azerothcore-armory/src/armory/controllers/CharacterController.ts
2025-04-28 20:27:30 -04:00

1576 lines
50 KiB
TypeScript

import * as express from "express";
import { RowDataPacket } from "mysql2/promise";
import { Armory } from "../Armory";
import { IRealmConfig } from "../Config";
import { IEmblem, Utils } from "../Utils";
import { IAchievement as IAchievementDbc, ISkillDbc, IAreas } from "../data/DbcReader";
interface ICharacterData {
guid: number;
name: string;
race: number;
class: number;
gender: number;
level: number;
skin: number;
face: number;
hairStyle: number;
hairColor: number;
facialStyle: number;
playerFlags: number;
online: number;
guild: string;
}
interface IEquipmentData {
slot: number;
itemEntry: number;
flags: number;
enchantments: string | number[];
randomPropertyId: number;
classId: number;
subclassId: number;
quality: number;
transmog?: number;
icon?: number;
gems?: number[];
}
interface ICustomizationOption {
optionId: number;
choiceId: number;
}
interface IMount {
creatureDisplayId: number;
spell: number;
icon: string;
}
interface IAchievement {
id: number;
category: number;
title: string;
description: string;
points: number;
icon: string;
}
interface IArenaTeam {
id: number;
name: string;
type: number;
rating: number;
seasonWins: number;
seasonGames: number;
background: number;
emblemStyle: number;
emblemColor: number;
borderStyle: number;
borderColor: number;
emblem?: IEmblem;
}
interface ISkills {
id: number;
categoryId: number
skill: string;
value: number;
max: number ;
}
interface IReputation {
id: number;
name: string;
standing: string;
value: number;
valueInGrade: number;
max: number;
expansionId: number;
}
interface IQuest {
id: number;
title: string;
status: 'Completed' | 'In Progress';
minLevel: number;
questLevel: number;
questSortID: number;
}
const ItemClassGem = 3;
const SpellMechanicMounted = 21;
const RaceDisplayName = {
1: "Human",
2: "Orc",
3: "Dwarf",
4: "Night Elf",
5: "Undead",
6: "Tauren",
7: "Gnome",
8: "Troll",
10: "Blood Elf",
11: "Draenei",
};
const ClassDisplayName = {
1: "Warrior",
2: "Paladin",
3: "Hunter",
4: "Rogue",
5: "Priest",
6: "Death Knight",
7: "Shaman",
8: "Mage",
9: "Warlock",
11: "Druid",
};
export class CharacterController {
private armory: Armory;
private areaById: { [key: number]: IAreas };
private itemInventoryTypes: { [key: number]: number };
private itemIcons: { [key: number]: number };
private gemItems: { [key: number]: boolean };
private enchantSrcItems: { [key: number]: number };
private itemSocketBonuses: { [key: number]: number };
private mountSpells: number[];
private mountBySpellId: { [key: number]: IMount };
private skillById: { [key: number]: ISkillDbc };
private achievementById: { [key: number]: IAchievementDbc };
public constructor(armory: Armory) {
this.armory = armory;
}
public async load(): Promise<void> {
this.itemInventoryTypes = {};
const itemsRetail = await this.armory.dbc.itemRetail().toArray();
for await (const item of this.armory.dbc.item()) {
const retailItem = itemsRetail.find((row) => row.id === item.id);
if (retailItem !== undefined) {
this.itemInventoryTypes[item.id] = retailItem.inventoryType;
}
}
this.itemIcons = {};
const itemIconsByDisplayInfoId: { [key: number]: number } = {};
for await (const row of this.armory.dbc.itemDisplayInfo()) {
itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0;
}
for await (const item of this.armory.dbc.item()) {
const icon = itemIconsByDisplayInfoId[item.displayInfoId];
if (icon !== undefined) {
this.itemIcons[item.id] = icon;
}
}
this.gemItems = {};
for await (const row of this.armory.dbc.item().filter((item) => item.classId === ItemClassGem)) {
this.gemItems[row.id] = true;
}
this.enchantSrcItems = {};
for await (const row of this.armory.dbc.spellItemEnchantment()) {
this.enchantSrcItems[row.id] = row.srcItemId;
}
this.itemSocketBonuses = {};
const [rows] = await this.armory.worldDb.query({
sql: "SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0",
timeout: this.armory.config.dbQueryTimeout,
});
for (const row of rows as RowDataPacket[]) {
this.itemSocketBonuses[row.entry] = row.socketBonus;
}
const mountSpells = await this.armory.dbc
.spell()
.filter((m) => m.mechanic === SpellMechanicMounted)
.toArray();
this.mountSpells = mountSpells.map((spell) => spell.id);
this.mountBySpellId = {};
for (const spell of mountSpells) {
const mount = await this.armory.dbc.mount().find((m) => m.sourceSpellId === spell.id);
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === spell.spellIconId);
if (mount !== undefined) {
const display = await this.armory.dbc.mountDisplay().find((d) => d.mountId === mount.id);
if (display !== undefined) {
this.mountBySpellId[spell.id] = {
creatureDisplayId: display.creatureDisplayInfoId,
spell: spell.id,
icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
};
}
}
}
this.achievementById = {};
for await (const achievement of this.armory.dbc.achievement()) {
this.achievementById[achievement.id] = achievement;
}
this.skillById = {};
for await (const skill of this.armory.dbc.skill()) {
this.skillById[skill.id] = skill;
}
this.areaById = {};
for await (const area of this.armory.dbc.areas()) {
this.areaById[area.id] = area;
}
}
public async character(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
// Could not find character
return next(404);
}
const equipmentData = await this.getEquipmentData(realmName, charData.guid);
const customization = this.getCustomizationOptions(charData);
const equipment = equipmentData.map((row) => {
row.icon = this.itemIcons[row.itemEntry];
row.gems = this.getGemsFromEnchantments(row.enchantments as string);
row.enchantments = this.filterEnchantments(row.itemEntry, row.enchantments as string);
