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@ -4,43 +4,7 @@ All notable changes to `mod-gold-rush` will be documented in this file.
## [Unreleased — hallsworth fork]
### Added
- Per-zone resource nodes. `GoldRush.ZonePool` entries can now carry their own
node and bonus pools (`ZoneName|NodeEntries|BonusEntries`) instead of every
hotspot drawing from one global list -- an event in Un'Goro spawns Un'Goro-
appropriate herbs/ore, Sholazar spawns Northrend resources, etc. `gold_rush.conf.dist`
ships with all ~57 valid WotLK 3.3.5a open-world zones pre-populated (see
`docs/zone-specific-resources-spec.md` for how each zone's resource list was
derived and verified). New `GoldRush.BonusChancePercent` (default 15) config
controls how often a spawn pulls from a zone's rarer bonus pool instead of its
normal one. A zone left without node/bonus data still falls back to the
global `GoldRush.NodeEntries` pool exactly as before.
### Fixed
- Zone pool parsing no longer truncates every zone to its first resource entry.
`GoldRush.ZonePool` separates zones with `"; "` (semicolon + space) but the
node/bonus entry IDs within a zone with a bare `";"`. `BuildSites()` split on
the bare `";"`, so each zone's entry list was cut down to its first ID — which
is always a herb. That is why events spawned a single wrong-zone herb and no
ore at all (reported in PR #8). The parser now splits on the two-character
`"; "` zone delimiter, so every zone keeps its full node and bonus pools.
- Herb/ore categorization no longer guesses from display-name keywords. The old
`SplitByCategory()` matched "lotus"/"clover"/"thorn"/"bloom" for herbs and
"vein" for ore, which only worked for the original Northrend default pool and
silently fell back to the unsplit pool for almost every v2 zone (Outland/Classic
ore uses "Deposit", not "Vein"; most herb names match no keyword). Replaced with
a static ID→category lookup table built from the DB-verified entry IDs in
`docs/zone-specific-resources-spec.md`, with the old keyword check retained only
as a fallback for entries not in the table. See
`docs/herb-ore-category-fix-spec.md`.
- Event start/end announcements no longer crash the server. `StartEvent()` and
`EndEvent()` both used `ChatHandler(nullptr).SendWorldText(...)` to broadcast
server-wide -- `ChatHandler::SendWorldText` assumes a real session and calls
`GetSession()->SendPacket()` unconditionally, so a null session was an
immediate null-pointer crash. Confirmed via a symbolized backtrace against a
captured coredump on the live server (two crashes within ~24h). Replaced with
`sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, text)`, the session-free
broadcast path the built-in `.announce` GM command uses.
- Bot routing is no longer a silent no-op. `Engine::ChangeStrategy` dispatches on the
first character of the strategy name and ignores anything without a `+`/`-`/`~`/`?`
prefix, so the bare `"new rpg"` calls did nothing. Now sends `"+new rpg"`, and only

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@ -109,14 +109,6 @@ GoldRush.BotPulseSeconds = 30
GoldRush.SpawnRadiusYards = 25.0
#
# GoldRush.BonusChancePercent
# Description: Per-node chance (0-100) to use a zone's BonusEntries pool
# instead of the normal node pool. Set to 0 to disable bonus nodes.
# Default: 15
#
GoldRush.BonusChancePercent = 15
#
# GoldRush.NodeEntries
# Description: Semicolon-separated list of temporary gameobject template entries.
@ -127,13 +119,11 @@ GoldRush.NodeEntries = 191133;190176;190171;190172;189973
#
# GoldRush.ZonePool
# Description: Semicolon-separated list of eligible zones in the format
# ZoneName|NodeEntries|BonusEntries. Empty segments are allowed;
# a zone without entries falls back to GoldRush.NodeEntries.
# This file uses the v2 2-segment format from docs/zone-specific-resources-spec.md.
# Default: "Dun Morogh|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Elwynn Forest|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Tirisfal Glades|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Durotar|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Teldrassil|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Mulgore|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Azuremyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Bloodmyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Loch Modan|1620;3727;1621;3729;1731;2055;1732;2054|; Westfall|1620;3727;1621;3729;1731;2055;1732;2054|; Silverpine Forest|1620;3727;1621;3729;1731;2055;1732;2054|; Darkshore|1620;3727;1621;3729;1731;2055;1732;2054|; The Barrens|1620;3727;1621;3729;1731;2055;1732;2054|; Redridge Mountains|1622;3730;1623;1732;2054;1733;105569|; Duskwood|1622;3730;1623;1732;2054;1733;105569|; Ashenvale|1622;3730;1621;3729;1732;2054;1733;105569|; Stranglethorn Vale|1622;3730;1623;2045;1732;2054;1733;105569|; Wetlands|1624;1735|; Hillsbrad Foothills|1624;1735|; Stonetalon Mountains|1624;1735|; Thousand Needles|1624;1735|; The Hinterlands|2041;2042;1735;1734;150080|; Arathi Highlands|2041;2042;1735;1734;150080|; Desolace|2041;2042;1735;1734;150080|; Western Plaguelands|2046;2043;1734;150080;2040;150079|; Swamp of Sorrows|2046;2043;1734;150080;2040;150079|; Dustwallow Marsh|2046;2043;1734;150080;2040;150079|; Badlands|2866;2040;150079;176645|; Searing Gorge|2866;165658;2040;150079;176645|; Feralas|2866;2040;150079;176645|; Blasted Lands|142140;180165;142141;176642;2047;150081;181108|; Burning Steppes|142140;180165;142141;176642;165658;2047;150081;181108|; Tanaris|142142;176636;180164;142143;183046;2047;150081;181108|; Azshara|142140;180165;142141;176642;2047;150081;181108|; Eastern Plaguelands|142144;176587;176641;324;150082;176643;175404|176589; Felwood|142145;176637;324;150082;176643;175404|176589; Silithus|176588;142145;176637;324;150082;176643;175404|176589; Un'Goro Crater|191303;324;150082;176643;175404|176589; Winterspring|142140;180165;142142;176636;180164;324;150082;176643;175404|176589; Isle of Quel'Danas|181270;183044;181271;183045;181279;181555;181556|181557; Hellfire Peninsula|181270;183044;181271;183045;181555;181556|181569;181570; Zangarmarsh|181270;183044;181275;183043;181555;181556|181569;181570; Terokkar Forest|181270;183044;181271;183045;181555;181556|181569;181570; Nagrand|181279;181277;181556|181557; Blade's Edge Mountains|181277;181280;181556|181557; Netherstorm|181280;181281;181276;181557|181557; Shadowmoon Valley|181281;181276;181557|181557; Borean Tundra|189973;191019;189978|189979; Howling Fjord|189973;191019;189978|189979; Dragonblight|190169;190170;189978;189980|189979;189981; Grizzly Hills|190169;190170;189978;189980|189979;189981; Zul'Drak|190171;190172;189980;191133|189981; Storm Peaks|190171;190172;189980;191133|189981; Icecrown|190176;190171;190172;189973;190170;191019;191133|189979;189981; Crystalsong Forest|190176;190171;190172;189973;190170;191019;191133|189979;189981; Sholazar Basin|190171;190172;189973;190170;191019;189978;189979;189980;189981;191133|189979;189981; Hrothgar's Landing|190176;190171;190172;191133|189979;189981"
