1096 lines
35 KiB
TypeScript
1096 lines
35 KiB
TypeScript
import * as express from "express";
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import { RowDataPacket } from "mysql2/promise";
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import { Armory } from "../Armory";
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import { IRealmConfig } from "../Config";
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import { IEmblem, Utils } from "../Utils";
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import { IAchievement as IAchievementDbc } from "../data/DbcReader";
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interface ICharacterData {
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guid: number;
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name: string;
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race: number;
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class: number;
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gender: number;
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level: number;
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skin: number;
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face: number;
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hairStyle: number;
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hairColor: number;
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facialStyle: number;
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playerFlags: number;
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online: number;
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guild: string;
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}
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interface IEquipmentData {
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slot: number;
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itemEntry: number;
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flags: number;
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enchantments: string | number[];
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randomPropertyId: number;
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classId: number;
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subclassId: number;
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quality: number;
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transmog?: number;
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icon?: number;
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gems?: number[];
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}
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interface ICustomizationOption {
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optionId: number;
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choiceId: number;
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}
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interface IMount {
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creatureDisplayId: number;
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spell: number;
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icon: string;
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}
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interface IAchievement {
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id: number;
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category: number;
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title: string;
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description: string;
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points: number;
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icon: string;
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}
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interface IArenaTeam {
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id: number;
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name: string;
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type: number;
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rating: number;
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seasonWins: number;
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seasonGames: number;
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background: number;
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emblemStyle: number;
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emblemColor: number;
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borderStyle: number;
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borderColor: number;
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emblem?: IEmblem;
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}
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const ItemClassGem = 3;
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const SpellMechanicMounted = 21;
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const RaceDisplayName = {
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1: "Human",
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2: "Orc",
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3: "Dwarf",
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4: "Night Elf",
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5: "Undead",
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6: "Tauren",
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7: "Gnome",
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8: "Troll",
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10: "Blood Elf",
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11: "Draenei",
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};
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const ClassDisplayName = {
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1: "Warrior",
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2: "Paladin",
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3: "Hunter",
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4: "Rogue",
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5: "Priest",
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6: "Death Knight",
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7: "Shaman",
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8: "Mage",
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9: "Warlock",
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11: "Druid",
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};
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export class CharacterController {
