Initial build

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Revision 2022-08-03 13:13:47 +02:00
parent ff0c5acd2a
commit f8e7eabde4
8 changed files with 151 additions and 1 deletions

104
src/mod_guildfunds.cpp Normal file
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#include "Chat.h"
#include "Config.h"
#include "Guild.h"
#include "Player.h"
#include "ScriptMgr.h"
uint32 lootFunds;
uint32 questFunds;
class GuildFundsConfig : WorldScript
{
public:
GuildFundsConfig() : WorldScript("GuildFundsConfig") {}
void OnAfterConfigLoad(bool /*reload*/) override
{
lootFunds = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
questFunds = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
}
};
class GuildFundsLoot : LootScript
{
public:
GuildFundsLoot() : LootScript("GuildFundsLoot") {}
void OnLootMoney(Player* player, uint32 gold) override
{
if (Guild* guild = player->GetGuild())
{
uint32 money = ((gold / 100) * questFunds);
if (money < 0 || lootFunds < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
PrintGuildFundsInformation(player, money);
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
class GuildFundsQuest : public PlayerScript
{
public:
GuildFundsQuest() : PlayerScript("GuildFundsQuest") {}
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
if (Guild* guild = player->GetGuild())
{
uint32 playerLevel = player->getLevel();
uint32 money = ((quest->GetRewOrReqMoney(playerLevel) / 100) * questFunds);
if (money < 0 || questFunds < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
PrintGuildFundsInformation(player, money);
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
void AddGuildFundsScripts()
{
new GuildFundsConfig();
new GuildFundsLoot();
new GuildFundsQuest();
}