return row;
});
const mounts = await this.getMounts(realmName, charData.guid);
const transmogs: number[][] = this.armory.config.transmogModule ? [] : undefined;
const characterModelItems = await this.getModelViewerItems(equipmentData, charData.class, transmogs);
res.render("character.hbs", {
title: `Armory - ${charData.name}`,
...this.makeSharedDataObject(realm, charData),
contentPath: this.armory.config.useZamCdn ? "https://wow.zamimg.com/modelviewer/live/" : this.armory.config.websiteRoot + "/data/",
data: {
race: charData.race,
gender: charData.gender,
class: charData.class,
flags: charData.playerFlags,
characterModelItems,
characterModelTransmogs: transmogs,
customizationOptions: customization,
equipment,
mounts,
},
});
this.armory.gc();
}
public async talents(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
// Could not find character
return next(404);
}
res.render("character-talents.hbs", {
title: `Armory - ${charData.name} - Talents`,
...this.makeSharedDataObject(realm, charData),
data: {
talents: await this.getTalents(realm.name, charData.guid),
trees: await this.getTalentTrees(charData.class),
glyphs: await this.getGlyphs(realm.name, charData.guid),
},
});
}
public async skills(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
// Could not find character
return next(404);
}
const skills = await this.getSkills(realm.name, charData.guid);
const professions = skills.filter((skill) => skill.categoryId === 11);
const secondarySkills = skills.filter((skill) => skill.categoryId === 9);
const weaponSkills = skills.filter((skill) => skill.categoryId === 6);
const classSkills = skills.filter((skill) => skill.categoryId === 7);
const armorSkills = skills.filter((skill) => skill.categoryId === 8);
const languages = skills.filter((skill) => skill.categoryId === 10);
res.render("character-skills.hbs", {
title: `Armory - ${charData.name} - Skills`,
...this.makeSharedDataObject(realm, charData),
data: {
skills: skills,
professions: professions,
secondarySkills: secondarySkills,
weaponSkills: weaponSkills,
classSkills: classSkills,
armorSkills: armorSkills,
languages: languages,
},
});
}
public async reputation(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
return next(404);
}
const reputations = await this.getReputations(realm.name, charData.guid);
// Group reputations by expansion/category
const classicReps = reputations.filter(rep => rep.expansionId === 0);
const tbcReps = reputations.filter(rep => rep.expansionId === 1);
const wotlkReps = reputations.filter(rep => rep.expansionId === 2);
res.render("character-reputation.hbs", {
title: `Armory - ${charData.name} - Reputation`,
...this.makeSharedDataObject(realm, charData),
data: {
classic: classicReps,
tbc: tbcReps,
wotlk: wotlkReps
},
});
}
public async quests(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
return next(404);
}
const quests = await this.getQuests(realm.name, charData.guid);
// Group quests by zone/profession
const questsByCategory = quests.reduce((acc, quest) => {
const category = quest.questSortID > 0 ?
this.getZoneName(quest.questSortID):
this.getProfessionName(quest.questSortID);
if (!acc[category]) {
acc[category] = [];
}
acc[category].push(quest);
return acc;
}, {});
// Get list of all characters
const allCharacters = await this.getAllCharacters(realm.name);
res.render("character-quests.hbs", {
title: `Armory - ${charData.name} - Quests`,
...this.makeSharedDataObject(realm, charData),
data: {
categories: questsByCategory,
otherCharacters: allCharacters.filter(c => c.guid !== charData.guid)
},
});
}
public async questsCompare(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const otherRealmName = req.params.otherRealm;
const otherCharName = req.params.otherName;
const realm = this.armory.getRealm(realmName);
const otherRealm = this.armory.getRealm(otherRealmName);
if (realm === undefined || otherRealm === undefined) {
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
const otherCharData = await this.getCharacterData(otherRealm, otherCharName);
if (charData === null || otherCharData === null) {
return next(404);
}
const charQuests = await this.getQuests(realm.name, charData.guid);
const otherQuests = await this.getQuests(otherRealm.name, otherCharData.guid);
// Group quests by category
const categories: { [key: string]: any[] } = {};
const addQuestsToCategories = (quests: any[], source: string) => {
quests.forEach(quest => {
const category = quest.questSortID > 0 ?
this.getZoneName(quest.questSortID) :
this.getProfessionName(quest.questSortID);
if (!categories[category]) {
categories[category] = [];
}
const existingQuest = categories[category].find(q => q.id === quest.id);
if (existingQuest) {
existingQuest[source] = quest.status;
} else {
categories[category].push({
id: quest.id,
title: quest.title,
questLevel: quest.questLevel,
[source]: quest.status,
});
}
});
};
addQuestsToCategories(charQuests, 'char1Status');
addQuestsToCategories(otherQuests, 'char2Status');
// Get list of all characters
const allCharacters = await this.getAllCharacters(realm.name);
res.render("character-quests-compare.hbs", {
title: `Armory - Quest Compare - ${charData.name} vs ${otherCharData.name}`,
...this.makeSharedDataObject(realm, charData),
data: {
categories: categories,
char1: {
name: charData.name,
realm: realm.name
},
char2: {
name: otherCharData.name,
realm: otherRealm.name
},
otherCharacters: allCharacters.filter(c => c.guid !== charData.guid)
},
});
}
private async getReputations(realm: string, character: number): Promise<IReputation[]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT faction, standing, flags
FROM character_reputation
WHERE guid = ?