# Description: Semicolon-separated list of eligible zones.
# Use Zone|ApproximateSubArea for a better announcement.
# Default: "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|River's Heart"
GoldRush.ZonePool = "Dun Morogh|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Elwynn Forest|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Tirisfal Glades|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Durotar|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Teldrassil|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Mulgore|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Azuremyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Bloodmyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Loch Modan|1620;3727;1621;3729;1731;2055;1732;2054|; Westfall|1620;3727;1621;3729;1731;2055;1732;2054|; Silverpine Forest|1620;3727;1621;3729;1731;2055;1732;2054|; Darkshore|1620;3727;1621;3729;1731;2055;1732;2054|; The Barrens|1620;3727;1621;3729;1731;2055;1732;2054|; Redridge Mountains|1622;3730;1623;1732;2054;1733;105569|; Duskwood|1622;3730;1623;1732;2054;1733;105569|; Ashenvale|1622;3730;1621;3729;1732;2054;1733;105569|; Stranglethorn Vale|1622;3730;1623;2045;1732;2054;1733;105569|; Wetlands|1624;1735|; Hillsbrad Foothills|1624;1735|; Stonetalon Mountains|1624;1735|; Thousand Needles|1624;1735|; The Hinterlands|2041;2042;1735;1734;150080|; Arathi Highlands|2041;2042;1735;1734;150080|; Desolace|2041;2042;1735;1734;150080|; Western Plaguelands|2046;2043;1734;150080;2040;150079|; Swamp of Sorrows|2046;2043;1734;150080;2040;150079|; Dustwallow Marsh|2046;2043;1734;150080;2040;150079|; Badlands|2866;2040;150079;176645|; Searing Gorge|2866;165658;2040;150079;176645|; Feralas|2866;2040;150079;176645|; Blasted Lands|142140;180165;142141;176642;2047;150081;181108|; Burning Steppes|142140;180165;142141;176642;165658;2047;150081;181108|; Tanaris|142142;176636;180164;142143;183046;2047;150081;181108|; Azshara|142140;180165;142141;176642;2047;150081;181108|; Eastern Plaguelands|142144;176587;176641;324;150082;176643;175404|176589; Felwood|142145;176637;324;150082;176643;175404|176589; Silithus|176588;142145;176637;324;150082;176643;175404|176589; Un'Goro Crater|191303;324;150082;176643;175404|176589; Winterspring|142140;180165;142142;176636;180164;324;150082;176643;175404|176589; Isle of Quel'Danas|181270;183044;181271;183045;181279;181555;181556|181557; Hellfire Peninsula|181270;183044;181271;183045;181555;181556|181569;181570; Zangarmarsh|181270;183044;181275;183043;181555;181556|181569;181570; Terokkar Forest|181270;183044;181271;183045;181555;181556|181569;181570; Nagrand|181279;181277;181556|181557; Blade's Edge Mountains|181277;181280;181556|181557; Netherstorm|181280;181281;181276;181557|181557; Shadowmoon Valley|181281;181276;181557|181557; Borean Tundra|189973;191019;189978|189979; Howling Fjord|189973;191019;189978|189979; Dragonblight|190169;190170;189978;189980|189979;189981; Grizzly Hills|190169;190170;189978;189980|189979;189981; Zul'Drak|190171;190172;189980;191133|189981; Storm Peaks|190171;190172;189980;191133|189981; Icecrown|190176;190171;190172;189973;190170;191019;191133|189979;189981; Crystalsong Forest|190176;190171;190172;189973;190170;191019;191133|189979;189981; Sholazar Basin|190171;190172;189973;190170;191019;189978;189979;189980;189981;191133|189979;189981; Hrothgar's Landing|190176;190171;190172;191133|189979;189981"
GoldRush.ZonePool = "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|River's Heart"
#
# GoldRush.Blacklist

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@ -1,114 +0,0 @@
# Fix: herb/ore categorization breaks for almost every zone in the v2 pool
## The bug, confirmed by reading the code
`SplitByCategory()` (`GoldRush.cpp:648`) decides whether a resource entry
is a herb or ore purely by matching keywords in its display name:
```cpp
bool isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
bool isOre = ContainsWord(name, "vein");
```
This was written against the *original 5-entry Northrend default pool*
(Goldclover→"clover", Icethorn→"thorn", Frost Lotus→"lotus", Titanium
**Vein**→"vein") and never updated when the v2 zone-resources feature (PR
#5) introduced ~70 new resource names across 57 zones.
**Confirmed failure case**: tested live in Hellfire Peninsula. Its
configured pool is Felweed, Dreaming Glory, Fel Iron **Deposit**,
Adamantite **Deposit**. None of these match any herb keyword, and neither
ore entry contains "vein" — most Outland/Classic ore uses "Deposit," not
"Vein." So both `herbEntries` and `oreEntries` come back empty, and
`SpawnHotspot()` (`GoldRush.cpp:998-1017`) falls back to
`fallbackEntries` (the whole site pool, unsplit) for every node. The
intended herb/ore alternation silently never happens for the large
majority of the 57 configured zones — only the handful whose names happen
to contain one of the four hardcoded herb words or "vein" categorize
correctly at all.
**Observed symptom**: the test run in Hellfire produced overwhelmingly
Felweed with no observed ore, despite the fallback pool containing ore
entries. Whether that's pure sampling variance or a second, separate
issue (see "Worth checking after this fix" below) isn't confirmed from
reading the code alone — don't assume the placement-bias theory without
testing after this fix ships.
