fix reward level up message and CongratsPerLevel.Enable functionality
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668b19995b
commit
b9894eea11
1 changed files with 6 additions and 60 deletions
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@ -142,76 +142,22 @@ public:
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{
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uint8 level = player->GetLevel();
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uint32 money = 0;
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bool isRewardLevel = false;
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switch (level)
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{
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case 10:
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{
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if (oldLevel < 10)
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{
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money = giveAward(player);
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}
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}
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break;
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case 20:
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{
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if (oldLevel < 20)
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{
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money = giveAward(player);
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}
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}
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break;
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case 30:
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{
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if (oldLevel < 30)
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{
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money = giveAward(player);
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}
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}
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break;
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case 40:
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{
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if (oldLevel < 40)
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{
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money = giveAward(player);
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}
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}
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break;
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case 50:
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{
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if (oldLevel < 50)
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{
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money = giveAward(player);
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}
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}
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break;
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case 60:
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{
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if (oldLevel < 60)
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{
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money = giveAward(player);
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}
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}
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break;
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case 70:
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{
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if (oldLevel < 70)
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{
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money = giveAward(player);
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}
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}
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break;
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case 80:
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{
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if (oldLevel < 80)
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if (oldLevel < level)
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{
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isRewardLevel = true;
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money = giveAward(player);
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}
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}
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@ -221,7 +167,7 @@ public:
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break;
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}
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// If enabled...
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// Send message on every level up (if enabled)
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if (col.CongratsPerLevelEnable)
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{
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// Issue a server notification for the player on level up.
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@ -250,8 +196,8 @@ public:
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sWorld->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
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}
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// If level is defined, they hit a reward level.
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if (!level && col.CongratsPerLevelEnable)
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// Always send message on reward level up
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if (isRewardLevel)
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{
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// Issue a server notification for the player on level up.
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std::ostringstream ss;
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