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private armory: Armory;
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private itemInventoryTypes: { [key: number]: number };
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private itemIcons: { [key: number]: number };
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private gemItems: { [key: number]: boolean };
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private enchantSrcItems: { [key: number]: number };
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private itemSocketBonuses: { [key: number]: number };
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private mountSpells: number[];
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private mountBySpellId: { [key: number]: IMount };
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private achievementById: { [key: number]: IAchievementDbc };
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public constructor(armory: Armory) {
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this.armory = armory;
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}
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public async load(): Promise<void> {
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this.itemInventoryTypes = {};
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const itemsRetail = await this.armory.dbc.itemRetail().toArray();
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for await (const item of this.armory.dbc.item()) {
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const retailItem = itemsRetail.find((row) => row.id === item.id);
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if (retailItem !== undefined) {
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this.itemInventoryTypes[item.id] = retailItem.inventoryType;
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}
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}
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this.itemIcons = {};
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const itemIconsByDisplayInfoId: { [key: number]: number } = {};
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for await (const row of this.armory.dbc.itemDisplayInfo()) {
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itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0;
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}
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for await (const item of this.armory.dbc.item()) {
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const icon = itemIconsByDisplayInfoId[item.displayInfoId];
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if (icon !== undefined) {
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this.itemIcons[item.id] = icon;
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}
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}
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this.gemItems = {};
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for await (const row of this.armory.dbc.item().filter((item) => item.classId === ItemClassGem)) {
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this.gemItems[row.id] = true;
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}
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this.enchantSrcItems = {};
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for await (const row of this.armory.dbc.spellItemEnchantment()) {
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this.enchantSrcItems[row.id] = row.srcItemId;
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}
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this.itemSocketBonuses = {};
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const [rows] = await this.armory.worldDb.query({
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sql: "SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0",
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timeout: this.armory.config.dbQueryTimeout,
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});
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for (const row of rows as RowDataPacket[]) {
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this.itemSocketBonuses[row.entry] = row.socketBonus;
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}
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const mountSpells = await this.armory.dbc
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.spell()
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.filter((m) => m.mechanic === SpellMechanicMounted)
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.toArray();
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this.mountSpells = mountSpells.map((spell) => spell.id);
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this.mountBySpellId = {};
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for (const spell of mountSpells) {
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const mount = await this.armory.dbc.mount().find((m) => m.sourceSpellId === spell.id);
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const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === spell.spellIconId);
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if (mount !== undefined) {
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const display = await this.armory.dbc.mountDisplay().find((d) => d.mountId === mount.id);
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if (display !== undefined) {
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this.mountBySpellId[spell.id] = {
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creatureDisplayId: display.creatureDisplayInfoId,
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spell: spell.id,
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icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
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};
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}
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}
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}
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this.achievementById = {};
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for await (const achievement of this.armory.dbc.achievement()) {
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this.achievementById[achievement.id] = achievement;
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}
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}
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public async character(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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const equipmentData = await this.getEquipmentData(realmName, charData.guid);