## Fix: stop guessing category from the name, use a known lookup table
Every entry ID used across the 57-zone pool was already individually
verified against `acore_world.gameobject_template` when the pool was
built (`docs/zone-specific-resources-spec.md`). Rather than continue
patching an ever-growing, ever-fragile keyword list — the next zone added
will just as easily introduce another unmatched name — replace the
name-based guess with a static ID→category lookup built from data that's
already verified correct.
**Add a lookup table** (e.g. `static const std::unordered_map<uint32,
bool> IsHerbById` or similar, `true` = herb, `false` = ore), populated
from every entry in the tables below. Change `SplitByCategory` to check
this table first; **keep the existing name-keyword check as a fallback
only** for any entry not found in the table (defensive — covers the
original global-pool default entries and anything added by hand later
without an explicit table update).
### Herb entries (mark `true`)
```
1618, 3724, 1617, 3725, 1619, 3726, // Peacebloom, Silverleaf, Earthroot
1620, 3727, 1621, 3729, 2045, 1622, 3730, // Mageroyal, Briarthorn, Stranglekelp, Bruiseweed
1623, 1624, 2041, 2042, 2046, 2043, 2866, // Wild Steelbloom, Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom
142140, 180165, 142141, 176642, // Purple Lotus, Arthas' Tears
142142, 176636, 180164, 142143, 183046, // Sungrass, Blindweed
142144, 142145, 176637, 176587, 176641, // Ghost Mushroom, Gromsblood, Plaguebloom
176583, 176638, 180167, 176584, 176639, // Golden Sansam, Dreamfoil
180168, 176586, 176640, 180166, 176588, // Mountain Silversage, Icecap
191303, 176589, // Firethorn, Black Lotus
181270, 183044, 181271, 183045, 181275, // Felweed, Dreaming Glory, Ragveil
183043, 181277, 181276, 181279, 181280, 181281, // Terocone, Flame Cap, Netherbloom, Nightmare Vine, Mana Thistle
189973, 190171, 190172, 190176, 190170, // Goldclover, Lichbloom, Icethorn, Frost Lotus, Talandra's Rose
191019, 190169 // Adder's Tongue, Tiger Lily
```
### Ore entries (mark `false`)
```
1731, 2055, 3763, 103713, 181248, // Copper Vein
1732, 2054, 3764, 103711, 181249, // Tin Vein
1733, 105569, // Silver Vein
1735, // Iron Deposit
1734, 150080, 181109, // Gold Vein
2040, 150079, 176645, // Mithril Deposit
2047, 150081, 181108, // Truesilver Deposit
324, 150082, 176643, 175404, // Small/Rich Thorium Vein
165658, // Dark Iron Deposit
181555, 181556, 181569, 181570, 181557, // Fel Iron, Adamantite (+ Rich), Khorium
189978, 189979, 189980, 189981, 191133 // Cobalt/Saronite Deposit (+ Rich), Titanium Vein
```
(This is every entry that appears anywhere in `gold_rush.conf.dist`'s
`GoldRush.ZonePool` plus the module's own default global
`GoldRush.NodeEntries` — cross-check against both files while
implementing, in case an entry was missed here.)
## Worth checking after this fix — don't build blind for this part
Once real ID-based categorization is in, re-test Hellfire Peninsula (or
another Outland zone) with `.goldrush teststart` a few times. If ore
still rarely/never appears despite `oreEntries` now correctly populated,
look at the placement-validation loop (`GoldRush.cpp:1019` onward) —
specifically the `MaxVerticalDrift` cliff/rock-face rejection. Ore
deposits are commonly placed on steep terrain in the actual game world;
if placement attempts for ore entries are failing validation far more
often than herb entries, that's a second, separate bug worth its own fix
— but confirm it's actually happening before changing that logic, rather
than assuming.
## Testing
- Hellfire Peninsula (the confirmed failure case) should now show a mix
of Felweed/Dreaming Glory *and* Fel Iron/Adamantite, not all-herb.
- Spot-check one or two zones whose original names *did* match the old
keyword list (e.g. Un'Goro Crater — Firethorn contains "thorn", Black
Lotus contains "lotus") to confirm the table-based path didn't regress
anything that used to work by keyword-coincidence.
- Confirm entries not in either table (if any exist) still fall through
to the old keyword check rather than being silently dropped.

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@ -1,56 +0,0 @@
# Bug: events spawning resources from the wrong zone entirely
## Observed, live-tested after PR #7 merged and rebuilt
`.goldrush teststart` in **Durotar** spawned **Mageroyal** almost
exclusively. Mageroyal is not in Durotar's configured pool at all —
Durotar's `GoldRush.ZonePool` entry is:
```
Durotar|1618;3724;1617;3725;1619;3726;1731;2055;3763
```
(Peacebloom, Silverleaf, Earthroot, Copper Vein — verified directly
against the live config file, not corrupted.) Mageroyal (1620/3727)
belongs to a different zone's list entirely (The Barrens). No ore
(Copper Vein) appeared either, despite being in Durotar's list and
containing "vein" — a keyword that should have matched even under the
*old*, pre-PR-#7 categorization logic, which is a strong hint this isn't
purely a categorization problem.
Same no-ore symptom was also observed in Zangarmarsh (Outland) before
this Durotar test — so it isn't zone-specific.
## Hypothesis — check this first, don't assume
The live config data is confirmed correct, and the herb that *did* spawn
is a real herb from the correct global category, just from the **wrong
zone's list**. That points at a scoping bug: somewhere in how
`herbEntries`/`oreEntries` get built, the code may now be filtering
against the *entire universe* of IDs the lookup table (from PR #7) knows
about as herbs, rather than filtering `_currentSite`'s own configured pool
by category. That would explain a wrong-zone herb appearing in Durotar,
and — if there's an analogous issue on the ore side, or the ore bucket
ends up empty/never selected due to how the fix restructured the
category-split logic — could also explain the missing ore.
**Please verify directly against the actual merged code** (I haven't
re-opened the PR 7 diff for this report) exactly how the herb/ore split
is being built post-fix:
- Is it `SplitByCategory(_currentSite.NodeEntries or siteNormalPool, ...)`
— filtering the *site's own* entries by category — or did the fix
change this to build from some broader/global set?
- If the lookup table itself is being used correctly for
categorization, but something else changed which *pool* it's applied
to, that's the actual regression to find and fix.
## Testing once fixed
- Durotar: only Peacebloom/Silverleaf/Earthroot/Copper Vein should
appear, nothing from any other zone.
- Confirm ore (Copper Vein) actually shows up in Durotar, and Fel
Iron/Adamantite show up in Zangarmarsh — both were absent in testing
so far.
- Spot-check one more zone on a different continent (e.g. Sholazar
Basin) to confirm it isn't pulling in entries from unrelated zones
either.

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@ -1,232 +0,0 @@
# Zone-specific resource nodes — implementation spec (v2: full zone coverage)
**This supersedes the original 4-zone version of this spec.** Same
underlying mechanism (see section 3, unchanged), but `GoldRush.ZonePool`
now covers essentially every valid open-world zone in the game instead of
just four, each with resources appropriate to that zone. Any hotspot not
explicitly listed here falls back to the existing global `NodeEntries`
pool, exactly as before.
---
## 0. Zone list validation — do this before using this spec, not after
The starting zone list for this spec came from a hand-written file that
included several zones that **do not exist in WotLK 3.3.5a** — Cataclysm
additions/renames (Twilight Highlands, Abyssal Depths, Shimmering Expanse,
Kelp'thar Forest, Ruins of Gilneas, the Northern/Southern Barrens split,
"Northern Stranglethorn" as a standalone zone, Uldum as a full zone rather
than a Tanaris subzone, "Ahn'Qiraj: The Fallen Kingdom" which doesn't match
any real zone name).
**Every zone name below was cross-checked against AzerothCore's own
published `AreaTable.dbc` reference for version 3.3.5a**
(https://www.azerothcore.org/wiki/areatable) — not memory, not assumption.
If this spec is ever extended with more zones later, verify the same way
before adding them; guessing zone names that don't exist in this exact
game version has already cost real time once in this project.
**Two zones were confirmed real but deliberately excluded** as impractical
for a shared open-world event:
- **Plaguelands: The Scarlet Enclave** — real, but phased, instanced, and
faction-separated (the Death Knight starting experience). An event here
would be invisible to almost every player.
- **Mount Hyjal** — raid-instance content in 3.3.5a, not an open leveling
zone (it didn't become open world until Cataclysm).
**Hrothgar's Landing** is real and included, but flagged as niche — it's a
small island gated behind Argent Tournament rank progression, so events
there will reach a much smaller audience than the rest of the list.
---
## 1. Resource universe — every entry below verified against live `acore_world.gameobject_template` (type=3)
### Classic herbs (Eastern Kingdoms / Kalimdor)
| Tier (~level) | Herb | Entries |
|---|---|---|
| 1-10 | Peacebloom | 1618, 3724 |
| 1-10 | Silverleaf | 1617, 3725 |
| 1-10 | Earthroot | 1619, 3726 |
| 10-20 | Mageroyal | 1620, 3727 |
| 15-25 | Briarthorn | 1621, 3729 |
| 15-25 | Stranglekelp (coastal only) | 2045 |
| 15-25 | Bruiseweed | 1622, 3730 |
| 20-30 | Wild Steelbloom | 1623 |
| 20-30 | Kingsblood | 1624 |
| 30-40 | Liferoot | 2041 |
| 30-40 | Fadeleaf | 2042 |
| 35-45 | Goldthorn | 2046 |
| 35-45 | Khadgar's Whisker | 2043 |
| 40-50 | Firebloom | 2866 |
| 44-54 | Purple Lotus | 142140, 180165 |
| 44-54 | Arthas' Tears | 142141, 176642 |
| 44-54 | Sungrass | 142142, 176636, 180164 |
| 44-54 | Blindweed | 142143, 183046 |
| 45-55 | Ghost Mushroom | 142144 |
| 45-55 | Gromsblood | 142145, 176637 |
| 45-55 | Plaguebloom | 176587, 176641 |
| 48-60 | Golden Sansam | 176583, 176638, 180167 |
| 48-60 | Dreamfoil | 176584, 176639, 180168 |
| 48-60 | Mountain Silversage | 176586, 176640, 180166 |
| 48-60 | Icecap | 176588 |
| 48-60 | Firethorn (Un'Goro only) | 191303 |
| 55+ | Black Lotus (rare/bonus) | 176589 |
### Classic ore
| Tier | Ore | Entries |
|---|---|---|
| 1-15 | Copper Vein | 1731, 2055, 3763, 103713, 181248 |
| 15-25 | Tin Vein | 1732, 2054, 3764, 103711, 181249 |
| 15-25 | Silver Vein | 1733, 105569 |
| 25-35 | Iron Deposit | 1735 |
| 35-45 | Gold Vein | 1734, 150080, 181109 |
| 35-45 | Mithril Deposit | 2040, 150079, 176645 |
| 45-55 | Truesilver Deposit | 2047, 150081, 181108 |
| 50-60 | Small Thorium Vein | 324, 150082, 176643 |
| 50-60 | Rich Thorium Vein (bonus) | 175404 |
| 45-55 | Dark Iron Deposit (Searing Gorge / Burning Steppes only) | 165658 |
**Note**: no "Rich" variant exists for Copper/Tin/Silver/Iron/Mithril in
this database — confirmed by direct query, not assumed. Only Thorium and
the Outland tiers below got Rich variants in the actual game design.
### Outland herbs/ore (all zones, ~58-70)
| Herb | Entries | Ore | Entries |
|---|---|---|---|
| Felweed | 181270, 183044 | Fel Iron Deposit | 181555 |
| Dreaming Glory | 181271, 183045 | Adamantite Deposit | 181556 |
| Ragveil (Zangarmarsh-flavored) | 181275, 183043 | Rich Adamantite Deposit (bonus) | 181569, 181570 |
| Terocone (Nagrand/Blade's Edge-flavored) | 181277 | Khorium Vein (bonus) | 181557 |
| Flame Cap | 181276 | | |
| Netherbloom | 181279 | | |
| Nightmare Vine | 181280 | | |
| Mana Thistle | 181281 | | |
### Northrend herbs/ore (already verified in v1 of this spec)
Goldclover 189973 · Lichbloom 190171 · Icethorn 190172 · Frost Lotus 190176
· Talandra's Rose 190170 · Adder's Tongue 191019 · Tiger Lily 190169 ·
Titanium Vein 191133 · Cobalt Deposit 189978 · Rich Cobalt Deposit 189979 ·
Saronite Deposit 189980 · Rich Saronite Deposit 189981
---
## 2. Full `GoldRush.ZonePool` replacement
One line per zone, `;`-separated, using the format
`ZoneName|NodeEntries|BonusEntries` (no `AreaLabel` segment — using bare
zone names only, since these came verbatim from the AreaTable.dbc dump and
are guaranteed to resolve; a guessed subzone name could silently drop a
zone from the pool if wrong).
```
GoldRush.ZonePool = Dun Morogh|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Elwynn Forest|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Tirisfal Glades|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Durotar|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Teldrassil|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Mulgore|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Azuremyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Bloodmyst Isle|1618;3724;1617;3725;1619;3726;1731;2055;3763|; Loch Modan|1620;3727;1621;3729;1731;2055;1732;2054|; Westfall|1620;3727;1621;3729;1731;2055;1732;2054|; Silverpine Forest|1620;3727;1621;3729;1731;2055;1732;2054|; Darkshore|1620;3727;1621;3729;1731;2055;1732;2054|; The Barrens|1620;3727;1621;3729;1731;2055;1732;2054|; Redridge Mountains|1622;3730;1623;1732;2054;1733;105569|; Duskwood|1622;3730;1623;1732;2054;1733;105569|; Ashenvale|1622;3730;1621;3729;1732;2054;1733;105569|; Stranglethorn Vale|1622;3730;1623;2045;1732;2054;1733;105569|; Wetlands|1624;1735|; Hillsbrad Foothills|1624;1735|; Stonetalon Mountains|1624;1735|; Thousand Needles|1624;1735|; The Hinterlands|2041;2042;1735;1734;150080|; Arathi Highlands|2041;2042;1735;1734;150080|; Desolace|2041;2042;1735;1734;150080|; Western Plaguelands|2046;2043;1734;150080;2040;150079|; Swamp of Sorrows|2046;2043;1734;150080;2040;150079|; Dustwallow Marsh|2046;2043;1734;150080;2040;150079|; Badlands|2866;2040;150079;176645|; Searing Gorge|2866;165658;2040;150079;176645|; Feralas|2866;2040;150079;176645|; Blasted Lands|142140;180165;142141;176642;2047;150081;181108|; Burning Steppes|142140;180165;142141;176642;165658;2047;150081;181108|; Tanaris|142142;176636;180164;142143;183046;2047;150081;181108|; Azshara|142140;180165;142141;176642;2047;150081;181108|; Eastern Plaguelands|142144;176587;176641;324;150082;176643;175404|176589; Felwood|142145;176637;324;150082;176643;175404|176589; Silithus|176588;142145;176637;324;150082;176643;175404|176589; Un'Goro Crater|191303;324;150082;176643;175404|176589; Winterspring|142140;180165;142142;176636;180164;324;150082;176643;175404|176589; Isle of Quel'Danas|181270;183044;181271;183045;181279;181555;181556|181557; Hellfire Peninsula|181270;183044;181271;183045;181555;181556|181569;181570; Zangarmarsh|181270;183044;181275;183043;181555;181556|181569;181570; Terokkar Forest|181270;183044;181271;183045;181555;181556|181569;181570; Nagrand|181279;181277;181556|181557; Blade's Edge Mountains|181277;181280;181556|181557; Netherstorm|181280;181281;181276;181557|181557; Shadowmoon Valley|181281;181276;181557|181557; Borean Tundra|189973;191019;189978|189979; Howling Fjord|189973;191019;189978|189979; Dragonblight|190169;190170;189978;189980|189979;189981; Grizzly Hills|190169;190170;189978;189980|189979;189981; Zul'Drak|190171;190172;189980;191133|189981; Storm Peaks|190171;190172;189980;191133|189981; Icecrown|190176;190171;190172;189973;190170;191019;191133|189979;189981; Crystalsong Forest|190176;190171;190172;189973;190170;191019;191133|189979;189981; Sholazar Basin|190171;190172;189973;190170;191019;189978;189979;189980;189981;191133|189979;189981; Hrothgar's Landing|190176;190171;190172;191133|189979;189981
```
**This is long and easy to typo when hand-editing later.** Recommend
keeping a formatted, one-zone-per-line copy in this file (below) as the
source of truth, and only generating the single-line config value from it
mechanically — don't hand-edit the config's one-liner directly for future
changes.
<details>
<summary>One zone per line (source of truth for future edits)</summary>
```
Dun Morogh | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Elwynn Forest | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Tirisfal Glades | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Durotar | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Teldrassil | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Mulgore | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Azuremyst Isle | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Bloodmyst Isle | 1618;3724;1617;3725;1619;3726;1731;2055;3763
Loch Modan | 1620;3727;1621;3729;1731;2055;1732;2054
Westfall | 1620;3727;1621;3729;1731;2055;1732;2054
Silverpine Forest | 1620;3727;1621;3729;1731;2055;1732;2054
Darkshore | 1620;3727;1621;3729;1731;2055;1732;2054
The Barrens | 1620;3727;1621;3729;1731;2055;1732;2054
Redridge Mountains | 1622;3730;1623;1732;2054;1733;105569
Duskwood | 1622;3730;1623;1732;2054;1733;105569
Ashenvale | 1622;3730;1621;3729;1732;2054;1733;105569
Stranglethorn Vale | 1622;3730;1623;2045;1732;2054;1733;105569
Wetlands | 1624;1735
Hillsbrad Foothills | 1624;1735
Stonetalon Mountains | 1624;1735
Thousand Needles | 1624;1735
The Hinterlands | 2041;2042;1735;1734;150080
Arathi Highlands | 2041;2042;1735;1734;150080
Desolace | 2041;2042;1735;1734;150080
Western Plaguelands | 2046;2043;1734;150080;2040;150079
Swamp of Sorrows | 2046;2043;1734;150080;2040;150079
Dustwallow Marsh | 2046;2043;1734;150080;2040;150079
Badlands | 2866;2040;150079;176645
Searing Gorge | 2866;165658;2040;150079;176645 (Dark Iron)
Feralas | 2866;2040;150079;176645
Blasted Lands | 142140;180165;142141;176642;2047;150081;181108
Burning Steppes | 142140;180165;142141;176642;165658;2047;150081;181108 (Dark Iron)
Tanaris | 142142;176636;180164;142143;183046;2047;150081;181108
Azshara | 142140;180165;142141;176642;2047;150081;181108
Eastern Plaguelands | 142144;176587;176641;324;150082;176643;175404 | bonus: 176589
Felwood | 142145;176637;324;150082;176643;175404 | bonus: 176589
Silithus | 176588;142145;176637;324;150082;176643;175404 | bonus: 176589
Un'Goro Crater | 191303;324;150082;176643;175404 | bonus: 176589
Winterspring | 142140;180165;142142;176636;180164;324;150082;176643;175404 | bonus: 176589
Isle of Quel'Danas | 181270;183044;181271;183045;181279;181555;181556 | bonus: 181557
Hellfire Peninsula | 181270;183044;181271;183045;181555;181556 | bonus: 181569;181570
Zangarmarsh | 181270;183044;181275;183043;181555;181556 | bonus: 181569;181570
Terokkar Forest | 181270;183044;181271;183045;181555;181556 | bonus: 181569;181570
Nagrand | 181279;181277;181556 | bonus: 181557
Blade's Edge Mountains | 181277;181280;181556 | bonus: 181557
Netherstorm | 181280;181281;181276;181557 | bonus: 181557
Shadowmoon Valley | 181281;181276;181557 | bonus: 181557
Borean Tundra | 189973;191019;189978 | bonus: 189979
Howling Fjord | 189973;191019;189978 | bonus: 189979
Dragonblight | 190169;190170;189978;189980 | bonus: 189979;189981
Grizzly Hills | 190169;190170;189978;189980 | bonus: 189979;189981
Zul'Drak | 190171;190172;189980;191133 | bonus: 189981
Storm Peaks | 190171;190172;189980;191133 | bonus: 189981
Icecrown | 190176;190171;190172;189973;190170;191019;191133 | bonus: 189979;189981
Crystalsong Forest | 190176;190171;190172;189973;190170;191019;191133 | bonus: 189979;189981
Sholazar Basin | 190171;190172;189973;190170;191019;189978;189979;189980;189981;191133 | bonus: 189979;189981
Hrothgar's Landing (niche) | 190176;190171;190172;191133 | bonus: 189979;189981
```
</details>
---
## 3. Code mechanism (unchanged from v1 — already specced, just restating for completeness)
- `GoldRushSite` struct (`GoldRush.cpp:44`) needs `std::vector<uint32>
NodeEntries` and `std::vector<uint32> BonusEntries`, defaulting empty.
- `BuildSites()` (`GoldRush.cpp:479`) parses the 2nd and 3rd
`|`-delimited segments (in this all-zone-name version, `NodeEntries` is
segment 2 and `BonusEntries` is segment 3, since no `AreaLabel` segment
is used here — adjust the parser accordingly, or use an empty middle
segment as a placeholder if keeping the original 4-segment
`Zone|Area|NodeEntries|BonusEntries` format is preferred for consistency
with a future entry that does want an area label. Pick whichever's
cleaner; document the choice in code comments either way, since the two
format variants look easy to confuse later.
- `SpawnHotspot()` (`GoldRush.cpp:919`) uses `_currentSite.NodeEntries`
when non-empty, falling back to global `_nodeEntries` otherwise.
- Bonus mixing: small per-node chance (`GoldRush.BonusChancePercent`,
~10-15%) to pull from `_currentSite.BonusEntries` instead of the normal
pool for that one node.
- **Backward compatibility required**: a hotspot with no node/bonus
segments must still fall back to the global pool.
## 4. Testing
Given the scale (50+ zones instead of 4), don't try to manually
`.goldrush teststart` every single one before shipping. Reasonable
approach:
- Spot-check one zone per tier (a starting zone, a mid-level zone, a
high-level Classic zone, one Outland zone, one Northrend zone) to
confirm the parsing and per-zone resource selection actually works.
- Confirm the fallback path still works for a hotspot deliberately left
without node/bonus data.
- Trust the DB-verified entry IDs for the rest rather than clicking
through all fifty — the risk at this point is a config-parsing bug
(same for every zone), not a wrong item ID (individually verified above).

View file

@ -5,7 +5,6 @@
#include "DBCStores.h"
#include "GameObject.h"
#include "Log.h"
#include "WorldSessionMgr.h"
#include "Map.h"
#include "MapMgr.h"
#include "ObjectAccessor.h"
@ -24,7 +23,6 @@
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <unordered_set>
#include <vector>
@ -42,53 +40,10 @@ static constexpr float MaxVerticalDrift = 20.0f; // reject ground this far
// Mirrors INVALID_HEIGHT from GridTerrainData.h without taking a dependency on that header.
static constexpr float InvalidHeightSentinel = -99999.0f;
// Static ID -> category lookup for herb/ore classification. Every entry ID used
// across the 57-zone GoldRush.ZonePool (plus the module's own default global
// GoldRush.NodeEntries) was individually verified against
// acore_world.gameobject_template when the pool was built
// (docs/zone-specific-resources-spec.md). Guessing the category from the display
// name (the old keyword-list approach) broke for almost every zone: Outland/Classic
// ore uses "Deposit" rather than "Vein", and most herb names don't contain any of
// the four hardcoded herb keywords. true = herb, false = ore.
static const std::unordered_map<uint32, bool> IsHerbById = {
// Classic herbs
{ 1618, true }, { 3724, true }, { 1617, true }, { 3725, true }, { 1619, true }, { 3726, true }, // Peacebloom, Silverleaf, Earthroot
{ 1620, true }, { 3727, true }, { 1621, true }, { 3729, true }, { 2045, true }, { 1622, true }, { 3730, true }, // Mageroyal, Briarthorn, Stranglekelp, Bruiseweed
{ 1623, true }, { 1624, true }, { 2041, true }, { 2042, true }, { 2046, true }, { 2043, true }, { 2866, true }, // Wild Steelbloom, Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom
{ 142140, true }, { 180165, true }, { 142141, true }, { 176642, true }, // Purple Lotus, Arthas' Tears
{ 142142, true }, { 176636, true }, { 180164, true }, { 142143, true }, { 183046, true }, // Sungrass, Blindweed
{ 142144, true }, { 142145, true }, { 176637, true }, { 176587, true }, { 176641, true }, // Ghost Mushroom, Gromsblood, Plaguebloom
{ 176583, true }, { 176638, true }, { 180167, true }, { 176584, true }, { 176639, true }, // Golden Sansam, Dreamfoil
{ 180168, true }, { 176586, true }, { 176640, true }, { 180166, true }, { 176588, true }, // Mountain Silversage, Icecap
{ 191303, true }, { 176589, true }, // Firethorn, Black Lotus
// Outland herbs
{ 181270, true }, { 183044, true }, { 181271, true }, { 183045, true }, { 181275, true }, // Felweed, Dreaming Glory, Ragveil
{ 183043, true }, { 181277, true }, { 181276, true }, { 181279, true }, { 181280, true }, { 181281, true }, // Terocone, Flame Cap, Netherbloom, Nightmare Vine, Mana Thistle
// Northrend herbs
{ 189973, true }, { 190171, true }, { 190172, true }, { 190176, true }, { 190170, true }, // Goldclover, Lichbloom, Icethorn, Frost Lotus, Talandra's Rose
{ 191019, true }, { 190169, true }, // Adder's Tongue, Tiger Lily
// Classic ore
{ 1731, false }, { 2055, false }, { 3763, false }, { 103713, false }, { 181248, false }, // Copper Vein
{ 1732, false }, { 2054, false }, { 3764, false }, { 103711, false }, { 181249, false }, // Tin Vein
{ 1733, false }, { 105569, false }, // Silver Vein
{ 1735, false }, // Iron Deposit
{ 1734, false }, { 150080, false }, { 181109, false }, // Gold Vein
{ 2040, false }, { 150079, false }, { 176645, false }, // Mithril Deposit
{ 2047, false }, { 150081, false }, { 181108, false }, // Truesilver Deposit
{ 324, false }, { 150082, false }, { 176643, false }, { 175404, false }, // Small/Rich Thorium Vein
{ 165658, false }, // Dark Iron Deposit
// Outland ore
{ 181555, false }, { 181556, false }, { 181569, false }, { 181570, false }, { 181557, false }, // Fel Iron, Adamantite (+ Rich), Khorium
// Northrend ore
{ 189978, false }, { 189979, false }, { 189980, false }, { 189981, false }, { 191133, false }, // Cobalt/Saronite Deposit (+ Rich), Titanium Vein
};
struct GoldRushSite
{
std::string ZoneLabel;
std::string AreaLabel;
std::vector<uint32> NodeEntries;
std::vector<uint32> BonusEntries;
uint32 ZoneId = 0;
uint32 AreaId = 0;
uint32 MapId = 0;
@ -129,7 +84,6 @@ public:
uint32 GraceMs = 15 * MINUTE * IN_MILLISECONDS;
uint32 MinPlayersOnline = 1;
float SpawnRadius = 25.0f;
uint32 BonusChancePercent = 15;
std::string NodeEntries;
std::string ZonePool;
std::string Blacklist;
@ -196,33 +150,6 @@ static AreaTableEntry const* ResolveAreaEntry(std::string const& areaName)
return nullptr;
}
// The GoldRush.ZonePool value separates zones with "; " (semicolon + space) and
// the node/bonus entry IDs within a zone with a bare ";". Acore::Tokenize only
// splits on a single character, so splitting on ';' cut every zone's entry list
// down to its first ID -- the bug behind the wrong-zone/incomplete resource
// spawning reported after PR #7 (every zone's first entry is a herb, so ore
// never appeared and only one herb type spawned). Split on the two-character
// zone delimiter instead.
static std::vector<std::string_view> SplitZonePool(std::string_view zones)
{
std::vector<std::string_view> result;
size_t start = 0;
while (start < zones.size())
{
size_t end = zones.find("; ", start);
if (end == std::string_view::npos)
{
result.push_back(zones.substr(start));
break;
}
result.push_back(zones.substr(start, end - start));
start = end + 2; // skip the "; " delimiter
}
return result;
}
class GoldRushManager
{
public:
@ -253,19 +180,8 @@ public:
_config.GraceMs = sConfigMgr->GetOption<uint32>("GoldRush.GraceMinutes", 15) * MINUTE * IN_MILLISECONDS;
_config.MinPlayersOnline = std::max<uint32>(1, sConfigMgr->GetOption<uint32>("GoldRush.MinPlayersOnline", 1));
_config.SpawnRadius = sConfigMgr->GetOption<float>("GoldRush.SpawnRadiusYards", 25.0f);
_config.BonusChancePercent = std::min<uint32>(100, sConfigMgr->GetOption<uint32>("GoldRush.BonusChancePercent", 15));
_config.NodeEntries = sConfigMgr->GetOption<std::string>("GoldRush.NodeEntries", "191133;190176;190171;190172;189973");
// No hardcoded fallback zone list here on purpose: the real default lives in
// gold_rush.conf.dist (the full 57-zone v2 pool from
// docs/zone-specific-resources-spec.md). That file uses the 2-segment
// ZoneName|NodeEntries|BonusEntries format; a hardcoded fallback string here
// previously still used the old ZoneName|AreaLabel format, which the current
// parser reads as NodeEntries and silently fails to parse as node IDs (safe --
// BuildNodeEntries uses a non-throwing parse -- but pointless). If ZonePool is
// ever missing from the loaded config entirely, an empty pool here just means
// no configured hotspots, matching the "eligible live-player zones" fallback
// path already used elsewhere in this module rather than a stale example.
_config.ZonePool = sConfigMgr->GetOption<std::string>("GoldRush.ZonePool", "");
_config.ZonePool = sConfigMgr->GetOption<std::string>("GoldRush.ZonePool", "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|River's Heart");
_config.Blacklist = sConfigMgr->GetOption<std::string>("GoldRush.Blacklist", "Stormwind City; Orgrimmar; Dalaran");
_config.StartMessage = sConfigMgr->GetOption<std::string>("GoldRush.StartMessage", "A seismic anomaly has exposed a massive vein of rich minerals in {}!");
_config.EndMessage = sConfigMgr->GetOption<std::string>("GoldRush.EndMessage", "The Gold Rush in {} has been exhausted.");
@ -408,7 +324,7 @@ public:
_currentSite.MapId, _currentSite.ZoneId, _currentSite.AreaId, anchor->GetName());
}
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, Acore::StringFormat(_config.StartMessage, FormatLocationForAnnouncement(_currentSite, anchor)));
ChatHandler(nullptr).SendWorldText(Acore::StringFormat(_config.StartMessage, FormatLocationForAnnouncement(_currentSite, anchor)));
if (_config.Debug)
{
@ -556,46 +472,14 @@ private:
if (!IsEligibleAnchor(player))
return {};
GoldRushSite site = BuildSiteFromAnchor(player);
// BuildSiteFromAnchor only knows the player's live zone/area IDs -- it has
// no access to the per-zone NodeEntries/BonusEntries parsed from
// GoldRush.ZonePool into _sites. SelectSiteForPlayer() tries a player
// anchor FIRST and only falls back to picking randomly from _sites when no
// eligible player is available, so without this lookup, the common case
// (a live player standing in a configured zone) silently lost its
// zone-specific resources and fell back to the global pool every time --
// exactly the bug reported after the v2 zone-resources feature shipped:
// events kept spawning the default Northrend-flavored global pool
// regardless of which zone they were actually anchored in.
for (GoldRushSite const& configured : _sites)
{
if (configured.ZoneId == site.ZoneId)
{
site.NodeEntries = configured.NodeEntries;
site.BonusEntries = configured.BonusEntries;
break;
}
}
return site;
return BuildSiteFromAnchor(player);
}
std::vector<GoldRushSite> BuildSites(std::string const& zones) const
{
// CONFIG FORMAT CHOICE: this module uses the v2 "2-segment" ZonePool format
// described in docs/zone-specific-resources-spec.md:
// ZoneName|NodeEntries|BonusEntries
// The original v1 spec used a "4-segment" format:
// ZoneName|AreaLabel|NodeEntries|BonusEntries
// We deliberately do NOT include an AreaLabel segment because every zone
// name in the spec was verified against AzerothCore's AreaTable.dbc and can
// be resolved directly; a guessed subzone label could silently drop a zone
// from the pool if it fails to resolve. If a future spec re-introduces
// area labels, change this parser to expect 4 segments and adjust
// BuildLocationText/FormatLocationForAnnouncement accordingly.
std::vector<GoldRushSite> sites;
for (std::string_view zoneToken : SplitZonePool(zones))
for (std::string_view zoneToken : Acore::Tokenize(zones, ';', true))
{
std::string token = Trim(std::string(zoneToken));
if (token.empty())
@ -606,14 +490,13 @@ private:
GoldRushSite site;
site.ZoneLabel = parts.empty() ? token : Trim(std::string(parts[0]));
if (parts.size() > 1)
site.NodeEntries = BuildNodeEntries(Trim(std::string(parts[1])));
if (parts.size() > 2)
site.BonusEntries = BuildNodeEntries(Trim(std::string(parts[2])));
site.AreaLabel = Trim(std::string(parts[1]));
if (site.ZoneLabel.empty())
continue;
AreaTableEntry const* zoneArea = ResolveAreaEntry(site.ZoneLabel);
AreaTableEntry const* areaEntry = site.AreaLabel.empty() ? zoneArea : ResolveAreaEntry(site.AreaLabel);
if (!zoneArea)
continue;
@ -621,8 +504,11 @@ private:
if (!rootZone)
continue;
if (!site.AreaLabel.empty() && !areaEntry)
continue;
site.ZoneId = rootZone->ID;
site.AreaId = 0; // no area label in the 2-segment config format
site.AreaId = !site.AreaLabel.empty() && areaEntry ? areaEntry->ID : 0;
site.MapId = rootZone->mapid;
if (!IsValidZoneArea(rootZone) || IsBlockedSite(site))
@ -726,23 +612,9 @@ private:
if (!goinfo)
continue;
// Prefer the verified ID -> category lookup table. The old name-keyword
// guess is kept only as a defensive fallback for entries not in the table
// (e.g. the original global-pool defaults or anything added by hand later
// without an explicit table update).
bool isHerb;
auto const it = IsHerbById.find(entry);
if (it != IsHerbById.end())
{
isHerb = it->second;
}
else
{
std::string name = Normalize(goinfo->name);
isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
}
bool isOre = !isHerb;
std::string name = Normalize(goinfo->name);
bool isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
bool isOre = ContainsWord(name, "vein");
if (herbs && isHerb)
result.push_back(entry);
@ -1005,7 +877,7 @@ private:
}
std::string announcementLocation = FormatLocationForAnnouncement(_currentSite, anchor);
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, Acore::StringFormat(_config.StartMessage, announcementLocation));
ChatHandler(nullptr).SendWorldText(Acore::StringFormat(_config.StartMessage, announcementLocation));
if (_config.Debug)
{
@ -1026,7 +898,7 @@ private:
return;
std::string location = BuildLocationText(_currentSite);
sWorldSessionMgr->SendServerMessage(SERVER_MSG_STRING, Acore::StringFormat(_config.EndMessage, location));
ChatHandler(nullptr).SendWorldText(Acore::StringFormat(_config.EndMessage, location));
if (_config.Debug)
LOG_INFO(GoldRushLogFilter, "Gold Rush ended in {}{}.", location, forced ? " (forced)" : "");
@ -1054,20 +926,15 @@ private:
uint32 nodeCount = RandomValue(minNodes, maxNodes);
nodeCount = std::max<uint32>(1, nodeCount);
// Use zone-specific node pool when the current site has entries configured;
// otherwise fall back to the global GoldRush.NodeEntries list exactly as before.
std::vector<uint32> siteNormalPool = _currentSite.NodeEntries.empty() ? _nodeEntries : _currentSite.NodeEntries;
std::vector<uint32> siteBonusPool = _currentSite.BonusEntries;
std::vector<uint32> oreEntries = SplitByCategory(siteNormalPool, false);
std::vector<uint32> herbEntries = SplitByCategory(siteNormalPool, true);
std::vector<uint32> fallbackEntries = siteNormalPool;
std::vector<uint32> oreEntries = SplitByCategory(_nodeEntries, false);
std::vector<uint32> herbEntries = SplitByCategory(_nodeEntries, true);
std::vector<uint32> fallbackEntries = _nodeEntries;
bool useHerb = true;
if (_config.VerboseLogging)
{
LOG_INFO(GoldRushLogFilter, "Gold Rush spawning {} node(s) using {} ore entry(s), {} herb entry(s), {} fallback entry(s), and {} bonus entry(s).",
nodeCount, oreEntries.size(), herbEntries.size(), fallbackEntries.size(), siteBonusPool.size());
LOG_INFO(GoldRushLogFilter, "Gold Rush spawning {} node(s) using {} ore entry(s), {} herb entry(s), and {} fallback entry(s).",
nodeCount, oreEntries.size(), herbEntries.size(), fallbackEntries.size());
}
// Map::SummonGameObject feeds this straight into GameObject::SetRespawnTime(int32),
@ -1093,11 +960,7 @@ private:
if (!pool || pool->empty())
continue;
uint32 entry = 0;
if (!siteBonusPool.empty() && RandomValue(1u, 100u) <= _config.BonusChancePercent)
entry = Acore::Containers::SelectRandomContainerElement(siteBonusPool);
else
entry = Acore::Containers::SelectRandomContainerElement(*pool);
uint32 entry = Acore::Containers::SelectRandomContainerElement(*pool);
// Try a handful of candidate spots; a node that cannot be placed on real ground
// within line of sight of the anchor is skipped rather than left floating.