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No commits in common. "fed4752e0cd71db7faa4d6f9f4650f5377d2f31c" and "b9894eea1187c1865ad973f8e45b42d82a4f8ca9" have entirely different histories.
fed4752e0c
...
b9894eea11
1 changed files with 23 additions and 52 deletions
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@ -64,10 +64,9 @@ config file for quick modifications.
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*/
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#include "Configuration/Config.h"
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#include "Chat.h"
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#include "Player.h"
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#include "ScriptMgr.h"
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#include "WorldSessionMgr.h"
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#include "Player.h"
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#include "Chat.h"
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struct COL
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{
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@ -118,27 +117,25 @@ class CongratsAnnounce : public PlayerScript
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public:
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CongratsAnnounce() : PlayerScript("CongratsAnnounce", {
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PLAYERHOOK_ON_LOGIN
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}) {}
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CongratsAnnounce() : PlayerScript("CongratsAnnounce") {}
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void OnPlayerLogin(Player* player)
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void OnLogin(Player* player)
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{
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// Announce Module
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if (col.congratsAnnounce)
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{
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ChatHandler(player->GetSession()).SendSysMessage(col.acoreMessageId);
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}
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}
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};
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class CongratsOnLevel : public PlayerScript
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{
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public:
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CongratsOnLevel() : PlayerScript("CongratsOnLevel", {
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PLAYERHOOK_ON_LEVEL_CHANGED
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}) { }
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CongratsOnLevel() : PlayerScript("CongratsOnLevel") { }
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// Level Up Rewards
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void OnPlayerLevelChanged(Player* player, uint8 oldLevel) override
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void OnLevelChanged(Player* player, uint8 oldLevel) override
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{
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// If enabled...
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if (col.congratsEnable)
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@ -181,30 +178,22 @@ public:
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case LOCALE_koKR:
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case LOCALE_frFR:
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case LOCALE_deDE:
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case LOCALE_zhCN:
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case LOCALE_zhTW:
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case LOCALE_ruRU:
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{
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ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
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break;
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}
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case LOCALE_zhCN:
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
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break;
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}
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case LOCALE_zhTW:
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << std::to_string(player->GetLevel()) << "|cffFFFFFF!";
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break;
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}
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case LOCALE_esES:
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case LOCALE_esMX:
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{
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ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << std::to_string(player->GetLevel()) << "|cffFFFFFF!";
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}
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default:
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break;
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}
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sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
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sWorld->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
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}
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// Always send message on reward level up
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@ -218,30 +207,22 @@ public:
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case LOCALE_koKR:
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case LOCALE_frFR:
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case LOCALE_deDE:
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case LOCALE_zhCN:
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case LOCALE_zhTW:
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case LOCALE_ruRU:
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{
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ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
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break;
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}
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case LOCALE_zhCN: // 简体中文
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF级|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已达到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 级|cffFFFFFF!";
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break;
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}
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case LOCALE_zhTW: // 繁体中文
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{
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ss << "|cffFFFFFF[ |cffFF0000恭|cffFFA500喜|cffFFFF00你|cff00FF00升|cff00FFFF級|cff6A5ACD啦|cffFF00FF! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFF已達到 |cff4CFF00" << static_cast<int>(player->GetLevel()) << " 級|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000C|cffFFA500O|cffFFFF00N|cff00FF00G|cff00FFFFR|cff6A5ACDA|cffFF00FFT|cff98FB98S|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFhas reached |cff4CFF00Level " << level << "|cffFFFFFF!";
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break;
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}
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case LOCALE_esES:
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case LOCALE_esMX:
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{
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ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << static_cast<int>(player->GetLevel()) << "|cffFFFFFF!";
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ss << "|cffFFFFFF[ |cffFF0000F|cffFFA500E|cffFFFF00L|cff00FF00I|cff00FFFFC|cff6A5ACDI|cffFF00FFT|cff98FB98A|cff00FF00C|cff00FFFFI|cffFF0000O|cff00FF00N|cff00FFFFE|cffFF00FFS|cffFF0000! |cffFFFFFF] : |cff4CFF00 " << player->GetName() << " |cffFFFFFFha alcanzado |cff4CFF00el nivel " << level << "|cffFFFFFF!";
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}
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default:
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break;
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}
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sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
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sWorld->SendServerMessage(SERVER_MSG_STRING, ss.str().c_str());
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// Issue a raid warning to the player
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std::ostringstream ss2;
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@ -251,25 +232,17 @@ public:
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case LOCALE_koKR:
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case LOCALE_frFR:
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case LOCALE_deDE:
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case LOCALE_zhCN:
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case LOCALE_zhTW:
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case LOCALE_ruRU:
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{
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ss2 << "Congrats on Level " << static_cast<int>(player->GetLevel()) << " " << player->GetName() << "! You've been awarded " << money << " Copper and a few treasures!";
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break;
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}
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case LOCALE_zhCN: // 简体中文
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{
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ss2 << "恭喜达到等级 " << static_cast<int>(player->GetLevel()) << "," << player->GetName() << "!您获得了 " << money << " 钱币和一些宝藏!";
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break;
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}
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case LOCALE_zhTW: // 繁体中文
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{
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ss2 << "恭喜達到等級 " << static_cast<int>(player->GetLevel()) << "," << player->GetName() << "!您獲得了 " << money << " 錢幣和一些寶藏!";
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ss2 << "Congrats on Level " << level << " " << player->GetName() << "! You've been awarded " << money << " gold and a few treasures!";
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break;
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}
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case LOCALE_esES:
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case LOCALE_esMX:
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{
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ss2 << "¡Felicidades por el nivel " << static_cast<int>(player->GetLevel()) << " " << player->GetName() << " Se le ha concedido " << money << " cobre y unos cuantos tesoros!";
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ss2 << "¡Felicidades por el nivel " << level << " " << player->GetName() << " Se le ha concedido " << money << " oro y unos cuantos tesoros!";
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}
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default:
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break;
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@ -284,9 +257,7 @@ public:
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class ModCongratsLevelWorldScript : public WorldScript
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{
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public:
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ModCongratsLevelWorldScript() : WorldScript("ModCongratsLevelWorldScript", {
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WORLDHOOK_ON_BEFORE_CONFIG_LOAD
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}) { }
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ModCongratsLevelWorldScript() : WorldScript("ModCongratsLevelWorldScript") { }
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void OnBeforeConfigLoad(bool reload) override
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{
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