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const customization = this.getCustomizationOptions(charData);
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const equipment = equipmentData.map((row) => {
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row.icon = this.itemIcons[row.itemEntry];
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row.gems = this.getGemsFromEnchantments(row.enchantments as string);
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row.enchantments = this.filterEnchantments(row.itemEntry, row.enchantments as string);
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return row;
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});
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const mounts = await this.getMounts(realmName, charData.guid);
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const transmogs: number[][] = this.armory.config.transmogModule ? [] : undefined;
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const characterModelItems = await this.getModelViewerItems(equipmentData, charData.class, transmogs);
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res.render("character.hbs", {
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title: `Armory - ${charData.name}`,
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...this.makeSharedDataObject(realm, charData),
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data: {
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race: charData.race,
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gender: charData.gender,
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class: charData.class,
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flags: charData.playerFlags,
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characterModelItems,
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characterModelTransmogs: transmogs,
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customizationOptions: customization,
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equipment,
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mounts,
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},
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});
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this.armory.gc();
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}
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public async talents(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-talents.hbs", {
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title: `Armory - ${charData.name} - Talents`,
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...this.makeSharedDataObject(realm, charData),
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data: {
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talents: await this.getTalents(realm.name, charData.guid),
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trees: await this.getTalentTrees(charData.class),
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glyphs: await this.getGlyphs(realm.name, charData.guid),
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},
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});
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}
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public async achievements(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-achievements.hbs", {
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title: `Armory - ${charData.name} - Achievements`,
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...this.makeSharedDataObject(realm, charData),
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});
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}
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public async achievementsData(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const character = parseInt(req.params.character) || -1;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, character);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.json({
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categories: await this.armory.dbc.achievementCategory().toArray(),
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...(await this.getAchievements(realm.name, charData)),
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});
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}
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public async pvp(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-pvp.hbs", {
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title: `Armory - ${charData.name} - PvP`,
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...this.makeSharedDataObject(realm, charData),
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faction: Utils.getFactionFromRaceId(charData.race),
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kills: await this.getPvpKills(realm.name, charData.guid),
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arenaTeams: await this.getArenaTeams(realm.name, charData.guid),
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});
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}
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private makeSharedDataObject(realm: IRealmConfig, charData: ICharacterData) {
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return {
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realm: realm.name,
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name: charData.name,
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guid: charData.guid,
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race: RaceDisplayName[charData.race],
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class: ClassDisplayName[charData.class],
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level: charData.level,
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online: charData.online === 1,
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guild: charData.guild,
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};
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}
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private async getCharacterData(realm: IRealmConfig, character: string | number): Promise<ICharacterData> {
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const where = typeof character === "string" ? "LOWER(`characters`.`name`) = LOWER(?)" : "`characters`.`guid` = ?";
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const [rows] = await this.armory.getCharactersDb(realm.name).query({
