Merge pull request #39 from azerothcore/fix-reward-messages-1
fix reward level up message and CongratsPerLevel.Enable functionality
This commit is contained in:
commit
6f7a3dbbeb
1 changed files with 6 additions and 60 deletions
|
|
@ -145,76 +145,22 @@ public:
|
|||
{
|
||||
uint8 level = player->GetLevel();
|
||||
uint32 money = 0;
|
||||
bool isRewardLevel = false;
|
||||
|
||||
switch (level)
|
||||
{
|
||||
case 10:
|
||||
{
|
||||
if (oldLevel < 10)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 20:
|
||||
{
|
||||
if (oldLevel < 20)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 30:
|
||||
{
|
||||
if (oldLevel < 30)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 40:
|
||||
{
|
||||
if (oldLevel < 40)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 50:
|
||||
{
|
||||
if (oldLevel < 50)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 60:
|
||||
{
|
||||
if (oldLevel < 60)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 70:
|
||||
{
|
||||
if (oldLevel < 70)
|
||||
{
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case 80:
|
||||
{
|
||||
if (oldLevel < 80)
|
||||
if (oldLevel < level)
|
||||
{
|
||||
isRewardLevel = true;
|
||||
money = giveAward(player);
|
||||
}
|
||||
}
|
||||
|
|
@ -224,7 +170,7 @@ public:
|
|||
break;
|
||||
}
|
||||
|
||||
// If enabled...
|
||||
// Send message on every level up (if enabled)
|
||||
if (col.CongratsPerLevelEnable)
|
||||
{
|
||||
// Issue a server notification for the player on level up.
|
||||
|
|
@ -253,8 +199,8 @@ public:
|
|||
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
|
||||
}
|
||||
|
||||
// If level is defined, they hit a reward level.
|
||||
if (!level && col.CongratsPerLevelEnable)
|
||||
// Always send message on reward level up
|
||||
if (isRewardLevel)
|
||||
{
|
||||
// Issue a server notification for the player on level up.
|
||||
std::ostringstream ss;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue