chore: initial standalone module import
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24
CHANGELOG.md
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24
CHANGELOG.md
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# Changelog
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All notable changes to `mod-gold-rush` will be documented in this file.
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## [Unreleased]
|
||||
|
||||
### Added
|
||||
- Standalone repository documentation in `README.md`.
|
||||
- Initial `CHANGELOG.md` for tracking module releases.
|
||||
|
||||
### Changed
|
||||
- Loosened Gold Rush hotspot selection so events can fall back to eligible
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||||
live-player zones when configured hotspots are unavailable.
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||||
- Improved GM messaging for zone eligibility failures.
|
||||
- Allowed zone-based fallback when an exact configured sub-area anchor is not
|
||||
available.
|
||||
|
||||
### Fixed
|
||||
- Fixed `GoldRush.NodeEntries` parsing so configured node IDs are actually
|
||||
loaded from `gold_rush.conf`.
|
||||
- Fixed startup behavior where Gold Rush could appear to have no valid node
|
||||
entries even when configuration values were present.
|
||||
- Fixed `teststart` and scheduler flows that were overly strict about allowed
|
||||
zones.
|
||||
338
LICENSE
Normal file
338
LICENSE
Normal file
|
|
@ -0,0 +1,338 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
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|
||||
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|
||||
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88
README.md
88
README.md
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@ -1,2 +1,88 @@
|
|||
# mod-gold-rush
|
||||
AzerothCore Gold Rush module for timed open-world resource hotspot events.
|
||||
|
||||
`mod-gold-rush` is an AzerothCore module that runs a timed, server-wide
|
||||
resource eruption event. When Gold Rush activates, the module selects an
|
||||
eligible open-world zone, anchors on a live player, spawns temporary resource
|
||||
nodes near the hotspot, announces the event to the server, and can route
|
||||
playerbots into the area to create a PvPvE scramble.
|
||||
|
||||
## Features
|
||||
|
||||
- Schedules Gold Rush events on a random interval.
|
||||
- Announces an active hotspot with approximate location messaging.
|
||||
- Spawns temporary mixed ore and herb nodes around a live player anchor.
|
||||
- Supports dynamic zone selection with blacklist-based restrictions.
|
||||
- Exposes GM commands for status, force-start, test-start, stop, and reroute.
|
||||
- Routes random playerbots toward the active hotspot with faction pressure.
|
||||
- Writes diagnostics to a dedicated `gold-rush.log` logger/appender pair.
|
||||
- Supports verbose event logging for anchor, spawn, and routing behavior.
|
||||
|
||||
## Commands
|
||||
|
||||
### GM commands
|
||||
|
||||
- `.goldrush status` - show current event state and telemetry.
|
||||
- `.goldrush start [zone or area]` - start Gold Rush in your current eligible
|
||||
zone or in a configured hotspot by name.
|
||||
- `.goldrush teststart` - force a hotspot at your current eligible location.
|
||||
- `.goldrush stop` - end the active event and despawn temporary nodes.
|
||||
- `.goldrush reroute` - refresh playerbot routing pressure.
|
||||
|
||||
## Installation
|
||||
|
||||
1. Place `mod-gold-rush` inside the AzerothCore `modules/` directory.
|
||||
2. Re-run CMake so AzerothCore detects the module.
|
||||
3. Build and install/update your server.
|
||||
4. Copy `conf/gold_rush.conf.dist` to your generated module config directory as
|
||||
`gold_rush.conf` if you want local overrides.
|
||||
5. Restart `worldserver`.
|
||||
|
||||
## Configuration
|
||||
|
||||
The module ships its defaults in `conf/gold_rush.conf.dist`.