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sql: `
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SELECT \`characters\`.\`guid\`, \`characters\`.\`name\`, \`race\`, \`class\`, \`gender\`, \`level\`, \`skin\`, \`face\`, \`hairStyle\`, \`hairColor\`, \`facialStyle\`, \`playerFlags\`, \`online\`, \`guild\`.\`name\` AS \`guild\`
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FROM \`characters\`
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LEFT JOIN \`guild_member\` ON \`guild_member\`.\`guid\` = \`characters\`.\`guid\`
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LEFT JOIN \`guild\` ON \`guild\`.\`guildid\` = \`guild_member\`.\`guildid\`
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LEFT JOIN \`${realm.authDatabase}\`.\`account_access\` ON \`account_access\`.\`id\` = \`characters\`.\`account\` AND \`account_access\`.\`RealmID\` IN (-1, ${realm.realmId}) AND \`account_access\`.\`gmlevel\` > 0
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WHERE
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${where}
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AND (\`account_access\`.\`id\` IS NULL OR ? = 0)
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`,
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values: [character, this.armory.config.hideGameMasters ? 1 : 0],
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timeout: this.armory.config.dbQueryTimeout,
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});
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if ((rows as RowDataPacket[]).length === 0) {
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return null;
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}
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return rows[0];
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}
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private async getEquipmentData(realm: string, charGuid: number): Promise<IEquipmentData[]> {
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const transmogSelect = this.armory.config.transmogModule ? ", custom_transmogrification.FakeEntry AS transmog" : "";
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const transmogJoin = this.armory.config.transmogModule
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? "LEFT JOIN custom_transmogrification ON custom_transmogrification.GUID = item_instance.guid"
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: "";
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let [rows] = await this.armory.getCharactersDb(realm).query({
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sql: `
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SELECT
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character_inventory.slot, item_instance.itemEntry, item_instance.flags, item_instance.enchantments, item_instance.randomPropertyId
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${transmogSelect}
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FROM character_inventory
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JOIN item_instance ON item_instance.guid = character_inventory.item
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${transmogJoin}
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WHERE character_inventory.guid = ? AND character_inventory.bag = 0 AND character_inventory.slot IN (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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`,
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values: [charGuid],
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timeout: this.armory.config.dbQueryTimeout,
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});
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const data = rows as RowDataPacket[] as IEquipmentData[];
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for (const row of data) {
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const item = await this.armory.dbc.item().find((item) => item.id === row.itemEntry);
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row.classId = item.classId;
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row.subclassId = item.subclassId;
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}
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[rows] = await this.armory.worldDb.query({
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sql: "SELECT entry, quality FROM item_template WHERE entry IN (?)",
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values: [data.map((row) => row.itemEntry)],
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timeout: this.armory.config.dbQueryTimeout,
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});
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for (const row of rows as RowDataPacket[]) {
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const item = data.find((item) => item.itemEntry === row.entry);
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item.quality = row.quality;
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}
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return data;
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}
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private async getMounts(realm: string, charGuid: number): Promise<IMount[]> {
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const [rows] = await this.armory.getCharactersDb(realm).query({
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sql: `
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SELECT spell
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FROM character_spell
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WHERE guid = ? AND spell IN (?)
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`,
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values: [charGuid, this.mountSpells],
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timeout: this.armory.config.dbQueryTimeout,
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});
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return (rows as RowDataPacket[]).map((row) => this.mountBySpellId[row.spell]).filter((m) => m !== undefined);
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}
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private async getModelViewerItems(equipmentData: IEquipmentData[], charClass: number, transmogOut?: number[][]): Promise<number[][]> {
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if (charClass !== 3) {
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// Keep ranged weapon only if the character is a hunter
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equipmentData = equipmentData.filter((row) => row.slot !== 17);
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}
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const visibleEquipment = equipmentData.filter(
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(item) =>
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[0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots
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item.itemEntry !== 5976, // filter out Guild Tabard (displays blank otherwise)
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);
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const items: number[][] = [];
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for (const equipment of visibleEquipment) {
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const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find((row) => row.itemId === equipment.itemEntry);
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if (modifiedAppearance === undefined) {
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continue;
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}
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let appearance = await this.armory.dbc.itemAppearance().find((row) => row.id === modifiedAppearance.itemAppearanceId);
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if (appearance === undefined) {
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continue;
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}
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let invType = this.itemInventoryTypes[equipment.itemEntry];
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items.push([invType, appearance.itemDisplayInfoId]);
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if (transmogOut !== undefined) {
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if (equipment.transmog !== undefined) {
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const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find((row) => row.itemId === equipment.transmog);
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if (modifiedAppearance !== undefined) {
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const tmogAppearance = await this.armory.dbc.itemAppearance().find((row) => row.id === modifiedAppearance.itemAppearanceId);
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if (tmogAppearance !== undefined) {
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appearance = tmogAppearance;
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invType = this.itemInventoryTypes[equipment.transmog];
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}
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}
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}
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transmogOut.push([invType, appearance.itemDisplayInfoId]);
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}
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}
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return items;
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}
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private parseEnchantmentsString(enchantments: string): number[] {
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return enchantments
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.trim()
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.split(" ")
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.map((enchant) => parseInt(enchant))
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.filter((enchant) => enchant !== 0);
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}
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private getGemsFromEnchantments(enchantments: string): number[] {
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return this.parseEnchantmentsString(enchantments)
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.filter((enchant) => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems)
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.map((enchant) => this.enchantSrcItems[enchant]);
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}
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private filterEnchantments(item: number, enchantments: string): number[] {
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const socketBonus = this.itemSocketBonuses[item];
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return this.parseEnchantmentsString(enchantments).filter(
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(enchant) => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus,
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);
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}
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private getCustomizationOptions(charData: ICharacterData): ICustomizationOption[] {
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const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender);
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const options = [];
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const setOptionByChoiceIndex = (optionName: string, choiceIndex: number) => {
|
|
const option = data["Options"].find((opt) => opt.Name === optionName);
|
|
if (option !== undefined) {
|
|
const choice = option.Choices.find((choice) => choice.OrderIndex === choiceIndex);
|
|
if (choice !== undefined) {
|
|
options.push({ optionId: option.Id, choiceId: choice.Id });
|
|
}
|
|
}
|
|
};
|
|
const setOptionByChoiceName = (optionName: string, choiceName: string) => {
|
|
const option = data["Options"].find((opt) => opt.Name === optionName);
|
|
if (option !== undefined) {
|
|
const choice = option.Choices.find((ch) => ch.Name === choiceName);
|
|
if (choice !== undefined) {
|
|
options.push({ optionId: option.Id, choiceId: choice.Id });
|
|
}
|
|
}
|
|
};
|
|
const setOptionByChoiceId = (optionName: string, choiceId: number) => {
|
|
const option = data["Options"].find((opt) => opt.Name === optionName);
|
|
if (option !== undefined) {
|
|
options.push({ optionId: option.Id, choiceId: choiceId });
|
|
}
|
|
};
|
|
|
|
const optionMapping = {
|
|
Face: charData.face,
|
|
"Skin Color": charData.skin,
|
|
"Hair Style": charData.hairStyle,
|
|
"Hair Color": charData.hairColor,
|
|
};
|
|
for (const optionName in optionMapping) {
|
|
setOptionByChoiceIndex(optionName, optionMapping[optionName]);
|
|
}
|
|
|
|
// Race-specific customization options
|
|
switch (charData.race) {
|
|
case 1: // Human
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Mustache",