AND flags NOT IN (0, 4, 8)
AND standing != 0
`,
values: [character],
timeout: this.armory.config.dbQueryTimeout,
});
const reputations = [];
for (const row of rows as RowDataPacket[]) {
const factionInfo = await this.armory.dbc.faction().find(f => f.id === row.faction);
if (factionInfo && factionInfo.reputationId >= 0) {
reputations.push({
id: row.faction,
name: factionInfo.name,
standing: this.getReputationStanding(row.standing),
value: row.standing,
valueInGrade: this.getReputationInGrade(row.standing),
max: this.getReputationMax(row.standing),
expansionId: this.getExpansionId(row.faction)
});
}
}
return reputations;
}
private getReputationStanding(value: number): string {
if (value < -6000) return 'Hated'; // These are probably not correct, but I don't have a character to test against
if (value < -3000) return 'Hostile'; // These are probably not correct, but I don't have a character to test against
if (value < 0) return 'Unfriendly'; // These are probably not correct, but I don't have a character to test against
if (value < 1000) return 'Neutral'; // These are probably not correct, but I don't have a character to test against
if (value < 6000) return 'Friendly';
if (value < 19000) return 'Honored';
if (value < 40000) return 'Revered';
return 'Exalted'; // These are probably not correct, but I don't have a character to test against
}
private getReputationMax(value: number): number {
if (value < -6000) return -6000; // These are probably not correct, but I don't have a character to test against
if (value < -3000) return -3000; // These are probably not correct, but I don't have a character to test against
if (value < 0) return 0; // These are probably not correct, but I don't have a character to test against
if (value < 1000) return 3000;
if (value < 6000) return 6000;
if (value < 12000) return 12000;
if (value < 21000) return 21000;
return 40000; // This might not be right, but I dont have an exalted character to test against
}
private getReputationInGrade(value: number): number {
if (value < -6000) return value + 3000; // These are probably not correct, but I don't have a character to test against
if (value < -3000) return value; // These are probably not correct, but I don't have a character to test against
if (value < 0) return value; // These are probably not correct, but I don't have a character to test against
if (value < 1000) return value + 2000; // These are probably not correct, but I don't have a character to test against
if (value < 6000) return value - 1000;
if (value < 12000) return value - 5900; // For some reason I needed to remove an extra 100 from this one to get it to match the client
if (value < 21000) return value - 16900; // For some reason I needed to remove an extra 100 from this one to get it to match the client
return value - 21100; // This might not be right, but I dont have an exalted character to test against
}
private getExpansionId(factionId: number): number {
// Classic factions
if (factionId < 900) return 0;
// TBC factions
if (factionId < 1100) return 1;
// WotLK factions
return 2;
}
private async getQuests(realm: string, character: number): Promise<IQuest[]> {
// Get completed and rewarded quests
const [completedRows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT quest FROM (
SELECT quest FROM character_queststatus
WHERE guid = ? AND status = 1
UNION
SELECT quest FROM character_queststatus_rewarded
WHERE guid = ?
) AS completed_quests
`,
values: [character, character],
timeout: this.armory.config.dbQueryTimeout,
});
// Get in progress quests
const [inProgressRows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT quest
FROM character_queststatus
WHERE guid = ? AND status = 3
`,
values: [character],
timeout: this.armory.config.dbQueryTimeout,
});
const quests: IQuest[] = [];
// Process completed quests
for (const row of completedRows as RowDataPacket[]) {
const questInfo = await this.getQuestInfo(row.quest);
if (questInfo) {
quests.push({
id: row.quest,
title: questInfo.title,
status: 'Completed',
minLevel: questInfo.minLevel,
questLevel: questInfo.questLevel,
questSortID: questInfo.questSortID
});
}
}
// Process in progress quests
for (const row of inProgressRows as RowDataPacket[]) {
const questInfo = await this.getQuestInfo(row.quest);
if (questInfo) {
quests.push({
id: row.quest,
title: questInfo.title,
status: 'In Progress',
minLevel: questInfo.minLevel,
questLevel: questInfo.questLevel,
questSortID: questInfo.questSortID
});
}
}
return quests;
}
private async getQuestInfo(questId: number): Promise<IQuest> {
const [rows] = await this.armory.worldDb.query({
sql: `
SELECT ID, LogTitle as title, MinLevel as minLevel, QuestLevel as questLevel, QuestSortID as questSortID
FROM quest_template
WHERE ID = ?
`,
values: [questId],
timeout: this.armory.config.dbQueryTimeout,
});
return rows[0];
}
private getZoneName(zoneId: number): string {
this.areaById[zoneId]?.zoneName;
return this.areaById[zoneId]?.zoneName || `Zone ${zoneId}`;
}
private getProfessionName(professionId: number): string {
const questTypes = {
// Negative IDs (Classes and Professions)
// Classes
"-61": "Warlock",
"-81": "Warrior",
"-82": "Shaman",
"-141": "Paladin",
"-161": "Mage",
"-162": "Rogue",
"-261": "Hunter",
"-262": "Priest",
"-263": "Druid",
"-372": "Death Knight",
// Professions
"-24": "Herbalism",
"-101": "Fishing",
"-121": "Blacksmithing",
"-181": "Alchemy",
"-182": "Leatherworking",
"-201": "Engineering",
"-264": "Tailoring",
"-304": "Cooking",
"-324": "First Aid",
"-371": "Inscription",
"-373": "Jewelcrafting",
"-762": "Riding",
// Misc
"-1": "Epic",
"-21": "Wailing Caverns",
"-22": "Seasonal",
"-23": "Undercity",
"-25": "Battlegrounds",
"-41": "Uldaman",
"-221": "Treasure Map",
"-241": "Tournament",
"-284": "Special",
"-344": "Legendary",
"-364": "Darkmoon Faire",
"-365": "Ahn'Qiraj War",
"-366": "Lunar Festival",
"-367": "Reputation",
"-368": "Invasion",
"-369": "Midsummer",
"-370": "Brewfest",
"-374": "Noblegarden",
"-375": "Pilgrim's Bounty",
"-376": "Love is in the Air"
};
return questTypes[professionId] || `Category ${professionId}`;
}
private getQuestExpansionId(questLevel: number): number {
if (questLevel <= 60) return 0; // Classic
if (questLevel <= 70) return 1; // TBC
return 2; // WotLK
}
public async achievements(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
// Could not find character
return next(404);
}
res.render("character-achievements.hbs", {
title: `Armory - ${charData.name} - Achievements`,
...this.makeSharedDataObject(realm, charData),
});
}
public async achievementsData(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const character = parseInt(req.params.character) || -1;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, character);
if (charData === null) {
// Could not find character
return next(404);
}
res.json({
categories: await this.armory.dbc.achievementCategory().toArray(),
...(await this.getAchievements(realm.name, charData)),
});
}
public async pvp(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
const realmName = req.params.realm;
const charName = req.params.name;
const realm = this.armory.getRealm(realmName);
if (realm === undefined) {
// Could not find realm
return next(404);
}
const charData = await this.getCharacterData(realm, charName);
if (charData === null) {
// Could not find character
return next(404);
}
res.render("character-pvp.hbs", {
title: `Armory - ${charData.name} - PvP`,
realm: realm.name,
...this.makeSharedDataObject(realm, charData),
faction: Utils.getFactionFromRaceId(charData.race),
kills: await this.getPvpKills(realm.name, charData.guid),
arenaTeams: await this.getArenaTeams(realm.name, charData.guid),
});
}
private makeSharedDataObject(realm: IRealmConfig, charData: ICharacterData) {
return {
realm: realm.name,
name: charData.name,
guid: charData.guid,
race: RaceDisplayName[charData.race],
class: ClassDisplayName[charData.class],
level: charData.level,
online: charData.online === 1,
guild: charData.guild,
};
}
private async getCharacterData(realm: IRealmConfig, character: string | number): Promise<ICharacterData> {
const where = typeof character === "string" ? "LOWER(`characters`.`name`) = LOWER(?)" : "`characters`.`guid` = ?";
const [rows] = await this.armory.getCharactersDb(realm.name).query({
sql: `
SELECT \`characters\`.\`guid\`, \`characters\`.\`name\`, \`race\`, \`class\`, \`gender\`, \`level\`, \`skin\`, \`face\`, \`hairStyle\`, \`hairColor\`, \`facialStyle\`, \`playerFlags\`, \`online\`, \`guild\`.\`name\` AS \`guild\`
FROM \`characters\`
LEFT JOIN \`guild_member\` ON \`guild_member\`.\`guid\` = \`characters\`.\`guid\`
LEFT JOIN \`guild\` ON \`guild\`.\`guildid\` = \`guild_member\`.\`guildid\`
LEFT JOIN \`${realm.authDatabase}\`.\`account_access\` ON \`account_access\`.\`id\` = \`characters\`.\`account\` AND \`account_access\`.\`RealmID\` IN (-1, ${realm.realmId}) AND \`account_access\`.\`gmlevel\` > 0
WHERE
${where}
AND (\`account_access\`.\`id\` IS NULL OR ? = 0)
`,
values: [character, this.armory.config.hideGameMasters ? 1 : 0],
timeout: this.armory.config.dbQueryTimeout,
});
if ((rows as RowDataPacket[]).length === 0) {
return null;
}
return rows[0];
}
private async getEquipmentData(realm: string, charGuid: number): Promise<IEquipmentData[]> {
const transmogSelect = this.armory.config.transmogModule ? ", custom_transmogrification.FakeEntry AS transmog" : "";
const transmogJoin = this.armory.config.transmogModule
? "LEFT JOIN custom_transmogrification ON custom_transmogrification.GUID = item_instance.guid"
: "";
let [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT
character_inventory.slot, item_instance.itemEntry, item_instance.flags, item_instance.enchantments, item_instance.randomPropertyId
${transmogSelect}
FROM character_inventory
JOIN item_instance ON item_instance.guid = character_inventory.item
${transmogJoin}
WHERE character_inventory.guid = ? AND character_inventory.bag = 0 AND character_inventory.slot IN (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
`,
values: [charGuid],
timeout: this.armory.config.dbQueryTimeout,
});
const data = rows as RowDataPacket[] as IEquipmentData[];
if (data.length === 0) {
return [];
}
for (const row of data) {
const item = await this.armory.dbc.item().find((item) => item.id === row.itemEntry);
row.classId = item.classId;
row.subclassId = item.subclassId;
}
[rows] = await this.armory.worldDb.query({
sql: "SELECT entry, quality FROM item_template WHERE entry IN (?)",
values: [data.map((row) => row.itemEntry)],
timeout: this.armory.config.dbQueryTimeout,
});
for (const row of rows as RowDataPacket[]) {
const item = data.find((item) => item.itemEntry === row.entry);
item.quality = row.quality;
}
return data;
}
private async getMounts(realm: string, charGuid: number): Promise<IMount[]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT spell
FROM character_spell
WHERE guid = ? AND spell IN (?)
`,
values: [charGuid, this.mountSpells],
timeout: this.armory.config.dbQueryTimeout,
});
return (rows as RowDataPacket[]).map((row) => this.mountBySpellId[row.spell]).filter((m) => m !== undefined);
}
private async getModelViewerItems(equipmentData: IEquipmentData[], charClass: number, transmogOut?: number[][]): Promise<number[][]> {
if (charClass !== 3) {
// Keep ranged weapon only if the character is a hunter
equipmentData = equipmentData.filter((row) => row.slot !== 17);
}
const visibleEquipment = equipmentData.filter(
(item) =>
[0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots
item.itemEntry !== 5976, // filter out Guild Tabard (displays blank otherwise)
);
const items: number[][] = [];
for (const equipment of visibleEquipment) {
const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find((row) => row.itemId === equipment.itemEntry);
if (modifiedAppearance === undefined) {
continue;
}
let appearance = await this.armory.dbc.itemAppearance().find((row) => row.id === modifiedAppearance.itemAppearanceId);
if (appearance === undefined) {
continue;
}
appearance = { ...appearance };
let invType = this.itemInventoryTypes[equipment.itemEntry];
items.push([invType, appearance.itemDisplayInfoId]);
if (transmogOut !== undefined) {
if (equipment.transmog !== undefined) {
if (equipment.transmog === 1) {
appearance.itemDisplayInfoId = -1; // Hidden gear piece from transmog
} else {
const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find((row) => row.itemId === equipment.transmog);
if (modifiedAppearance !== undefined) {
const tmogAppearance = await this.armory.dbc.itemAppearance().find((row) => row.id === modifiedAppearance.itemAppearanceId);
if (tmogAppearance !== undefined) {
appearance = tmogAppearance;
invType = this.itemInventoryTypes[equipment.transmog];
}
}
}
}
transmogOut.push([invType, appearance.itemDisplayInfoId]);
}
}
return items;
}
private parseEnchantmentsString(enchantments: string): number[] {
return enchantments
.trim()
.split(" ")
.map((enchant) => parseInt(enchant))
.filter((enchant) => enchant !== 0);
}
private getGemsFromEnchantments(enchantments: string): number[] {
return this.parseEnchantmentsString(enchantments)
.filter((enchant) => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems)
.map((enchant) => this.enchantSrcItems[enchant]);
}
private filterEnchantments(item: number, enchantments: string): number[] {
const socketBonus = this.itemSocketBonuses[item];
return this.parseEnchantmentsString(enchantments).filter(
(enchant) => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus,
);
}
private getCustomizationOptions(charData: ICharacterData): ICustomizationOption[] {
const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender);
const options = [];
const setOptionByChoiceIndex = (optionName: string, choiceIndex: number) => {
const option = data["Options"].find((opt) => opt.Name === optionName);
if (option !== undefined) {
const choice = option.Choices.find((choice) => choice.OrderIndex === choiceIndex);
if (choice !== undefined) {
options.push({ optionId: option.Id, choiceId: choice.Id });
}
}
};
const setOptionByChoiceName = (optionName: string, choiceName: string) => {
const option = data["Options"].find((opt) => opt.Name === optionName);
if (option !== undefined) {
const choice = option.Choices.find((ch) => ch.Name === choiceName);
if (choice !== undefined) {
options.push({ optionId: option.Id, choiceId: choice.Id });
}
}
};
const setOptionByChoiceId = (optionName: string, choiceId: number) => {
const option = data["Options"].find((opt) => opt.Name === optionName);
if (option !== undefined) {
options.push({ optionId: option.Id, choiceId: choiceId });
}
};
const optionMapping = {
Face: charData.face,
"Skin Color": charData.skin,
"Hair Style": charData.hairStyle,
"Hair Color": charData.hairColor,
};
for (const optionName in optionMapping) {
setOptionByChoiceIndex(optionName, optionMapping[optionName]);
}
// Race-specific customization options
switch (charData.race) {
case 1: // Human
if (charData.gender === 0) {
setOptionByChoiceName(
"Mustache",
{ 0: "Horseshoe", 1: "Brush", 2: "Horseshoe", 3: "None", 4: "Brush", 5: "Brush", 6: "Horseshoe", 7: "Brush", 8: "None" }[
charData.facialStyle
],
);
setOptionByChoiceName(
"Beard",
{ 0: "Short", 1: "Chin Puff", 2: "Soul Patch", 3: "Goatee", 4: "Goatee", 5: "None", 6: "Goatee", 7: "None", 8: "None" }[
charData.facialStyle
],
);
setOptionByChoiceName(
"Sideburns",
{ 0: "Medium", 1: "None", 2: "None", 3: "Medium", 4: "Long", 5: "Long", 6: "None", 8: "None", 7: "None" }[charData.facialStyle],
);
setOptionByChoiceName("Eyebrows", "Natural");
setOptionByChoiceName("Face Shape", "Narrow");
setOptionByChoiceId(
"Eye Color",
{ 0: 4138, 1: 4140, 2: 4130, 3: 4136, 4: 4141, 5: 4134, 6: 4130, 7: 4138, 8: 4144, 9: 4135, 10: 4126, 11: 4136 }[charData.face],
);
} else {
setOptionByChoiceIndex("Piercings", charData.facialStyle);
setOptionByChoiceName("Eyebrows", "Natural");
setOptionByChoiceName("Face Shape", "Narrow");
setOptionByChoiceName("Makeup", "None");
setOptionByChoiceName("Necklace", "None");
setOptionByChoiceId(
"Eye Color",
{
0: 4162,
1: 4153,
2: 4161,
3: 4164,
4: 4154,
5: 4160,
6: 4160,
7: 4157,
8: 4152,
9: 4154,