|
||||
|
||||
Important options:
|
||||
|
||||
- `GoldRush.Enable`
|
||||
- `GoldRush.ZonePool`
|
||||
- `GoldRush.Blacklist`
|
||||
- `GoldRush.VerboseLogging`
|
||||
- `GoldRush.MinIntervalMinutes`
|
||||
- `GoldRush.MaxIntervalMinutes`
|
||||
- `GoldRush.DurationMinutes`
|
||||
- `GoldRush.MinNodes`
|
||||
- `GoldRush.MaxNodes`
|
||||
- `GoldRush.BotsPerFaction`
|
||||
- `GoldRush.BotPulseSeconds`
|
||||
- `GoldRush.SpawnRadiusYards`
|
||||
- `GoldRush.NodeEntries`
|
||||
- `GoldRush.StartMessage`
|
||||
- `GoldRush.EndMessage`
|
||||
- `GoldRush.Debug`
|
||||
- `Appender.GoldRushLog`
|
||||
- `Logger.module.goldrush`
|
||||
|
||||
## Behavior notes
|
||||
|
||||
- Event locations are announced approximately, not with exact coordinates.
|
||||
- Hotspots are temporary and despawn at event end.
|
||||
- Eligible anchors must be in open-world, non-city, non-sanctuary zones.
|
||||
- Blacklisted zones and zone/area pairs are excluded from selection.
|
||||
- Node selection alternates between ore-like and herb-like entries when
|
||||
possible.
|
||||
- If configured hotspots are unavailable, Gold Rush can fall back to eligible
|
||||
live-player zones.
|
||||
|
||||
## Repository contents
|
||||
|
||||
- `src/` - module implementation and script loader registration.
|
||||
- `conf/` - distributed module configuration.
|
||||
- `mod-gold-rush.cmake` - AzerothCore build integration.
|
||||
|
||||
## Status
|
||||
|
||||
This module is actively being iterated on. Recent work includes:
|
||||
|
||||
- looser open-world zone eligibility,
|
||||
- corrected node entry parsing from config,
|
||||
- improved test-start behavior and hotspot fallback handling.
|
||||
|
|
|
|||
130
conf/gold_rush.conf.dist
Normal file
130
conf/gold_rush.conf.dist
Normal file
|
|
@ -0,0 +1,130 @@
|
|||
[worldserver]
|
||||
|
||||
###################################################################################################
|
||||
# GOLD RUSH LOGGING
|
||||
###################################################################################################
|
||||
|
||||
Appender.GoldRushLog = 2,5,0,gold-rush.log,w
|
||||
Logger.module.goldrush = 5,GoldRushLog
|
||||
|
||||
###################################################################################################
|
||||
# GOLD RUSH MODULE
|
||||
###################################################################################################
