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PlayerbotFactory calls Player::GiveLevel() in six places while randomising a bot, and GiveLevel fires OnPlayerLevelChanged exactly as a real ding does. On a Playerbots realm that means every bot re-roll past level 10/20/.../80 sends a server-wide broadcast plus a raid warning and hands the bot gold and two reward items. Turning off CongratsPerLevel.Enable does not help: the reward-level announcements sit outside that gate. Adds Congrats.SkipBots (default 1). The bot test is guarded by #ifdef MOD_PLAYERBOTS, which the core defines for every module when mod-playerbots is present, so a core built without it is unaffected. Also adds the missing `override` on OnPlayerLogin. The signature already matched the base, so behaviour is unchanged -- it just stops a future signature change from silently detaching the hook. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019vTNrJGsprcjdjjjDJD5ZM
30 lines
787 B
Text
30 lines
787 B
Text
[worldserver]
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#############################
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# CONGRATS ON LEVEL-UP
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#############################
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# Enable the module? (1: true | 0: false)
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Congrats.Enable = 1
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# Enable the Per level congratulations announcement (1: true | 0: false)
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CongratsPerLevel.Enable = 1
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# Announce the module when the player logs in?
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Congrats.Announce = 1
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# ID Acore String Message
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Congrats.Acore.String.ID = 60000
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# Ignore Playerbots entirely? (1: true | 0: false)
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#
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# PlayerbotFactory calls Player::GiveLevel() whenever it randomises a bot, which fires
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# the same level-changed hook a real ding does. With this off, every bot re-roll past a
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# reward level broadcasts to the whole server and hands the bot gold and items.
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# Has no effect on a core built without mod-playerbots.
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Congrats.SkipBots = 1
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