chore: initial standalone module import
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130
conf/gold_rush.conf.dist
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130
conf/gold_rush.conf.dist
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[worldserver]
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###################################################################################################
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# GOLD RUSH LOGGING
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###################################################################################################
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Appender.GoldRushLog = 2,5,0,gold-rush.log,w
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Logger.module.goldrush = 5,GoldRushLog
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###################################################################################################
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# GOLD RUSH MODULE
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###################################################################################################
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#
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# GoldRush.Enable
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# Description: Enable the Gold Rush world event scheduler
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# Default: 1 (enabled)
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# 0 (disabled)
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GoldRush.Enable = 1
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#
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# GoldRush.VerboseLogging
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# Description: Emit detailed event, spawn, and bot routing logs
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# Default: 0 (disabled)
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GoldRush.VerboseLogging = 0
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#
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# GoldRush.MinIntervalMinutes
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# Description: Minimum number of minutes between Gold Rush events
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# Default: 120
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GoldRush.MinIntervalMinutes = 120
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#
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# GoldRush.MaxIntervalMinutes
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# Description: Maximum number of minutes between Gold Rush events
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# Default: 240
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GoldRush.MaxIntervalMinutes = 240
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#
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# GoldRush.DurationMinutes
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# Description: How long the event stays active once it starts
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# Default: 20
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GoldRush.DurationMinutes = 20
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#
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# GoldRush.MinNodes
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# Description: Minimum number of temporary nodes to spawn in the hotspot
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# Default: 15
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GoldRush.MinNodes = 15
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#
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# GoldRush.MaxNodes
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# Description: Maximum number of temporary nodes to spawn in the hotspot
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# Default: 25
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GoldRush.MaxNodes = 25
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#
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# GoldRush.BotsPerFaction
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# Description: Number of random bots per faction to steer toward the event
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# Default: 6
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GoldRush.BotsPerFaction = 6
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#
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# GoldRush.BotPulseSeconds
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# Description: How often the module checks whether bot pressure needs a refresh
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# Default: 30
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GoldRush.BotPulseSeconds = 30
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#
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# GoldRush.SpawnRadiusYards
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# Description: Radius around the anchor player used for temporary spawns
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# Default: 25.0
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GoldRush.SpawnRadiusYards = 25.0
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#
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# GoldRush.NodeEntries
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# Description: Semicolon-separated list of temporary gameobject template entries.
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# Defaults to a mixed endgame bundle.
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# Default: 191133;190176;190171;190172;189973
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GoldRush.NodeEntries = 191133;190176;190171;190172;189973
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#
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# GoldRush.ZonePool
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# Description: Semicolon-separated list of eligible zones.
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# Use Zone|ApproximateSubArea for a better announcement.
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# Default: "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
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GoldRush.ZonePool = "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
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#
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# GoldRush.Blacklist
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# Description: Semicolon-separated list of zones or zone+area pairs to exclude.
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# Default: "Stormwind City; Orgrimmar; Dalaran"
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GoldRush.Blacklist = "Stormwind City; Orgrimmar; Dalaran"
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#
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# GoldRush.StartMessage
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# Description: World announcement template for the event start.
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# Use {} once for the location text.
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# Default: "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
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GoldRush.StartMessage = "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
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#
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# GoldRush.EndMessage
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# Description: World announcement template for the event end.
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# Default: "The Gold Rush in {} has been exhausted."
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GoldRush.EndMessage = "The Gold Rush in {} has been exhausted."
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#
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# GoldRush.Debug
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# Description: Enable informational log output for the event scheduler
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# Default: 1 (enabled)
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# 0 (disabled)
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GoldRush.Debug = 1
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###################################################################################################
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