mod-gold-rush/conf/gold_rush.conf.dist
2026-04-01 13:13:26 -04:00

130 lines
4 KiB
Text

[worldserver]
###################################################################################################
# GOLD RUSH LOGGING
###################################################################################################
Appender.GoldRushLog = 2,5,0,gold-rush.log,w
Logger.module.goldrush = 5,GoldRushLog
###################################################################################################
# GOLD RUSH MODULE
###################################################################################################
#
# GoldRush.Enable
# Description: Enable the Gold Rush world event scheduler
# Default: 1 (enabled)
# 0 (disabled)
GoldRush.Enable = 1
#
# GoldRush.VerboseLogging
# Description: Emit detailed event, spawn, and bot routing logs
# Default: 0 (disabled)
GoldRush.VerboseLogging = 0
#
# GoldRush.MinIntervalMinutes
# Description: Minimum number of minutes between Gold Rush events
# Default: 120
GoldRush.MinIntervalMinutes = 120
#
# GoldRush.MaxIntervalMinutes
# Description: Maximum number of minutes between Gold Rush events
# Default: 240
GoldRush.MaxIntervalMinutes = 240
#
# GoldRush.DurationMinutes
# Description: How long the event stays active once it starts
# Default: 20
GoldRush.DurationMinutes = 20
#
# GoldRush.MinNodes
# Description: Minimum number of temporary nodes to spawn in the hotspot
# Default: 15
GoldRush.MinNodes = 15
#
# GoldRush.MaxNodes
# Description: Maximum number of temporary nodes to spawn in the hotspot
# Default: 25
GoldRush.MaxNodes = 25
#
# GoldRush.BotsPerFaction
# Description: Number of random bots per faction to steer toward the event
# Default: 6
GoldRush.BotsPerFaction = 6
#
# GoldRush.BotPulseSeconds
# Description: How often the module checks whether bot pressure needs a refresh
# Default: 30
GoldRush.BotPulseSeconds = 30
#
# GoldRush.SpawnRadiusYards
# Description: Radius around the anchor player used for temporary spawns
# Default: 25.0
GoldRush.SpawnRadiusYards = 25.0
#
# GoldRush.NodeEntries
# Description: Semicolon-separated list of temporary gameobject template entries.
# Defaults to a mixed endgame bundle.
# Default: 191133;190176;190171;190172;189973
GoldRush.NodeEntries = 191133;190176;190171;190172;189973
#
# GoldRush.ZonePool
# Description: Semicolon-separated list of eligible zones.
# Use Zone|ApproximateSubArea for a better announcement.
# Default: "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
GoldRush.ZonePool = "Un'Goro Crater|Fire Plume Ridge; Winterspring|Frostfire Hot Springs; Eastern Plaguelands|Terrorweb Tunnel; Sholazar Basin|The River's Heart"
#
# GoldRush.Blacklist
# Description: Semicolon-separated list of zones or zone+area pairs to exclude.
# Default: "Stormwind City; Orgrimmar; Dalaran"
GoldRush.Blacklist = "Stormwind City; Orgrimmar; Dalaran"
#
# GoldRush.StartMessage
# Description: World announcement template for the event start.
# Use {} once for the location text.
# Default: "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
GoldRush.StartMessage = "A seismic anomaly has exposed a massive vein of rich minerals in {}!"
#
# GoldRush.EndMessage
# Description: World announcement template for the event end.
# Default: "The Gold Rush in {} has been exhausted."
GoldRush.EndMessage = "The Gold Rush in {} has been exhausted."
#
# GoldRush.Debug
# Description: Enable informational log output for the event scheduler
# Default: 1 (enabled)
# 0 (disabled)
GoldRush.Debug = 1
###################################################################################################