Restructure

Restructured the module based on my progression module in anticipation of it being made public.
This commit is contained in:
Revision 2023-01-15 19:59:15 +01:00
parent 206b5a3a3a
commit 8d6848ba24
6 changed files with 151 additions and 162 deletions

View file

@ -1,6 +0,0 @@
void AddGuildFundsScripts();
void Addmod_guildfundsScripts()
{
AddGuildFundsScripts();
}

View file

@ -1,160 +1,8 @@
#include "Chat.h"
#include "Config.h"
#include "Guild.h"
#include "Player.h"
#include "ScriptMgr.h"
#include "mod_guildfunds.h"
bool gfShowInfo;
uint32 gfLootMultiplier;
uint32 gfQuestMultiplier;
GuildFunds::GuildFunds() : LootScript("GuildFundsLootScript"), PlayerScript("GuildFundsPlayerScript"), WorldScript("GuildFundsWorldScript") {}
class GuildFundsConfig : WorldScript
void Addmod_guildfundsScripts()
{
public:
GuildFundsConfig() : WorldScript("GuildFundsConfig") {}
void OnAfterConfigLoad(bool /*reload*/) override
{
gfShowInfo = sConfigMgr->GetOption<bool>("GuildFunds.ShowInfo", 1);
gfLootMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
gfQuestMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
}
};
class GuildFundsLoot : LootScript
{
public:
GuildFundsLoot() : LootScript("GuildFundsLoot") {}
void OnLootMoney(Player* player, uint32 gold) override
{
if (Group* group = player->GetGroup())
{
uint32 membersInRange = 0;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
membersInRange++;
}
}
if (gfLootMultiplier < 1)
return;
uint32 money = (gold / membersInRange) * gfLootMultiplier / 100;
if (money < 1)
return;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
{
if (Guild* guild = member->GetGuild())
{
guild->HandleMemberDepositMoney(member->GetSession(), money);
member->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(member, money);
}
}
}
}
}
else
{
if (Guild* guild = player->GetGuild())
{
uint32 money = gold * gfLootMultiplier / 100;
if (money < 1 || gfLootMultiplier < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(player, money);
}
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
class GuildFundsQuest : public PlayerScript
{
public:
GuildFundsQuest() : PlayerScript("GuildFundsQuest") {}
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
if (Guild* guild = player->GetGuild())
{
if (gfQuestMultiplier < 1)
return;
uint32 playerLevel = player->GetLevel();
if (quest->GetRewOrReqMoney(playerLevel) < 1)
return;
uint32 money = quest->GetRewOrReqMoney(playerLevel) * gfQuestMultiplier / 100;
if (money < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(player, money);
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
void AddGuildFundsScripts()
{
new GuildFundsConfig();
new GuildFundsLoot();
new GuildFundsQuest();
new GuildFunds();
}

28
src/mod_guildfunds.h Normal file
View file

@ -0,0 +1,28 @@
#ifndef MOD_GUILDFUNDS
#define MOD_GUILDFUNDS
#include "ScriptMgr.h"
class GuildFunds : public LootScript, PlayerScript, WorldScript
{
public:
GuildFunds();
// LootScript
void OnLootMoney(Player* /*player*/, uint32 /*gold*/) override;
// PlayerScript
void OnPlayerCompleteQuest(Player* /*player*/, Quest const* /*quest*/) override;
// WorldScript
void OnAfterConfigLoad(bool /*reload*/) override;
private:
bool ShowInfo;
uint32 LootMultiplier;
uint32 QuestMultiplier;
void SendFundsInformation(Player* /*player*/, uint32 /*money*/);
};
#endif

View file

@ -0,0 +1,10 @@
#include "Config.h"
#include "mod_guildfunds.h"
void GuildFunds::OnAfterConfigLoad(bool /*reload*/)
{
ShowInfo = sConfigMgr->GetOption<bool>("GuildFunds.ShowInfo", 1);
LootMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
QuestMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
}

View file

@ -0,0 +1,62 @@
#include "Guild.h"
#include "Player.h"
#include "mod_guildfunds.h"
void GuildFunds::OnLootMoney(Player* player, uint32 gold)
{
if (Group* group = player->GetGroup())
{
uint32 membersInRange = 0;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
membersInRange++;
}
}
if (LootMultiplier < 1)
return;
uint32 money = (gold / membersInRange) * LootMultiplier / 100;
if (money < 1)
return;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
{
if (Guild* guild = member->GetGuild())
{
guild->HandleMemberDepositMoney(member->GetSession(), money);
member->ModifyMoney(money);
if (ShowInfo)
SendFundsInformation(member, money);
}
}
}
}
}
else
{
if (Guild* guild = player->GetGuild())
{
uint32 money = gold * LootMultiplier / 100;
if (money < 1 || LootMultiplier < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (ShowInfo)
SendFundsInformation(player, money);
}
}
}

View file

@ -0,0 +1,47 @@
#include "Chat.h"
#include "Guild.h"
#include "Player.h"
#include "mod_guildfunds.h"
void GuildFunds::OnPlayerCompleteQuest(Player* player, Quest const* quest)
{
if (Guild* guild = player->GetGuild())
{
if (QuestMultiplier < 1)
return;
uint32 playerLevel = player->GetLevel();
if (quest->GetRewOrReqMoney(playerLevel) < 1)
return;
uint32 money = quest->GetRewOrReqMoney(playerLevel) * QuestMultiplier / 100;
if (money < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (ShowInfo)
SendFundsInformation(player, money);
}
}
void GuildFunds::SendFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}