10: 4155,
11: 4165,
12: 4163,
13: 4155,
14: 4151,
}[charData.face],
);
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 4534 : 4535);
}
break;
case 3: // Dwarf
setOptionByChoiceName("Tattoo", "None");
setOptionByChoiceIndex("Tattoo Color", 0);
setOptionByChoiceIndex("Eyebrows", 0);
if (charData.gender === 0) {
setOptionByChoiceName(
"Mustache",
{
0: "Trimmed",
1: "Bushy",
2: "Grand",
3: "Thin Braids",
4: "Wise",
5: "Thick Braids",
6: "Fancy",
7: "Bold",
8: "Tied",
9: "None",
10: "None",
}[charData.facialStyle],
);
setOptionByChoiceIndex("Beard", charData.facialStyle);
setOptionByChoiceName("Earrings", "None");
setOptionByChoiceName("Nose Ring", "None");
setOptionByChoiceIndex("Eye Color", 0); // TODO
} else {
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 3, 4: 0, 5: 4 }[charData.facialStyle]);
setOptionByChoiceName(
"Piercings",
{ 0: "None", 1: "None", 2: "None", 3: "None", 4: "Right Nostril", 5: "None" }[charData.facialStyle],
);
setOptionByChoiceIndex("Eye Color", 0); // TODO
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5559 : 5587);
}
break;
case 7: // Gnome
if (charData.gender === 0) {
setOptionByChoiceIndex("Mustache", charData.facialStyle > 1 ? charData.facialStyle - 1 : 0);
setOptionByChoiceIndex("Beard", charData.facialStyle < 7 ? charData.facialStyle : 0);
setOptionByChoiceIndex("Eyebrows", charData.facialStyle < 6 ? charData.facialStyle : 1);
setOptionByChoiceIndex("Eye Color", 0); // TODO
} else {
setOptionByChoiceIndex("Earrings", charData.facialStyle);
setOptionByChoiceId("Earring Color", 8796);
setOptionByChoiceIndex("Eye Color", 0); // TODO
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5629 : 5643);
}
break;
case 4: // Night Elf
setOptionByChoiceName("Vines", "None");
setOptionByChoiceIndex("Vine Color", 0);
setOptionByChoiceName("Ears", "Thin");
setOptionByChoiceName("Scars", "None");
if (charData.gender === 0) {
setOptionByChoiceName(
"Sideburns",
{ 0: "None", 1: "Groomed", 2: "None", 3: "Short", 4: "Medium", 5: "Groomed" }[charData.facialStyle],
);
setOptionByChoiceName("Mustache", { 0: "None", 1: "Groomed", 2: "None", 3: "Thin", 4: "None", 5: "None" }[charData.facialStyle]);
setOptionByChoiceName("Beard", { 0: "None", 1: "Trimmed", 2: "Full", 3: "None", 4: "Short", 5: "Long" }[charData.facialStyle]);
setOptionByChoiceName("Eyebrows", { 0: "Shaved", 1: "Short", 2: "Long", 3: "Flat", 4: "Short", 5: "Owl" }[charData.facialStyle]);
} else {
setOptionByChoiceName("Eyebrows", "Long");
setOptionByChoiceIndex("Markings", charData.facialStyle + 1);
setOptionByChoiceIndex("Markings Color", { 0: 1, 1: 2, 2: 3, 3: 4, 4: 5, 5: 3, 6: 6, 7: 7 }[charData.hairColor]);
}
setOptionByChoiceName("Blindfold", "");
setOptionByChoiceName("Headdress", "None");
setOptionByChoiceName("Earrings", "None");
setOptionByChoiceName("Nose Ring", "None");
setOptionByChoiceName("Necklace", "None");
setOptionByChoiceName("Horns", "None");
setOptionByChoiceName("Tattoo", "None");
setOptionByChoiceName("Tattoo Color", "None");
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7618 : 7634);
} else {
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7610 : 7619);
}
break;
case 11: // Draenei
setOptionByChoiceName("Circlet", "None");
setOptionByChoiceId("Jewelry Color", charData.gender === 0 ? 8707 : 8646);
setOptionByChoiceName("Horn Decoration", "None");
setOptionByChoiceName("Tail", charData.gender === 0 ? "Long" : "Short");
if (charData.gender === 0) {
setOptionByChoiceName(
"Facial Hair",
{ 0: "Bare", 1: "Bare", 2: "Burns", 3: "Chops", 4: "Mustache", 5: "Soul Patch", 6: "Handlebar", 7: "Bare" }[
charData.facialStyle
],
);
setOptionByChoiceName(
"Tendrils",
{ 0: "None", 1: "Splayed", 2: "Double", 3: "Fanned", 4: "Single", 5: "Paired", 6: "Uniform", 7: "Twin" }[charData.facialStyle],
);
} else {
setOptionByChoiceName(
"Horns",
{ 0: "Sweeping", 1: "Curled", 2: "Curved", 3: "Thick", 4: "Wide", 5: "Grand", 6: "Short" }[charData.facialStyle],
);
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6977 : 6979);
} else {
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6976 : 6978);
}
break;
case 2: // Orc
setOptionByChoiceName("Scars", "None");
setOptionByChoiceName("Grime", "None");
setOptionByChoiceName("Tattoo", "None");
setOptionByChoiceName("War Paint", "None");
setOptionByChoiceName("War Paint Color", "None");
if (charData.gender === 0) {
setOptionByChoiceName(
"Beard",
{
0: "None",
1: "Stubble",
2: "Thick",
3: "Full",
4: "Tied",
5: "Braid",
6: "Twin Braids",
7: "None",
8: "Ringed",
9: "Split",
10: "Goatee",
}[charData.facialStyle],
);
setOptionByChoiceName(
"Sideburns",
{ 0: "None", 1: "None", 2: "Full", 3: "Low", 4: "Full", 5: "None", 6: "None", 7: "Braids", 8: "None", 9: "Full", 10: "Thick" }[
charData.facialStyle
],
);
setOptionByChoiceName("Earrings", "None");
setOptionByChoiceName("Nose Ring", "None");
setOptionByChoiceName("Tusks", "Natural");
setOptionByChoiceName("Upright", "Hunched");
setOptionByChoiceIndex("Eye Color", 0); // TODO
} else {
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 0, 4: 1, 5: 2, 6: 4 }[charData.facialStyle]);
setOptionByChoiceIndex("Nose Ring", { 0: 0, 1: 0, 2: 0, 3: 1, 4: 1, 5: 1, 6: 0 }[charData.facialStyle]);