|
|
{ 0: "Horseshoe", 1: "Brush", 2: "Horseshoe", 3: "None", 4: "Brush", 5: "Brush", 6: "Horseshoe", 7: "Brush", 8: "None" }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Beard",
|
|
{ 0: "Short", 1: "Chin Puff", 2: "Soul Patch", 3: "Goatee", 4: "Goatee", 5: "None", 6: "Goatee", 7: "None", 8: "None" }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Sideburns",
|
|
{ 0: "Medium", 1: "None", 2: "None", 3: "Medium", 4: "Long", 5: "Long", 6: "None", 8: "None", 7: "None" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName("Eyebrows", "Natural");
|
|
setOptionByChoiceName("Face Shape", "Narrow");
|
|
setOptionByChoiceId(
|
|
"Eye Color",
|
|
{ 0: 4138, 1: 4140, 2: 4130, 3: 4136, 4: 4141, 5: 4134, 6: 4130, 7: 4138, 8: 4144, 9: 4135, 10: 4126, 11: 4136 }[charData.face],
|
|
);
|
|
} else {
|
|
setOptionByChoiceIndex("Piercings", charData.facialStyle);
|
|
setOptionByChoiceName("Eyebrows", "Natural");
|
|
setOptionByChoiceName("Face Shape", "Narrow");
|
|
setOptionByChoiceName("Makeup", "None");
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceId(
|
|
"Eye Color",
|
|
{
|
|
0: 4162,
|
|
1: 4153,
|
|
2: 4161,
|
|
3: 4164,
|
|
4: 4154,
|
|
5: 4160,
|
|
6: 4160,
|
|
7: 4157,
|
|
8: 4152,
|
|
9: 4154,
|
|
10: 4155,
|
|
11: 4165,
|
|
12: 4163,
|
|
13: 4155,
|
|
14: 4151,
|
|
}[charData.face],
|
|
);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 4534 : 4535);
|
|
}
|
|
break;
|
|
case 3: // Dwarf
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceIndex("Tattoo Color", 0);
|
|
setOptionByChoiceIndex("Eyebrows", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Mustache",
|
|
{
|
|
0: "Trimmed",
|
|
1: "Bushy",
|
|
2: "Grand",
|
|
3: "Thin Braids",
|
|
4: "Wise",
|
|
5: "Thick Braids",
|
|
6: "Fancy",
|
|
7: "Bold",
|
|
8: "Tied",
|
|
9: "None",
|
|
10: "None",
|
|
}[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceIndex("Beard", charData.facialStyle);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 3, 4: 0, 5: 4 }[charData.facialStyle]);
|
|
setOptionByChoiceName(
|
|
"Piercings",
|
|
{ 0: "None", 1: "None", 2: "None", 3: "None", 4: "Right Nostril", 5: "None" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5559 : 5587);
|
|
}
|
|
break;
|
|
case 7: // Gnome
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceIndex("Mustache", charData.facialStyle > 1 ? charData.facialStyle - 1 : 0);
|
|
setOptionByChoiceIndex("Beard", charData.facialStyle < 7 ? charData.facialStyle : 0);
|
|
setOptionByChoiceIndex("Eyebrows", charData.facialStyle < 6 ? charData.facialStyle : 1);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", charData.facialStyle);
|
|
setOptionByChoiceId("Earring Color", 8796);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5629 : 5643);
|
|
}
|
|
break;
|
|
case 4: // Night Elf
|
|
setOptionByChoiceName("Vines", "None");
|
|
setOptionByChoiceIndex("Vine Color", 0);
|
|
setOptionByChoiceName("Ears", "Thin");
|
|
setOptionByChoiceName("Scars", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Sideburns",
|
|
{ 0: "None", 1: "Groomed", 2: "None", 3: "Short", 4: "Medium", 5: "Groomed" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName("Mustache", { 0: "None", 1: "Groomed", 2: "None", 3: "Thin", 4: "None", 5: "None" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Beard", { 0: "None", 1: "Trimmed", 2: "Full", 3: "None", 4: "Short", 5: "Long" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Eyebrows", { 0: "Shaved", 1: "Short", 2: "Long", 3: "Flat", 4: "Short", 5: "Owl" }[charData.facialStyle]);
|
|
} else {
|
|
setOptionByChoiceName("Eyebrows", "Long");
|
|
setOptionByChoiceIndex("Markings", charData.facialStyle + 1);
|
|
setOptionByChoiceIndex("Markings Color", { 0: 1, 1: 2, 2: 3, 3: 4, 4: 5, 5: 3, 6: 6, 7: 7 }[charData.hairColor]);
|
|
}
|
|
setOptionByChoiceName("Blindfold", "");
|
|
setOptionByChoiceName("Headdress", "None");
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceName("Horns", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceName("Tattoo Color", "None");
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7618 : 7634);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7610 : 7619);
|
|
}
|
|
break;
|
|
case 11: // Draenei
|
|
setOptionByChoiceName("Circlet", "None");
|
|
setOptionByChoiceId("Jewelry Color", charData.gender === 0 ? 8707 : 8646);
|
|
setOptionByChoiceName("Horn Decoration", "None");
|
|
setOptionByChoiceName("Tail", charData.gender === 0 ? "Long" : "Short");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Facial Hair",
|
|
{ 0: "Bare", 1: "Bare", 2: "Burns", 3: "Chops", 4: "Mustache", 5: "Soul Patch", 6: "Handlebar", 7: "Bare" }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Tendrils",
|
|
{ 0: "None", 1: "Splayed", 2: "Double", 3: "Fanned", 4: "Single", 5: "Paired", 6: "Uniform", 7: "Twin" }[charData.facialStyle],
|
|
);
|
|
} else {
|
|
setOptionByChoiceName(
|
|
"Horns",
|
|
{ 0: "Sweeping", 1: "Curled", 2: "Curved", 3: "Thick", 4: "Wide", 5: "Grand", 6: "Short" }[charData.facialStyle],
|
|
);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6977 : 6979);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6976 : 6978);
|
|
}
|
|
break;
|
|
case 2: // Orc
|
|
setOptionByChoiceName("Scars", "None");
|
|
setOptionByChoiceName("Grime", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceName("War Paint", "None");
|
|
setOptionByChoiceName("War Paint Color", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Beard",
|
|
{
|
|
0: "None",
|
|
1: "Stubble",
|
|
2: "Thick",
|
|
3: "Full",
|
|
4: "Tied",
|
|
5: "Braid",
|
|
6: "Twin Braids",
|
|
7: "None",
|
|
8: "Ringed",
|
|
9: "Split",
|
|
10: "Goatee",
|
|
}[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Sideburns",
|
|
{ 0: "None", 1: "None", 2: "Full", 3: "Low", 4: "Full", 5: "None", 6: "None", 7: "Braids", 8: "None", 9: "Full", 10: "Thick" }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceName("Tusks", "Natural");
|
|
setOptionByChoiceName("Upright", "Hunched");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 0, 4: 1, 5: 2, 6: 4 }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Nose Ring", { 0: 0, 1: 0, 2: 0, 3: 1, 4: 1, 5: 1, 6: 0 }[charData.facialStyle]);
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 9289 : 9313);
|
|
}
|
|
break;
|
|
case 5: // Undead
|
|
setOptionByChoiceName("Skin Type", "Bony");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Jaw Features",
|
|
{
|
|
0: "Intact",
|
|
1: "Rot-Kissed",
|
|
2: "Intact",
|
|
3: "Slackjawed",
|
|
4: "Drooler",
|
|
5: "Intact",
|
|
6: "Slackjawed",
|
|
7: "Drooler",
|
|
8: "Bonejawed",
|
|
9: "Jawsome",
|
|
10: "Toothy",
|
|
11: "Unhinged",
|
|
12: "Cheeky",
|
|
13: "Loose",
|
|
14: "Intact",
|
|
15: "Slackjawed",
|
|
16: "Slobber",
|
|
}[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceIndex(
|
|
"Face Features",
|
|
{ 0: 0, 1: 0, 2: 1, 3: 1, 4: 1, 5: 2, 6: 3, 7: 3, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 4, 15: 4, 16: 0 }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceId(
|
|
"Eye Color",
|
|
{
|
|
0: 5330,
|
|
1: 5330,
|
|
2: 6304,
|
|
3: 6304,
|
|
4: 6304,
|
|
5: 5330,
|
|
6: 5330,
|
|
7: 5330,
|
|
8: 5330,
|
|
9: 5330,
|
|
10: 6304,
|
|
11: 6304,
|
|
12: 5330,
|
|
13: 5330,
|
|
14: 5330,
|
|
15: 5330,
|
|
16: 5330,
|
|
}[charData.facialStyle],
|
|
);
|
|
} else {
|
|
setOptionByChoiceName(
|
|
"Face Features",
|
|
{ 0: "None", 1: "None", 2: "Strapped", 3: "Rotting", 4: "None", 5: "None", 6: "None", 7: "Putrid" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Jaw Features",
|
|
{ 0: "Intact", 1: "Stitched", 2: "Intact", 3: "Intact", 4: "Bonejawed", 5: "Toothy", 6: "Cheeky", 7: "Intact" }[
|
|
charData.facialStyle
|
|
],
|
|
);
|
|
setOptionByChoiceId(
|
|
"Eye Color",
|
|
{ 0: 5337, 1: 5337, 2: 6305, 3: 5337, 4: 5337, 5: 6305, 6: 5337, 7: 5337 }[charData.facialStyle],
|
|
);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5344 : 5345);
|
|
}
|
|
break;
|
|
case 6: // Tauren
|
|
setOptionByChoiceIndex("Horn Style", charData.hairStyle);
|
|
setOptionByChoiceIndex("Horn Color", charData.hairColor);
|
|
setOptionByChoiceName("Foremane", "Short");
|
|
setOptionByChoiceName("Face Paint", "None");
|
|
setOptionByChoiceName("Headdress", "None");
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceIndex("Jewelry Color", 0);
|
|
setOptionByChoiceName("Flower", "None");
|
|
setOptionByChoiceName("Body Paint", "None");
|
|
setOptionByChoiceIndex("Paint Color", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Hair",
|
|
{ 0: "Mane", 1: "Braids", 2: "Chops", 3: "Sideburns", 4: "Mane", 5: "Wrapped", 6: "Braids" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Facial Hair",
|
|
{ 0: "Clean", 1: "Braid", 2: "Beard", 3: "Wrapped", 4: "Curtain", 5: "Clean", 6: "Split" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Nose Ring",
|
|
{ 0: "None", 1: "Small", 2: "Open", 3: "None", 4: "None", 5: "Bead", 6: "Open" }[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Hair", charData.facialStyle);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7281 : 7289);
|
|
}
|
|
break;
|
|
case 8: // Troll
|
|
setOptionByChoiceName("Body Paint", "None");
|
|
setOptionByChoiceName("Body Paint Color", "None");
|
|
setOptionByChoiceName("Piercing", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName(
|
|
"Tusks",
|
|
{
|
|
0: "Tusked",
|
|
1: "Gougers",
|
|
2: "Mammoth",
|
|
3: "Spears",
|
|
4: "Bridle",
|
|
5: "Tusked",
|
|
6: "Gougers",
|
|
7: "Mammoth",
|
|
8: "Spears",
|
|
9: "Bridle",
|
|
10: "Gougers",
|
|
}[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceName(
|
|
"Face Paint",
|
|
{
|
|
0: "None",
|
|
1: "None",
|
|
2: "None",
|
|
3: "None",
|
|
4: "None",
|
|
5: "Berserker",
|
|
6: "Fangs",
|
|
7: "Mask",
|
|
8: "Oni",
|
|
9: "Prophet",
|
|
10: "War",
|
|
}[charData.facialStyle],
|
|
);
|
|
setOptionByChoiceIndex("Face Paint Color", charData.hairColor + 1);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Tusks", charData.facialStyle);
|
|
setOptionByChoiceName("Face Paint", "None");
|
|
setOptionByChoiceIndex("Face Paint Color", 0);
|
|
setOptionByChoiceName("Earrings", "Hoops");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 8451 : 8468);
|
|
}
|
|
break;
|
|
case 10: // Blood Elf
|
|
setOptionByChoiceName("Ears", "Long");
|
|
setOptionByChoiceName("Horns", "None");
|
|
setOptionByChoiceName("Blindfold", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceIndex("Tattoo Color", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceIndex("Facial Hair", charData.facialStyle);
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", charData.facialStyle);
|
|
setOptionByChoiceIndex("Jewelry Color", 0);
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceName("Armbands", "None");
|
|
setOptionByChoiceName("Bracelets", "None");
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6586 : 6605);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6570 : 6589);
|
|
}
|
|
break;
|
|
}
|
|
if ([4, 6].includes(charData.race)) {
|
|
// Races that can choose the druid class
|
|
setOptionByChoiceIndex("Bear Form", 0);
|
|
setOptionByChoiceIndex("Cat Form", 0);
|
|
setOptionByChoiceIndex("Aquatic Form", 0);
|
|
setOptionByChoiceIndex("Travel Form", 0);
|
|
setOptionByChoiceIndex("Flight Form", 0);
|
|
setOptionByChoiceIndex("Moonkin Form", 0);
|
|
}
|
|
|
|
return options;
|
|
}
|
|
|
|
private async getTalents(realm: string, character: number): Promise<number[][]> {
|
|
const [rows] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT spell, specMask
|
|
FROM character_talent
|
|
WHERE guid = ?
|
|
`,
|
|
values: [character],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
const talents: number[][] = [[], []];
|
|
for (const row of rows as RowDataPacket[]) {
|
|
if (row.specMask === 1 || row.specMask === 3) {
|
|
talents[0].push(row.spell);
|
|
}
|
|
if (row.specMask === 2 || row.specMask === 3) {
|
|
talents[1].push(row.spell);
|
|
}
|
|
}
|
|
|
|
return talents;
|
|
}
|
|
|
|
private async getTalentTrees(classId: number) {
|
|
const items = await this.armory.dbc
|
|
.talentTab()
|
|
.filter((tab) => tab.classMask === Math.pow(2, classId - 1))
|
|
.map(async (tab) => {
|
|
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === tab.spellIconId);
|
|
const spells = await this.armory.dbc
|
|
.talent()
|
|
.filter((row) => row.tabId === tab.id)
|
|
.map(async (row) => {
|
|
const spell = await this.armory.dbc.spell().find((spell) => spell.id === row.spellRank0);
|
|
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === spell?.spellIconId);
|
|
return { ...row, icon: this.processSpellIconTexture(icon?.textureFilename ?? "") };
|
|
})
|
|
.toArray();
|
|
return {
|
|
name: tab.nameLang0,
|
|
icon: this.processSpellIconTexture(icon.textureFilename),
|
|
spells: await Promise.all(spells),
|
|
};
|
|
})
|
|
.toArray();
|
|
return await Promise.all(items);
|
|
}
|
|
|
|
private processSpellIconTexture(texturePath: string): string {
|
|
return texturePath.toLowerCase().replace("interface\\icons\\", "").replace("interface\\spellbook\\", "").replace(/\.$/, "");
|
|
}
|
|
|
|
private async getGlyphs(realm: string, character: number): Promise<number[][]> {
|
|
const [rows] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT guid, talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6
|
|
FROM character_glyphs
|
|
WHERE guid = ?
