# mod-gold-rush `mod-gold-rush` is an AzerothCore module that runs a timed, server-wide resource eruption event. When Gold Rush activates, the module selects an eligible open-world zone, anchors on a live player, spawns temporary resource nodes near the hotspot, announces the event to the server, and can route playerbots into the area to create a PvPvE scramble. ## Requirements > **Required dependency:** `mod-playerbots` must be installed and enabled. > Gold Rush includes direct playerbot integration and will not work correctly > without the Playerbots module. - Requires AzerothCore. - Requires `mod-playerbots`. - Gold Rush bot routing, hotspot pressure, and related behavior depend on Playerbots APIs. ## Features - Schedules Gold Rush events on a random interval. - Announces an active hotspot with approximate location messaging. - Spawns temporary mixed ore and herb nodes around a live player anchor. - Supports dynamic zone selection with blacklist-based restrictions. - Exposes GM commands for status, force-start, test-start, stop, and reroute. - Routes random playerbots toward the active hotspot with faction pressure. - Writes diagnostics to a dedicated `gold-rush.log` logger/appender pair. - Supports verbose event logging for anchor, spawn, and routing behavior. ## Commands ### GM commands - `.goldrush status` - show current event state and telemetry. - `.goldrush start [zone or area]` - start Gold Rush in your current eligible zone or in a configured hotspot by name. - `.goldrush teststart` - force a hotspot at your current eligible location. - `.goldrush stop` - end the active event and despawn temporary nodes. - `.goldrush reroute` - refresh playerbot routing pressure. ## Installation 1. Make sure `mod-playerbots` is already installed in your AzerothCore setup. 2. Place `mod-gold-rush` inside the AzerothCore `modules/` directory. 3. Re-run CMake so AzerothCore detects the module. 4. Build and install/update your server. 5. Copy `conf/gold_rush.conf.dist` to your generated module config directory as `gold_rush.conf` if you want local overrides. 6. Restart `worldserver`. ## Configuration The module ships its defaults in `conf/gold_rush.conf.dist`. Important options: - `GoldRush.Enable` - `GoldRush.ZonePool` - `GoldRush.Blacklist` - `GoldRush.VerboseLogging` - `GoldRush.MinIntervalMinutes` - `GoldRush.MaxIntervalMinutes` - `GoldRush.DurationMinutes` - `GoldRush.MinNodes` - `GoldRush.MaxNodes` - `GoldRush.BotsPerFaction` - `GoldRush.BotPulseSeconds` - `GoldRush.SpawnRadiusYards` - `GoldRush.NodeEntries` - `GoldRush.StartMessage` - `GoldRush.EndMessage` - `GoldRush.Debug` - `Appender.GoldRushLog` - `Logger.module.goldrush` ## Behavior notes - Event locations are announced approximately, not with exact coordinates. - Hotspots are temporary and despawn at event end. - Eligible anchors must be in open-world, non-city, non-sanctuary zones. - `mod-playerbots` is required because Gold Rush actively routes random bots to the event hotspot. - Blacklisted zones and zone/area pairs are excluded from selection. - Node selection alternates between ore-like and herb-like entries when possible. - If configured hotspots are unavailable, Gold Rush can fall back to eligible live-player zones. ## Repository contents - `src/` - module implementation and script loader registration. - `conf/` - distributed module configuration. - `mod-gold-rush.cmake` - AzerothCore build integration. ## Status This module is actively being iterated on. Recent work includes: - looser open-world zone eligibility, - corrected node entry parsing from config, - improved test-start behavior and hotspot fallback handling.