[worldserver] ################################################################################################### # GOLD RUSH LOGGING ################################################################################################### Appender.GoldRushLog = 2,5,0,gold-rush.log,w Logger.module.goldrush = 5,GoldRushLog ################################################################################################### # GOLD RUSH MODULE ################################################################################################### # # GoldRush.Enable # Description: Enable the Gold Rush world event scheduler # Default: 1 (enabled) # 0 (disabled) GoldRush.Enable = 1 # # GoldRush.VerboseLogging # Description: Emit detailed event, spawn, and bot routing logs # Default: 0 (disabled) GoldRush.VerboseLogging = 0 # # GoldRush.MinIntervalMinutes # Description: Minimum number of minutes between Gold Rush events # Default: 120 GoldRush.MinIntervalMinutes = 120 # # GoldRush.MaxIntervalMinutes # Description: Maximum number of minutes between Gold Rush events # Default: 240 GoldRush.MaxIntervalMinutes = 240 # # GoldRush.DurationMinutes # Description: How long the event stays active once it starts # Default: 20 GoldRush.DurationMinutes = 20 # # GoldRush.MinNodes # Description: Minimum number of temporary nodes to spawn in the hotspot # Default: 15 GoldRush.MinNodes = 15 # # GoldRush.MaxNodes # Description: Maximum number of temporary nodes to spawn in the hotspot # Default: 25 GoldRush.MaxNodes = 25 # # GoldRush.BotsPerFaction # Description: Number of random bots per faction to steer toward the event # Default: 6 GoldRush.BotsPerFaction = 6 # # GoldRush.BotPulseSeconds # Description: How often the module checks whether bot pressure needs a refresh # Default: 30 GoldRush.BotPulseSeconds = 30 # # GoldRush.SpawnRadiusYards # Description: Radius around the anchor player used for temporary spawns # Default: 25.0 GoldRush.SpawnRadiusYards = 25.0 # # GoldRush.NodeEntries # Description: Semicolon-separated list of temporary gameobject template entries. # Defaults to a mixed endgame bundle. # Default: 191133;190176;190171;190172;189973 GoldRush.NodeEntries = 191133;190176;190171;190172;189973 # # GoldRush.ZonePool # Description: Semicolon-separated list of eligible zones. # Use Zone|ApproximateSubArea for a better announcement. # Default: "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart" GoldRush.ZonePool = "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart" # # GoldRush.Blacklist # Description: Semicolon-separated list of zones or zone+area pairs to exclude. # Default: "Stormwind City; Orgrimmar; Dalaran" GoldRush.Blacklist = "Stormwind City; Orgrimmar; Dalaran" # # GoldRush.StartMessage # Description: World announcement template for the event start. # Use {} once for the location text. # Default: "A seismic anomaly has exposed a massive vein of rich minerals in {}!" GoldRush.StartMessage = "A seismic anomaly has exposed a massive vein of rich minerals in {}!" # # GoldRush.EndMessage # Description: World announcement template for the event end. # Default: "The Gold Rush in {} has been exhausted." GoldRush.EndMessage = "The Gold Rush in {} has been exhausted." # # GoldRush.Debug # Description: Enable informational log output for the event scheduler # Default: 1 (enabled) # 0 (disabled) GoldRush.Debug = 1 ###################################################################################################