setOptionByChoiceName("Necklace", "None");
setOptionByChoiceIndex("Eye Color", 0); // TODO
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 9289 : 9313);
}
break;
case 5: // Undead
setOptionByChoiceName("Skin Type", "Bony");
if (charData.gender === 0) {
setOptionByChoiceName(
"Jaw Features",
{
0: "Intact",
1: "Rot-Kissed",
2: "Intact",
3: "Slackjawed",
4: "Drooler",
5: "Intact",
6: "Slackjawed",
7: "Drooler",
8: "Bonejawed",
9: "Jawsome",
10: "Toothy",
11: "Unhinged",
12: "Cheeky",
13: "Loose",
14: "Intact",
15: "Slackjawed",
16: "Slobber",
}[charData.facialStyle],
);
setOptionByChoiceIndex(
"Face Features",
{ 0: 0, 1: 0, 2: 1, 3: 1, 4: 1, 5: 2, 6: 3, 7: 3, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 4, 15: 4, 16: 0 }[
charData.facialStyle
],
);
setOptionByChoiceId(
"Eye Color",
{
0: 5330,
1: 5330,
2: 6304,
3: 6304,
4: 6304,
5: 5330,
6: 5330,
7: 5330,
8: 5330,
9: 5330,
10: 6304,
11: 6304,
12: 5330,
13: 5330,
14: 5330,
15: 5330,
16: 5330,
}[charData.facialStyle],
);
} else {
setOptionByChoiceName(
"Face Features",
{ 0: "None", 1: "None", 2: "Strapped", 3: "Rotting", 4: "None", 5: "None", 6: "None", 7: "Putrid" }[charData.facialStyle],
);
setOptionByChoiceName(
"Jaw Features",
{ 0: "Intact", 1: "Stitched", 2: "Intact", 3: "Intact", 4: "Bonejawed", 5: "Toothy", 6: "Cheeky", 7: "Intact" }[
charData.facialStyle
],
);
setOptionByChoiceId(
"Eye Color",
{ 0: 5337, 1: 5337, 2: 6305, 3: 5337, 4: 5337, 5: 6305, 6: 5337, 7: 5337 }[charData.facialStyle],
);
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5344 : 5345);
}
break;
case 6: // Tauren
setOptionByChoiceIndex("Horn Style", charData.hairStyle);
setOptionByChoiceIndex("Horn Color", charData.hairColor);
setOptionByChoiceName("Foremane", "Short");
setOptionByChoiceName("Face Paint", "None");
setOptionByChoiceName("Headdress", "None");
setOptionByChoiceName("Necklace", "None");
setOptionByChoiceIndex("Jewelry Color", 0);
setOptionByChoiceName("Flower", "None");
setOptionByChoiceName("Body Paint", "None");
setOptionByChoiceIndex("Paint Color", 0);
if (charData.gender === 0) {
setOptionByChoiceName(
"Hair",
{ 0: "Mane", 1: "Braids", 2: "Chops", 3: "Sideburns", 4: "Mane", 5: "Wrapped", 6: "Braids" }[charData.facialStyle],
);
setOptionByChoiceName(
"Facial Hair",
{ 0: "Clean", 1: "Braid", 2: "Beard", 3: "Wrapped", 4: "Curtain", 5: "Clean", 6: "Split" }[charData.facialStyle],
);
setOptionByChoiceName(
"Nose Ring",
{ 0: "None", 1: "Small", 2: "Open", 3: "None", 4: "None", 5: "Bead", 6: "Open" }[charData.facialStyle],
);
setOptionByChoiceIndex("Eye Color", 0); // TODO
} else {
setOptionByChoiceIndex("Hair", charData.facialStyle);
setOptionByChoiceName("Earrings", "None");
setOptionByChoiceName("Nose Ring", "None");
setOptionByChoiceIndex("Eye Color", 0); // TODO
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7281 : 7289);
}
break;
case 8: // Troll
setOptionByChoiceName("Body Paint", "None");
setOptionByChoiceName("Body Paint Color", "None");
setOptionByChoiceName("Piercing", "None");
if (charData.gender === 0) {
setOptionByChoiceName(
"Tusks",
{
0: "Tusked",
1: "Gougers",
2: "Mammoth",
3: "Spears",
4: "Bridle",
5: "Tusked",
6: "Gougers",
7: "Mammoth",
8: "Spears",
9: "Bridle",
10: "Gougers",
}[charData.facialStyle],
);
setOptionByChoiceName(
"Face Paint",
{
0: "None",
1: "None",
2: "None",
3: "None",
4: "None",
5: "Berserker",
6: "Fangs",
7: "Mask",
8: "Oni",
9: "Prophet",
10: "War",
}[charData.facialStyle],
);
setOptionByChoiceIndex("Face Paint Color", charData.hairColor + 1);
setOptionByChoiceName("Earrings", "None");
setOptionByChoiceIndex("Eye Color", 0); // TODO
} else {
setOptionByChoiceIndex("Tusks", charData.facialStyle);
setOptionByChoiceName("Face Paint", "None");
setOptionByChoiceIndex("Face Paint Color", 0);
setOptionByChoiceName("Earrings", "Hoops");
setOptionByChoiceIndex("Eye Color", 0); // TODO
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 8451 : 8468);
}
break;
case 10: // Blood Elf
setOptionByChoiceName("Ears", "Long");
setOptionByChoiceName("Horns", "None");
setOptionByChoiceName("Blindfold", "None");
setOptionByChoiceName("Tattoo", "None");
setOptionByChoiceIndex("Tattoo Color", 0);
if (charData.gender === 0) {
setOptionByChoiceIndex("Facial Hair", charData.facialStyle);
} else {
setOptionByChoiceIndex("Earrings", charData.facialStyle);
setOptionByChoiceIndex("Jewelry Color", 0);
setOptionByChoiceName("Necklace", "None");
setOptionByChoiceName("Armbands", "None");
setOptionByChoiceName("Bracelets", "None");
}
if (charData.class === 6) {
// Death Knight
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6586 : 6605);
} else {
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6570 : 6589);
}
break;
}
if ([4, 6].includes(charData.race)) {
// Races that can choose the druid class
setOptionByChoiceIndex("Bear Form", 0);
setOptionByChoiceIndex("Cat Form", 0);
setOptionByChoiceIndex("Aquatic Form", 0);
setOptionByChoiceIndex("Travel Form", 0);
setOptionByChoiceIndex("Flight Form", 0);
setOptionByChoiceIndex("Moonkin Form", 0);
}
return options;
}
private async getTalents(realm: string, character: number): Promise<number[][]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT spell, specMask
FROM character_talent
WHERE guid = ?