|
|
`,
|
|
values: [character],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
const glyphs: number[][] = [[], []];
|
|
for (const row of rows as RowDataPacket[]) {
|
|
const glyphIds = [row.glyph1, row.glyph2, row.glyph3, row.glyph4, row.glyph5, row.glyph6].filter((id) => id !== 0);
|
|
for (const glyphId of glyphIds) {
|
|
const glyph = await this.armory.dbc.glyphProperties().find((g) => g.id === glyphId);
|
|
if (glyph === undefined) {
|
|
continue;
|
|
}
|
|
glyphs[row.talentGroup].push(glyph.spellId);
|
|
}
|
|
}
|
|
|
|
return glyphs;
|
|
}
|
|
|
|
private async getAchievements(
|
|
realm: string,
|
|
charData: ICharacterData,
|
|
): Promise<{ achievements: IAchievement[]; earned: { [key: number]: number } }> {
|
|
const promises = await this.armory.dbc
|
|
.achievement()
|
|
.filter((ach) => ach.faction === -1 || ach.faction === Utils.getFactionFromRaceId(charData.race))
|
|
.map(async (ach) => {
|
|
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === ach.iconId);
|
|
return {
|
|
id: ach.id,
|
|
category: ach.category,
|
|
title: ach.titleLang0,
|
|
description: ach.descriptionLang0,
|
|
points: ach.points,
|
|
icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
|
|
};
|
|
})
|
|
.toArray();
|
|
const achievements = await Promise.all(promises);
|
|
|
|
const [rows] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT achievement, date
|
|
FROM character_achievement
|
|
WHERE guid = ?
|
|
`,
|
|
values: [charData.guid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
const earned: { [key: number]: number } = {};
|
|
for (const row of rows as RowDataPacket[]) {
|
|
earned[row.achievement] = row.date;
|
|
}
|
|
|
|
return {
|
|
achievements,
|
|
earned,
|
|
};
|
|
}
|
|
|
|
private async getPvpKills(realm: string, charGuid: number): Promise<{ total: number; today: number; yesterday: number }> {
|
|
const [rows] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT totalKills, todayKills, yesterdayKills
|
|
FROM characters
|
|
WHERE guid = ?
|
|
`,
|
|
values: [charGuid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
const row = rows[0];
|
|
|
|
return {
|
|
total: row.totalKills,
|
|
today: row.todayKills,
|
|
yesterday: row.yesterdayKills,
|
|
};
|
|
}
|
|
|
|
private async getArenaTeams(realm: string, charGuid: number): Promise<IArenaTeam[]> {
|
|
const [rows] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT
|
|
arena_team.arenaTeamId AS id, arena_team.name, arena_team.type, arena_team.rating, arena_team.seasonWins, arena_team.seasonGames,
|
|
arena_team.backgroundColor AS background, arena_team.emblemStyle, arena_team.emblemColor, arena_team.borderStyle, arena_team.borderColor
|
|
FROM arena_team_member
|
|
LEFT JOIN arena_team ON arena_team_member.arenaTeamId = arena_team.arenaTeamId
|
|
WHERE guid = ?
|
|
ORDER BY arena_team.type ASC
|
|
`,
|
|
values: [charGuid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
return (rows as IArenaTeam[]).map((row) => {
|
|
row.emblem = Utils.makeEmblemObject(row, false);
|
|
return row;
|
|
});
|
|
}
|
|
}
|