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PlayerbotFactory calls Player::GiveLevel() in six places while randomising a bot, and GiveLevel fires OnPlayerLevelChanged exactly as a real ding does. On a Playerbots realm that means every bot re-roll past level 10/20/.../80 sends a server-wide broadcast plus a raid warning and hands the bot gold and two reward items. Turning off CongratsPerLevel.Enable does not help: the reward-level announcements sit outside that gate. Adds Congrats.SkipBots (default 1). The bot test is guarded by #ifdef MOD_PLAYERBOTS, which the core defines for every module when mod-playerbots is present, so a core built without it is unaffected. Also adds the missing `override` on OnPlayerLogin. The signature already matched the base, so behaviour is unchanged -- it just stops a future signature change from silently detaching the hook. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019vTNrJGsprcjdjjjDJD5ZM |
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