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No commits in common. "fed4752e0cd71db7faa4d6f9f4650f5377d2f31c" and "b9894eea1187c1865ad973f8e45b42d82a4f8ca9" have entirely different histories.

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@ -64,10 +64,9 @@ config file for quick modifications.
*/
#include "Configuration/Config.h"
#include "Chat.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "WorldSessionMgr.h"
#include "Player.h"
#include "Chat.h"
struct COL
{
@ -118,27 +117,25 @@ class CongratsAnnounce : public PlayerScript
public:
CongratsAnnounce() : PlayerScript("CongratsAnnounce", {
PLAYERHOOK_ON_LOGIN
}) {}
CongratsAnnounce() : PlayerScript("CongratsAnnounce") {}
void OnPlayerLogin(Player* player)
void OnLogin(Player* player)
{
// Announce Module
if (col.congratsAnnounce)
{
ChatHandler(player->GetSession()).SendSysMessage(col.acoreMessageId);
}
}
};
class CongratsOnLevel : public PlayerScript
{
public:
CongratsOnLevel() : PlayerScript("CongratsOnLevel", {
PLAYERHOOK_ON_LEVEL_CHANGED
}) { }
CongratsOnLevel() : PlayerScript("CongratsOnLevel") { }
// Level Up Rewards
void OnPlayerLevelChanged(Player* player, uint8 oldLevel) override
void OnLevelChanged(Player* player, uint8 oldLevel) override
{
// If enabled...
if (col.congratsEnable)
@ -181,30 +178,22 @@ public:
case LOCALE_koKR:
case LOCALE_frFR:
case LOCALE_deDE:
case LOCALE_zhCN:
case LOCALE_zhTW:
case LOCALE_ruRU:
{
ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
break;
}
case LOCALE_zhCN:
{
ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
break;
}
case LOCALE_zhTW:
{
ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << std::to_string(player->GetLevel()) << "|cffFFFFFF!";
break;
}
case LOCALE_esES:
case LOCALE_esMX:
{
ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << std::to_string(player->GetLevel()) << "|cffFFFFFF!";
}
default:
break;
}
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
sWorld->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
}
// Always send message on reward level up
@ -218,30 +207,22 @@ public:
case LOCALE_koKR:
case LOCALE_frFR:
case LOCALE_deDE:
case LOCALE_zhCN:
case LOCALE_zhTW:
case LOCALE_ruRU:
{
ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
break;
}
case LOCALE_zhCN: // 简体中文
{
ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
break;
}
case LOCALE_zhTW: // 繁体中文
{
ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << level << "|cffFFFFFF!";
break;
}
case LOCALE_esES:
case LOCALE_esMX:
{
ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << level << "|cffFFFFFF!";
}
default:
break;
}
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
sWorld->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
// Issue a raid warning to the player
std::ostringstream ss2;
@ -251,25 +232,17 @@ public:
case LOCALE_koKR:
case LOCALE_frFR:
case LOCALE_deDE:
case LOCALE_zhCN:
case LOCALE_zhTW:
case LOCALE_ruRU:
{
ss2 << "Congrats on Level " << static_cast<int>(player->GetLevel()) << " " << player->GetName() << "! You've been awarded " << money << " Copper and a few treasures!";
break;
}
case LOCALE_zhCN: // 简体中文
{
ss2 << "恭喜达到等级 " << static_cast<int>(player->GetLevel()) << "" << player->GetName() << "!您获得了 " << money << " 钱币和一些宝藏!";
break;
}
case LOCALE_zhTW: // 繁体中文
{
ss2 << "恭喜達到等級 " << static_cast<int>(player->GetLevel()) << "" << player->GetName() << "!您獲得了 " << money << " 錢幣和一些寶藏!";
ss2 << "Congrats on Level " << level << " " << player->GetName() << "! You've been awarded " << money << " gold and a few treasures!";
break;
}
case LOCALE_esES:
case LOCALE_esMX:
{
ss2 << "¡Felicidades por el nivel " << static_cast<int>(player->GetLevel()) << " " << player->GetName() << " Se le ha concedido " << money << " cobre y unos cuantos tesoros!";
ss2 << "¡Felicidades por el nivel " << level << " " << player->GetName() << " Se le ha concedido " << money << " oro y unos cuantos tesoros!";
}
default:
break;
@ -284,9 +257,7 @@ public:
class ModCongratsLevelWorldScript : public WorldScript
{
public:
ModCongratsLevelWorldScript() : WorldScript("ModCongratsLevelWorldScript", {
WORLDHOOK_ON_BEFORE_CONFIG_LOAD
}) { }
ModCongratsLevelWorldScript() : WorldScript("ModCongratsLevelWorldScript") { }
void OnBeforeConfigLoad(bool reload) override
{