`,
values: [character],
timeout: this.armory.config.dbQueryTimeout,
});
const talents: number[][] = [[], []];
for (const row of rows as RowDataPacket[]) {
if (row.specMask === 1 || row.specMask === 3) {
talents[0].push(row.spell);
}
if (row.specMask === 2 || row.specMask === 3) {
talents[1].push(row.spell);
}
}
return talents;
}
private async getSkills(realm: string, character: number): Promise<ISkills[]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT skill, value, max
FROM character_skills
WHERE guid = ?
`,
values: [character],
timeout: this.armory.config.dbQueryTimeout,
});
const skills: { id: number, categoryId: number, skill: string; value: number; max: number }[] = [];
for (const row of rows as RowDataPacket[]) {
skills.push({
id: row.skill,
categoryId: this.skillById[row.skill].categoryId,
skill: this.skillById[row.skill].name,
value: row.value,
max: row.max,
});
}
return skills;
}
private async getTalentTrees(classId: number) {
const items = await this.armory.dbc
.talentTab()
.filter((tab) => tab.classMask === Math.pow(2, classId - 1))
.map(async (tab) => {
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === tab.spellIconId);
const spells = await this.armory.dbc
.talent()
.filter((row) => row.tabId === tab.id)
.map(async (row) => {
const spell = await this.armory.dbc.spell().find((spell) => spell.id === row.spellRank0);
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === spell?.spellIconId);
return { ...row, icon: this.processSpellIconTexture(icon?.textureFilename ?? "") };
})
.toArray();
return {
name: tab.nameLang0,
icon: this.processSpellIconTexture(icon.textureFilename),
spells: await Promise.all(spells),
};
})
.toArray();
return await Promise.all(items);
}
private processSpellIconTexture(texturePath: string): string {
return texturePath.toLowerCase().replace("interface\\icons\\", "").replace("interface\\spellbook\\", "").replace(/\.$/, "");
}
private async getGlyphs(realm: string, character: number): Promise<number[][]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT guid, talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6
FROM character_glyphs
WHERE guid = ?
`,
values: [character],
timeout: this.armory.config.dbQueryTimeout,
});
const glyphs: number[][] = [[], []];
for (const row of rows as RowDataPacket[]) {
const glyphIds = [row.glyph1, row.glyph2, row.glyph3, row.glyph4, row.glyph5, row.glyph6].filter((id) => id !== 0);
for (const glyphId of glyphIds) {
const glyph = await this.armory.dbc.glyphProperties().find((g) => g.id === glyphId);
if (glyph === undefined) {
continue;
}
glyphs[row.talentGroup].push(glyph.spellId);
}
}
return glyphs;
}
private async getAchievements(
realm: string,
charData: ICharacterData,
): Promise<{ achievements: IAchievement[]; earned: { [key: number]: number } }> {
const promises = await this.armory.dbc
.achievement()
.filter((ach) => ach.faction === -1 || ach.faction === Utils.getFactionFromRaceId(charData.race))
.map(async (ach) => {
const icon = await this.armory.dbc.spellIcon().find((icon) => icon.id === ach.iconId);
return {
id: ach.id,
category: ach.category,
title: ach.titleLang0,
description: ach.descriptionLang0,
points: ach.points,
icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
};
})
.toArray();
const achievements = await Promise.all(promises);
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT achievement, date
FROM character_achievement
WHERE guid = ?
`,
values: [charData.guid],
timeout: this.armory.config.dbQueryTimeout,
});
const earned: { [key: number]: number } = {};
for (const row of rows as RowDataPacket[]) {
earned[row.achievement] = row.date;
}
return {
achievements,
earned,
};
}
private async getPvpKills(realm: string, charGuid: number): Promise<{ total: number; today: number; yesterday: number }> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT totalKills, todayKills, yesterdayKills
FROM characters
WHERE guid = ?
`,
values: [charGuid],
timeout: this.armory.config.dbQueryTimeout,
});
const row = rows[0];
return {
total: row.totalKills,
today: row.todayKills,
yesterday: row.yesterdayKills,
};
}
private async getArenaTeams(realm: string, charGuid: number): Promise<IArenaTeam[]> {
const [rows] = await this.armory.getCharactersDb(realm).query({
sql: `
SELECT
arena_team.arenaTeamId AS id, arena_team.name, arena_team.type, arena_team.rating, arena_team.seasonWins, arena_team.seasonGames,
arena_team.backgroundColor AS background, arena_team.emblemStyle, arena_team.emblemColor, arena_team.borderStyle, arena_team.borderColor
FROM arena_team_member
LEFT JOIN arena_team ON arena_team_member.arenaTeamId = arena_team.arenaTeamId
WHERE guid = ?
ORDER BY arena_team.type ASC
`,
values: [charGuid],
timeout: this.armory.config.dbQueryTimeout,
});
return (rows as IArenaTeam[]).map((row) => {
row.emblem = Utils.makeEmblemObject(row, false);
return row;
});
}
private async getAllCharacters(currentRealm: string): Promise<Array<{name: string, realmName: string, guid: number}>> {
const [rows] = await this.armory.getCharactersDb(currentRealm).query({
sql: 'SELECT name, guid FROM characters WHERE level > 1 order by name asc',
timeout: this.armory.config.dbQueryTimeout,
});
return (rows as RowDataPacket[]).map(row => ({
name: row.name,
guid: row.guid,
realmName: currentRealm
}));
}
}