diff --git a/CHANGELOG.md b/CHANGELOG.md index 8188264..78f4c0e 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -7,6 +7,7 @@ All notable changes to `mod-gold-rush` will be documented in this file. ### Added - Standalone repository documentation in `README.md`. - Initial `CHANGELOG.md` for tracking module releases. +- Clear documentation that `mod-playerbots` is a required dependency. ### Changed - Loosened Gold Rush hotspot selection so events can fall back to eligible diff --git a/README.md b/README.md index 0646f0b..7512484 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,17 @@ eligible open-world zone, anchors on a live player, spawns temporary resource nodes near the hotspot, announces the event to the server, and can route playerbots into the area to create a PvPvE scramble. +## Requirements + +> **Required dependency:** `mod-playerbots` must be installed and enabled. +> Gold Rush includes direct playerbot integration and will not work correctly +> without the Playerbots module. + +- Requires AzerothCore. +- Requires `mod-playerbots`. +- Gold Rush bot routing, hotspot pressure, and related behavior depend on + Playerbots APIs. + ## Features - Schedules Gold Rush events on a random interval. @@ -30,12 +41,13 @@ playerbots into the area to create a PvPvE scramble. ## Installation -1. Place `mod-gold-rush` inside the AzerothCore `modules/` directory. -2. Re-run CMake so AzerothCore detects the module. -3. Build and install/update your server. -4. Copy `conf/gold_rush.conf.dist` to your generated module config directory as +1. Make sure `mod-playerbots` is already installed in your AzerothCore setup. +2. Place `mod-gold-rush` inside the AzerothCore `modules/` directory. +3. Re-run CMake so AzerothCore detects the module. +4. Build and install/update your server. +5. Copy `conf/gold_rush.conf.dist` to your generated module config directory as `gold_rush.conf` if you want local overrides. -5. Restart `worldserver`. +6. Restart `worldserver`. ## Configuration @@ -67,6 +79,8 @@ Important options: - Event locations are announced approximately, not with exact coordinates. - Hotspots are temporary and despawn at event end. - Eligible anchors must be in open-world, non-city, non-sanctuary zones. +- `mod-playerbots` is required because Gold Rush actively routes random bots to + the event hotspot. - Blacklisted zones and zone/area pairs are excluded from selection. - Node selection alternates between ore-like and herb-like entries when possible.