Update mod_congratsonlevel.cpp
I aligned the code, and actually, our communication is done through AI translation. I initially thought your mention of alignment referred to the unification of the level display function calls. Thank you for the reminder. I'm not a professional programmer and haven't received formal training, so I don't have good code alignment habits. Thanks again for your reminder!~
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1 changed files with 24 additions and 40 deletions
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@ -183,18 +183,12 @@ public:
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case LOCALE_deDE:
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case LOCALE_zhCN:
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 "
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<< player->GetName()
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<< " |cffFFFFFF已达到 |cff4CFF00"
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<< static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
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break;
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}
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case LOCALE_zhTW:
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 "
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<< player->GetName()
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<< " |cffFFFFFF已達到 |cff4CFF00"
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<< static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
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break;
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}
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case LOCALE_ruRU:
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@ -226,20 +220,12 @@ public:
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case LOCALE_deDE:
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case LOCALE_zhCN: // 简体中文
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 "
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<< player->GetName()
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<< " |cffFFFFFF已达到 |cff4CFF00"
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<< static_cast<int>(player->GetLevel())
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<< " 级|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
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break;
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}
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case LOCALE_zhTW: // 繁体中文
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 "
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<< player->GetName()
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<< " |cffFFFFFF已達到 |cff4CFF00"
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<< static_cast<int>(player->GetLevel())
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<< " 級|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
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break;
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}
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case LOCALE_ruRU:
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@ -267,14 +253,12 @@ case LOCALE_zhTW: // 繁体中文
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case LOCALE_deDE:
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case LOCALE_zhCN: // 简体中文
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{
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ss2 << "恭喜达到等级 " << static_cast<int>(player->GetLevel()) << "," << player->GetName()
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<< "!您获得了 " << money << " 钱币和一些宝藏!";
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ss2 << "恭喜达到等级 " << static_cast<int>(player->GetLevel()) << "," << player->GetName() << "!您获得了 " << money << " 钱币和一些宝藏!";
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break;
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}
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case LOCALE_zhTW: // 繁体中文
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{
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ss2 << "恭喜達到等級 " << static_cast<int>(player->GetLevel()) << "," << player->GetName()
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<< "!您獲得了 " << money << " 錢幣和一些寶藏!";
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ss2 << "恭喜達到等級 " << static_cast<int>(player->GetLevel()) << "," << player->GetName() << "!您獲得了 " << money << " 錢幣和一些寶藏!";
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break;
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}
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case LOCALE_ruRU:
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