry], appearance.itemDisplayInfoId]); } return items; } private parseEnchantmentsString(enchantments: string): number[] { return enchantments .trim() .split(" ") .map(enchant => parseInt(enchant)) .filter(enchant => enchant !== 0); } private getGemsFromEnchantments(enchantments: string): number[] { return this.parseEnchantmentsString(enchantments) .filter(enchant => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems) .map(enchant => this.enchantSrcItems[enchant]); } private filterEnchantments(item: number, enchantments: string): number[] { const socketBonus = this.itemSocketBonuses[item]; return this.parseEnchantmentsString(enchantments) .filter(enchant => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus); } private getCustomizationOptions(charData: ICharacterData): ICustomizationOption[] { const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender); const options = []; const setOptionByChoiceIndex = (optionName: string, choiceIndex: number) => { const option = data.Options.find(opt => opt.Name === optionName); if (option !== undefined) { const choice = option.Choices.find(choice => choice.OrderIndex === choiceIndex); if (choice !== undefined) { options.push({ optionId: option.Id, choiceId: choice.Id }); } } }; const setOptionByChoiceName = (optionName: string, choiceName: string) => { const option = data.Options.find(opt => opt.Name === optionName); if (option !== undefined) { const choice = option.Choices.find(ch => ch.Name === choiceName); if (choice !== undefined) { options.push({ optionId: option.Id, choiceId: choice.Id }); } } }; const setOptionByChoiceId = (optionName: string, choiceId: number) => { const option = data.Options.find(opt => opt.Name === optionName); if (option !== undefined) { options.push({ optionId: option.Id, choiceId: choiceId }); } }; const optionMapping = { "Face": charData.face, "Skin Color": charData.skin, "Hair Style": charData.hairStyle, "Hair Color": charData.hairColor, }; for (const optionName in optionMapping) { setOptionByChoiceIndex(optionName, optionMapping[optionName]); } // Race-specific customization options switch (charData.race) { case 1: // Human if (charData.gender === 0) { setOptionByChoiceName("Mustache", { 0: "Horseshoe", 1: "Brush", 2: "Horseshoe", 3: "None", 4: "Brush", 5: "Brush", 6: "Horseshoe", 7: "Brush", 8: "None" }[charData.facialStyle]); setOptionByChoiceName("Beard", { 0: "Short", 1: "Chin Puff", 2: "Soul Patch", 3: "Goatee", 4: "Goatee", 5: "None", 6: "Goatee", 7: "None", 8: "None" }[charData.facialStyle]); setOptionByChoiceName("Sideburns", { 0: "Medium", 1: "None", 2: "None", 3: "Medium", 4: "Long", 5: "Long", 6: "None", 8: "None", 7: "None" }[charData.facialStyle]); setOptionByChoiceName("Eyebrows", "Natural"); setOptionByChoiceName("Face Shape", "Narrow"); setOptionByChoiceId("Eye Color", { 0: 4138, 1: 4140, 2: 4130, 3: 4136, 4: 4141, 5: 4134, 6: 4130, 7: 4138, 8: 4144, 9: 4135, 10: 4126, 11: 4136 }[charData.face]); } else { setOptionByChoiceIndex("Piercings", charData.facialStyle); setOptionByChoiceName("Eyebrows", "Natural"); setOptionByChoiceName("Face Shape", "Narrow"); setOptionByChoiceName("Makeup", "None"); setOptionByChoiceName("Necklace", "None"); setOptionByChoiceId("Eye Color", { 0: 4162, 1: 4153, 2: 4161, 3: 4164, 4: 4154, 5: 4160, 6: 4160, 7: 4157, 8: 4152, 9: 4154, 10: 4155, 11: 4165, 12: 4163, 13: 4155, 14: 4151 }[charData.face]); } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 4534 : 4535); } break; case 3: // Dwarf setOptionByChoiceName("Tattoo", "None"); setOptionByChoiceIndex("Tattoo Color", 0); setOptionByChoiceIndex("Eyebrows", 0); if (charData.gender === 0) { setOptionByChoiceName("Mustache", { 0: "Trimmed", 1: "Bushy", 2: "Grand", 3: "Thin Braids", 4: "Wise", 5: "Thick Braids", 6: "Fancy", 7: "Bold", 8: "Tied", 9: "None", 10: "None", }[charData.facialStyle]); setOptionByChoiceIndex("Beard", charData.facialStyle); setOptionByChoiceName("Earrings", "None"); setOptionByChoiceName("Nose Ring", "None"); setOptionByChoiceIndex("Eye Color", 0); // TODO } else { setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 3, 4: 0, 5: 4 }[charData.facialStyle]); setOptionByChoiceName("Piercings", { 0: "None", 1: "None", 2: "None", 3: "None", 4: "Right Nostril", 5: "None" }[charData.facialStyle]); setOptionByChoiceIndex("Eye Color", 0); // TODO } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5559 : 5587); } break; case 7: // Gnome if (charData.gender === 0) { setOptionByChoiceIndex("Mustache", charData.facialStyle > 1 ? charData.facialStyle - 1 : 0); setOptionByChoiceIndex("Beard", charData.facialStyle < 7 ? charData.facialStyle : 0); setOptionByChoiceIndex("Eyebrows", charData.facialStyle < 6 ? charData.facialStyle : 1); setOptionByChoiceIndex("Eye Color", 0); // TODO } else { setOptionByChoiceIndex("Earrings", charData.facialStyle); setOptionByChoiceId("Earring Color", 8796); setOptionByChoiceIndex("Eye Color", 0); // TODO } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5629 : 5643); } break; case 4: // Night Elf setOptionByChoiceName("Vines", "None"); setOptionByChoiceIndex("Vine Color", 0); setOptionByChoiceName("Ears", "Thin"); setOptionByChoiceName("Scars", "None"); if (charData.gender === 0) { setOptionByChoiceName("Sideburns", { 0: "None", 1: "Groomed", 2: "None", 3: "Short", 4: "Medium", 5: "Groomed" }[charData.facialStyle]); setOptionByChoiceName("Mustache", { 0: "None", 1: "Groomed", 2: "None", 3: "Thin", 4: "None", 5: "None" }[charData.facialStyle]); setOptionByChoiceName("Beard", { 0: "None", 1: "Trimmed", 2: "Full", 3: "None", 4: "Short", 5: "Long" }[charData.facialStyle]); setOptionByChoiceName("Eyebrows", { 0: "Shaved", 1: "Short", 2: "Long", 3: "Flat", 4: "Short", 5: "Owl" }[charData.facialStyle]); } else { setOptionByChoiceName("Eyebrows", "Long"); setOptionByChoiceIndex("Markings", charData.facialStyle + 1); setOptionByChoiceIndex("Markings Color", { 0: 1, 1: 2, 2: 3, 3: 4, 4: 5, 5: 3, 6: 6, 7: 7 }[charData.hairColor]); } setOptionByChoiceName("Blindfold", ""); setOptionByChoiceName("Headdress", "None"); setOptionByChoiceName("Earrings", "None"); setOptionByChoiceName("Nose Ring", "None"); setOptionByChoiceName("Necklace", "None"); setOptionByChoiceName("Horns", "None"); setOptionByChoiceName("Tattoo", "None"); setOptionByChoiceName("Tattoo Color", "None"); if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7618 : 7634); } else { setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7610 : 7619); } break; case 11: // Draenei setOptionByChoiceName("Circlet", "None"); setOptionByChoiceId("Jewelry Color", charData.gender === 0 ? 8707 : 8646); setOptionByChoiceName("Horn Decoration", "None"); setOptionByChoiceName("Tail", charData.gender === 0 ? "Long" : "Short"); if (charData.gender === 0) { setOptionByChoiceName("Facial Hair", { 0: "Bare", 1: "Bare", 2: "Burns", 3: "Chops", 4: "Mustache", 5: "Soul Patch", 6: "Handlebar", 7: "Bare" }[charData.facialStyle]); setOptionByChoiceName("Tendrils", { 0: "None", 1: "Splayed", 2: "Double", 3: "Fanned", 4: "Single", 5: "Paired", 6: "Uniform", 7: "Twin" }[charData.facialStyle]); } else { setOptionByChoiceName("Horns", { 0: "Sweeping", 1: "Curled", 2: "Curved", 3: "Thick", 4: "Wide", 5: "Grand", 6: "Short" }[charData.facialStyle]); } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6977 : 6979); } else { setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6976 : 6978); } break; case 2: // Orc setOptionByChoiceName("Scars", "None"); setOptionByChoiceName("Grime", "None"); setOptionByChoiceName("Tattoo", "None"); setOptionByChoiceName("War Paint", "None"); setOptionByChoiceName("War Paint Color", "None"); if (charData.gender === 0) { setOptionByChoiceName("Beard", { 0: "None", 1: "Stubble", 2: "Thick", 3: "Full", 4: "Tied", 5: "Braid", 6: "Twin Braids", 7: "None", 8: "Ringed", 9: "Split", 10: "Goatee" }[charData.facialStyle]); setOptionByChoiceName("Sideburns", { 0: "None", 1: "None", 2: "Full", 3: "Low", 4: "Full", 5: "None", 6: "None", 7: "Braids", 8: "None", 9: "Full", 10: "Thick" }[charData.facialStyle]); setOptionByChoiceName("Earrings", "None"); setOptionByChoiceName("Nose Ring", "None"); setOptionByChoiceName("Tusks", "Natural"); setOptionByChoiceName("Upright", "Hunched"); setOptionByChoiceIndex("Eye Color", 0); // TODO } else { setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 0, 4: 1, 5: 2, 6: 4 }[charData.facialStyle]); setOptionByChoiceIndex("Nose Ring", { 0: 0, 1: 0, 2: 0, 3: 1, 4: 1, 5: 1, 6: 0 }[charData.facialStyle]); setOptionByChoiceName("Necklace", "None"); setOptionByChoiceIndex("Eye Color", 0); // TODO } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 9289 : 9313); } break; case 5: // Undead setOptionByChoiceName("Skin Type", "Bony"); if (charData.gender === 0) { setOptionByChoiceName("Jaw Features", { 0: "Intact", 1: "Rot-Kissed", 2: "Intact", 3: "Slackjawed", 4: "Drooler", 5: "Intact", 6: "Slackjawed", 7: "Drooler", 8: "Bonejawed", 9: "Jawsome", 10: "Toothy", 11: "Unhinged", 12: "Cheeky", 13: "Loose", 14: "Intact", 15: "Slackjawed", 16: "Slobber" }[charData.facialStyle]); setOptionByChoiceIndex("Face Features", { 0: 0, 1: 0, 2: 1, 3: 1, 4: 1, 5: 2, 6: 3, 7: 3, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 4, 15: 4, 16: 0 }[charData.facialStyle]); setOptionByChoiceId("Eye Color", { 0: 5330, 1: 5330, 2: 6304, 3: 6304, 4: 6304, 5: 5330, 6: 5330, 7: 5330, 8: 5330, 9: 5330, 10: 6304, 11: 6304, 12: 5330, 13: 5330, 14: 5330, 15: 5330, 16: 5330 }[charData.facialStyle]); } else { setOptionByChoiceName("Face Features", { 0: "None", 1: "None", 2: "Strapped", 3: "Rotting", 4: "None", 5: "None", 6: "None", 7: "Putrid" }[charData.facialStyle]); setOptionByChoiceName("Jaw Features", { 0: "Intact", 1: "Stitched", 2: "Intact", 3: "Intact", 4: "Bonejawed", 5: "Toothy", 6: "Cheeky", 7: "Intact" }[charData.facialStyle]); setOptionByChoiceId("Eye Color", { 0: 5337, 1: 5337, 2: 6305, 3: 5337, 4: 5337, 5: 6305, 6: 5337, 7: 5337 }[charData.facialStyle]); } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5344 : 5345); } break; case 6: // Tauren setOptionByChoiceIndex("Horn Style", charData.hairStyle); setOptionByChoiceIndex("Horn Color", charData.hairColor); setOptionByChoiceName("Foremane", "Short"); setOptionByChoiceName("Face Paint", "None"); setOptionByChoiceName("Headdress", "None"); setOptionByChoiceName("Necklace", "None"); setOptionByChoiceIndex("Jewelry Color", 0); setOptionByChoiceName("Flower", "None"); setOptionByChoiceName("Body Paint", "None"); setOptionByChoiceIndex("Paint Color", 0); if (charData.gender === 0) { setOptionByChoiceName("Hair", { 0: "Mane", 1: "Braids", 2: "Chops", 3: "Sideburns", 4: "Mane", 5: "Wrapped", 6: "Braids" }[charData.facialStyle]); setOptionByChoiceName("Facial Hair", { 0: "Clean", 1: "Braid", 2: "Beard", 3: "Wrapped", 4: "Curtain", 5: "Clean", 6: "Split" }[charData.facialStyle]); setOptionByChoiceName("Nose Ring", { 0: "None", 1: "Small", 2: "Open", 3: "None", 4: "None", 5: "Bead", 6: "Open" }[charData.facialStyle]); setOptionByChoiceIndex("Eye Color", 0); // TODO } else { setOptionByChoiceIndex("Hair", charData.facialStyle); setOptionByChoiceName("Earrings", "None"); setOptionByChoiceName("Nose Ring", "None"); setOptionByChoiceIndex("Eye Color", 0); // TODO } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7281 : 7289); } break; case 8: // Troll setOptionByChoiceName("Body Paint", "None"); setOptionByChoiceName("Body Paint Color", "None"); setOptionByChoiceName("Piercing", "None"); if (charData.gender === 0) { setOptionByChoiceName("Tusks", { 0: "Tusked", 1: "Gougers", 2: "Mammoth", 3: "Spears", 4: "Bridle", 5: "Tusked", 6: "Gougers", 7: "Mammoth", 8: "Spears", 9: "Bridle", 10: "Gougers" }[charData.facialStyle]); setOptionByChoiceName("Face Paint", { 0: "None", 1: "None", 2: "None", 3: "None", 4: "None", 5: "Berserker", 6: "Fangs", 7: "Mask", 8: "Oni", 9: "Prophet", 10: "War" }[charData.facialStyle]); setOptionByChoiceIndex("Face Paint Color", charData.hairColor + 1); setOptionByChoiceName("Earrings", "None"); setOptionByChoiceIndex("Eye Color", 0); // TODO } else { setOptionByChoiceIndex("Tusks", charData.facialStyle); setOptionByChoiceName("Face Paint", "None"); setOptionByChoiceIndex("Face Paint Color", 0); setOptionByChoiceName("Earrings", "Hoops"); setOptionByChoiceIndex("Eye Color", 0); // TODO } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 8451 : 8468); } break; case 10: // Blood Elf setOptionByChoiceName("Ears", "Long"); setOptionByChoiceName("Horns", "None"); setOptionByChoiceName("Blindfold", "None"); setOptionByChoiceName("Tattoo", "None"); setOptionByChoiceIndex("Tattoo Color", 0); if (charData.gender === 0) { setOptionByChoiceIndex("Facial Hair", charData.facialStyle); } else { setOptionByChoiceIndex("Earrings", charData.facialStyle); setOptionByChoiceIndex("Jewelry Color", 0); setOptionByChoiceName("Necklace", "None"); setOptionByChoiceName("Armbands", "None"); setOptionByChoiceName("Bracelets", "None"); } if (charData.class === 6) { // Death Knight setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6586 : 6605); } else { setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6570 : 6589); } break; } if ([4, 6].includes(charData.race)) { // Races that can choose the druid class setOptionByChoiceIndex("Bear Form", 0); setOptionByChoiceIndex("Cat Form", 0); setOptionByChoiceIndex("Aquatic Form", 0); setOptionByChoiceIndex("Travel Form", 0); setOptionByChoiceIndex("Flight Form", 0); setOptionByChoiceIndex("Moonkin Form", 0); } return options; } private async getTalents(realm: string, character: number): Promise { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT spell, specMask FROM character_talent WHERE guid = ? `, values: [character], timeout: this.armory.config.dbQueryTimeout, }); const talents: number[][] = [[], []]; for (const row of rows as RowDataPacket[]) { if (row.specMask === 1 || row.specMask === 3) { talents[0].push(row.spell); } if (row.specMask === 2 || row.specMask === 3) { talents[1].push(row.spell); } } return talents; } private async getTalentTrees(classId: number) { const items = await this.armory.dbc.talentTab() .filter(tab => tab.classMask === Math.pow(2, classId - 1)) .map(async tab => { const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === tab.spellIconId); const spells = await this.armory.dbc.talent() .filter(row => row.tabId === tab.id) .map(async row => { const spell = await this.armory.dbc.spell().find(spell => spell.id === row.spellRank0); const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === spell?.spellIconId); return { ...row, icon: this.processSpellIconTexture(icon?.textureFilename ?? ""), }; }) .toArray(); return { name: tab.nameLang0, icon: this.processSpellIconTexture(icon.textureFilename), spells: await Promise.all(spells), }; }) .toArray(); return await Promise.all(items); } private processSpellIconTexture(texturePath: string): string { return texturePath .toLowerCase() .replace("interface\\icons\\", "") .replace("interface\\spellbook\\", "") .replace(/\.$/, ""); } private async getGlyphs(realm: string, character: number): Promise { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT guid, talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6 FROM character_glyphs WHERE guid = ? `, values: [character], timeout: this.armory.config.dbQueryTimeout, }); const glyphs = [[], []]; for (const row of rows as RowDataPacket[]) { const glyphIds = [row.glyph1, row.glyph2, row.glyph3, row.glyph4, row.glyph5, row.glyph6].filter(id => id !== 0); for (const glyphId of glyphIds) { const glyph = await this.armory.dbc.glyphProperties().find(g => g.id === glyphId); if (glyph === undefined) { continue; } glyphs[row.talentGroup].push(glyph.spellId); } } return glyphs; } private async getAchievements(realm: string, charData: ICharacterData): Promise<{ achievements: any[]; earned: { [key: number]: any }; }> { const promises = await this.armory.dbc.achievement() .filter(ach => ach.faction === -1 || ach.faction === Utils.getFactionFromRaceId(charData.race)) .map(async (ach) => { const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === ach.iconId); return { id: ach.id, category: ach.category, title: ach.titleLang0, description: ach.descriptionLang0, points: ach.points, icon: this.processSpellIconTexture(icon?.textureFilename ?? ""), }; }) .toArray(); const achievements = await Promise.all(promises); const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT achievement, date FROM character_achievement WHERE guid = ? `, values: [charData.guid], timeout: this.armory.config.dbQueryTimeout, }); const earned = {}; for (const row of rows as RowDataPacket[]) { earned[row.achievement] = { date: row.date, }; } return { achievements, earned, }; } private async getPvpKills(realm: string, charGuid: number): Promise<{ total: number, today: number, yesterday: number }> { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT totalKills, todayKills, yesterdayKills FROM characters WHERE guid = ? `, values: [charGuid], timeout: this.armory.config.dbQueryTimeout, }); const row = rows[0]; return { total: row.totalKills, today: row.todayKills, yesterday: row.yesterdayKills, }; } private async getArenaTeams(realm: string, charGuid: number): Promise { const [rows, fields] = await this.armory.getCharactersDb(realm).query({ sql: ` SELECT arena_team.arenaTeamId AS id, arena_team.name, arena_team.type, arena_team.rating, arena_team.seasonWins, arena_team.seasonGames, arena_team.backgroundColor AS background, arena_team.emblemStyle, arena_team.emblemColor, arena_team.borderStyle, arena_team.borderColor FROM arena_team_member LEFT JOIN arena_team ON arena_team_member.arenaTeamId = arena_team.arenaTeamId WHERE guid = ? ORDER BY arena_team.type ASC `, values: [charGuid], timeout: this.armory.config.dbQueryTimeout, }); return (rows as RowDataPacket[]).map(row => { row.emblem = Utils.makeEmblemObject(row, false); return row; }); } }