|
||||
#
|
||||
# GoldRush.Enable
|
||||
# Description: Enable the Gold Rush world event scheduler
|
||||
# Default: 1 (enabled)
|
||||
# 0 (disabled)
|
||||
|
||||
GoldRush.Enable = 1
|
||||
|
||||
#
|
||||
# GoldRush.VerboseLogging
|
||||
# Description: Emit detailed event, spawn, and bot routing logs
|
||||
# Default: 0 (disabled)
|
||||
|
||||
GoldRush.VerboseLogging = 0
|
||||
|
||||
#
|
||||
# GoldRush.MinIntervalMinutes
|
||||
# Description: Minimum number of minutes between Gold Rush events
|
||||
# Default: 120
|
||||
|
||||
GoldRush.MinIntervalMinutes = 120
|
||||
|
||||
#
|
||||
# GoldRush.MaxIntervalMinutes
|
||||
# Description: Maximum number of minutes between Gold Rush events
|
||||
# Default: 240
|
||||
|
||||
GoldRush.MaxIntervalMinutes = 240
|
||||
|
||||
#
|
||||
# GoldRush.DurationMinutes
|
||||
# Description: How long the event stays active once it starts
|
||||
# Default: 20
|
||||
|
||||
GoldRush.DurationMinutes = 20
|
||||
|
||||
#
|
||||
# GoldRush.MinNodes
|
||||
# Description: Minimum number of temporary nodes to spawn in the hotspot
|
||||
# Default: 15
|
||||
|
||||
GoldRush.MinNodes = 15
|
||||
|
||||
#
|
||||
# GoldRush.MaxNodes
|
||||
# Description: Maximum number of temporary nodes to spawn in the hotspot
|
||||
# Default: 25
|
||||
|
||||
GoldRush.MaxNodes = 25
|
||||
|
||||
#
|
||||
# GoldRush.BotsPerFaction
|
||||
# Description: Number of random bots per faction to steer toward the event
|
||||
# Default: 6
|
||||
|
||||
GoldRush.BotsPerFaction = 6
|
||||
|
||||
#
|
||||
# GoldRush.BotPulseSeconds
|
||||
# Description: How often the module checks whether bot pressure needs a refresh
|
||||
# Default: 30
|
||||
|
||||
GoldRush.BotPulseSeconds = 30
|
||||
|
||||
#
|
||||
# GoldRush.SpawnRadiusYards
|
||||
# Description: Radius around the anchor player used for temporary spawns
|
||||
# Default: 25.0
|
||||
|
||||
GoldRush.SpawnRadiusYards = 25.0
|
||||
|
||||
#
|
||||
# GoldRush.NodeEntries
|
||||
# Description: Semicolon-separated list of temporary gameobject template entries.
|
||||
# Defaults to a mixed endgame bundle.
|
||||
# Default: 191133;190176;190171;190172;189973
|
||||
|
||||
GoldRush.NodeEntries = 191133;190176;190171;190172;189973
|
||||
|
||||
#
|
||||
# GoldRush.ZonePool
|
||||
# Description: Semicolon-separated list of eligible zones.
|
||||
# Use Zone|ApproximateSubArea for a better announcement.
|
||||
# Default: "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
|
||||
|
||||
GoldRush.ZonePool = "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
|
||||
|
||||
#
|
||||
# GoldRush.Blacklist
|
||||
# Description: Semicolon-separated list of zones or zone+area pairs to exclude.
|
||||
# Default: "Stormwind City; Orgrimmar; Dalaran"
|
||||
|
||||
GoldRush.Blacklist = "Stormwind City; Orgrimmar; Dalaran"
|
||||
|
||||
#
|
||||
# GoldRush.StartMessage
|
||||
# Description: World announcement template for the event start.
|
||||
# Use {} once for the location text.
|
||||
# Default: "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
|
||||
|
||||
GoldRush.StartMessage = "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
|
||||
|
||||
#
|
||||
# GoldRush.EndMessage
|
||||
# Description: World announcement template for the event end.
|
||||
# Default: "The Gold Rush in {} has been exhausted."
|
||||
|
||||
GoldRush.EndMessage = "The Gold Rush in {} has been exhausted."
|
||||
|
||||
#
|
||||
# GoldRush.Debug
|
||||
# Description: Enable informational log output for the event scheduler
|
||||
# Default: 1 (enabled)
|
||||
# 0 (disabled)
|
||||
|
||||
GoldRush.Debug = 1
|
||||
|
||||
###################################################################################################
|
||||
6
mod-gold-rush.cmake
Normal file
6
mod-gold-rush.cmake
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
AC_ADD_SCRIPT("${CMAKE_CURRENT_LIST_DIR}/src/GoldRush.cpp")
|
||||
AC_ADD_SCRIPT("${CMAKE_CURRENT_LIST_DIR}/src/loader.cpp")
|
||||
|
||||
CU_SET_PATH("CMAKE_CONFIG_OUTPUT_DIR" "${CMAKE_CURRENT_LIST_DIR}/conf")
|
||||
|
||||
CU_ADD_HOOK(AFTER_WORLDSERVER_CMAKE "${CMAKE_CURRENT_LIST_DIR}/conf/gold_rush.conf.dist")
|
||||
1149
src/GoldRush.cpp
Normal file
1149
src/GoldRush.cpp
Normal file
File diff suppressed because it is too large
Load diff
6
src/loader.cpp
Normal file
6
src/loader.cpp
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
void AddSC_mod_gold_rush();
|
||||
|
||||
void Addmod_gold_rushScripts()
|
||||
{
|
||||
AddSC_mod_gold_rush();
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue