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f69bff1cfa
...
4d9b016728
13 changed files with 171 additions and 257 deletions
0
.github/.gitkeep
vendored
0
.github/.gitkeep
vendored
72
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
72
.github/ISSUE_TEMPLATE/bug_report.yml
vendored
|
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@ -1,72 +0,0 @@
|
||||||
name: Bug report
|
|
||||||
description: Create a bug report to help us improve.
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|
||||||
title: "Bug: "
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|
||||||
body:
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|
||||||
- type: textarea
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|
||||||
id: current
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|
||||||
attributes:
|
|
||||||
label: Current Behaviour
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|
||||||
description: |
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|
||||||
Description of the problem or issue here.
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|
||||||
Include entries of affected creatures / items / quests / spells etc.
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|
||||||
If this is a crash, post the crashlog (upload to https://gist.github.com/) and include the link here.
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|
||||||
Never upload files! Use GIST for text and YouTube for videos!
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|
||||||
validations:
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|
||||||
required: true
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|
||||||
- type: textarea
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|
||||||
id: expected
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|
||||||
attributes:
|
|
||||||
label: Expected Behaviour
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|
||||||
description: |
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|
||||||
Tell us what should happen instead.
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|
||||||
validations:
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|
||||||
required: true
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|
||||||
- type: textarea
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|
||||||
id: reproduce
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|
||||||
attributes:
|
|
||||||
label: Steps to reproduce the problem
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|
||||||
description: |
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|
||||||
What does someone else need to do to encounter the same bug?
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|
||||||
placeholder: |
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|
||||||
1. Step 1
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|
||||||
2. Step 2
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|
||||||
3. Step 3
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|
||||||
validations:
|
|
||||||
required: true
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|
||||||
- type: textarea
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|
||||||
id: extra
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|
||||||
attributes:
|
|
||||||
label: Extra Notes
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|
||||||
description: |
|
|
||||||
Do you have any extra notes that can help solve the issue that does not fit any other field?
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|
||||||
placeholder: |
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|
||||||
None
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|
||||||
validations:
|
|
||||||
required: false
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|
||||||
- type: textarea
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|
||||||
id: commit
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|
||||||
attributes:
|
|
||||||
label: AC rev. hash/commit
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|
||||||
description: |
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|
||||||
Copy the result of the `.server debug` command (if you need to run it from the client get a prat addon)
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|
||||||
validations:
|
|
||||||
required: true
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|
||||||
- type: input
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|
||||||
id: os
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|
||||||
attributes:
|
|
||||||
label: Operating system
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|
||||||
description: |
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|
||||||
The Operating System the Server is running on.
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|
||||||
i.e. Windows 11 x64, Debian 10 x64, macOS 12, Ubuntu 20.04
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|
||||||
validations:
|
|
||||||
required: true
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|
||||||
- type: textarea
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|
||||||
id: custom
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|
||||||
attributes:
|
|
||||||
label: Custom changes or Modules
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|
||||||
description: |
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|
||||||
List which custom changes or modules you have applied, i.e. Eluna module, etc.
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|
||||||
placeholder: |
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|
||||||
None
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|
||||||
validations:
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|
||||||
required: false
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|
||||||
33
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
33
.github/ISSUE_TEMPLATE/feature_request.yml
vendored
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@ -1,33 +0,0 @@
|
||||||
name: Feature request
|
|
||||||
description: Suggest an idea for this project
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||||||
title: "Feature: "
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|
||||||
body:
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|
||||||
- type: markdown
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|
||||||
attributes:
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|
||||||
value: |
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|
||||||
Thank you for taking your time to fill out a feature request. Remember to fill out all fields including the title above.
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|
||||||
An issue that is not properly filled out will be closed.
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|
||||||
- type: textarea
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|
||||||
id: description
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|
||||||
attributes:
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|
||||||
label: Describe your feature request or suggestion in detail
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|
||||||
description: |
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|
||||||
A clear and concise description of what you want to happen.
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|
||||||
validations:
|
|
||||||
required: true
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|
||||||
- type: textarea
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|
||||||
id: solution
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|
||||||
attributes:
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|
||||||
label: Describe a possible solution to your feature or suggestion in detail
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|
||||||
description: |
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|
||||||
A clear and concise description of any alternative solutions or features you've considered.
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|
||||||
validations:
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|
||||||
required: false
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|
||||||
- type: textarea
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|
||||||
id: additional
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|
||||||
attributes:
|
|
||||||
label: Additional context
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|
||||||
description: |
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|
||||||
Add any other context or screenshots about the feature request here.
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|
||||||
validations:
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|
||||||
required: false
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||||||
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@ -1,5 +1,4 @@
|
||||||
# Features
|
# Features
|
||||||
|
|
||||||
This module will deposit a certain percentage of money obtained from quests and money looted into the guild bank.
|
This module will deposit a certain percentage of money obtained from quests and money looted into the guild bank.
|
||||||
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|
||||||
It will **not** take money from the player, it will just add a bonus to the guild bank.
|
It will **not** take money from the player, it will just add a bonus to the guild bank.
|
||||||
|
|
|
||||||
1
conf/conf.sh.dist
Normal file
1
conf/conf.sh.dist
Normal file
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@ -0,0 +1 @@
|
||||||
|
#!/usr/bin/env bash
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||||||
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@ -0,0 +1,8 @@
|
||||||
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#!/usr/bin/env bash
|
||||||
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MOD_GUILDFUNDS_ROOT="$( cd "$( dirname "${BASH_SOURCE[0]}" )/" && pwd )"
|
||||||
|
|
||||||
|
source $MOD_GUILDFUNDS_ROOT"/conf/conf.sh.dist"
|
||||||
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|
||||||
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if [ -f $MOD_GUILDFUNDS_ROOT"/conf/conf.sh" ]; then
|
||||||
|
source $MOD_GUILDFUNDS_ROOT"/conf/conf.sh"
|
||||||
|
fi
|
||||||
6
src/loader.cpp
Normal file
6
src/loader.cpp
Normal file
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@ -0,0 +1,6 @@
|
||||||
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void AddGuildFundsScripts();
|
||||||
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|
||||||
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void Addmod_guildfundsScripts()
|
||||||
|
{
|
||||||
|
AddGuildFundsScripts();
|
||||||
|
}
|
||||||
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@ -1,8 +1,160 @@
|
||||||
#include "mod_guildfunds.h"
|
#include "Chat.h"
|
||||||
|
#include "Config.h"
|
||||||
|
#include "Guild.h"
|
||||||
|
#include "Player.h"
|
||||||
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#include "ScriptMgr.h"
|
||||||
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|
||||||
GuildFunds::GuildFunds() : LootScript("GuildFundsLootScript"), PlayerScript("GuildFundsPlayerScript"), WorldScript("GuildFundsWorldScript") {}
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bool gfShowInfo;
|
||||||
|
uint32 gfLootMultiplier;
|
||||||
|
uint32 gfQuestMultiplier;
|
||||||
|
|
||||||
void Addmod_guildfundsScripts()
|
class GuildFundsConfig : WorldScript
|
||||||
{
|
{
|
||||||
new GuildFunds();
|
public:
|
||||||
|
GuildFundsConfig() : WorldScript("GuildFundsConfig") {}
|
||||||
|
|
||||||
|
void OnAfterConfigLoad(bool /*reload*/) override
|
||||||
|
{
|
||||||
|
gfShowInfo = sConfigMgr->GetOption<bool>("GuildFunds.ShowInfo", 1);
|
||||||
|
gfLootMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
|
||||||
|
gfQuestMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class GuildFundsLoot : LootScript
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
GuildFundsLoot() : LootScript("GuildFundsLoot") {}
|
||||||
|
|
||||||
|
void OnLootMoney(Player* player, uint32 gold) override
|
||||||
|
{
|
||||||
|
if (Group* group = player->GetGroup())
|
||||||
|
{
|
||||||
|
uint32 membersInRange = 0;
|
||||||
|
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
||||||
|
{
|
||||||
|
if (Player* member = groupRef->GetSource())
|
||||||
|
{
|
||||||
|
if (member->IsAtLootRewardDistance(player))
|
||||||
|
membersInRange++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gfLootMultiplier < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
uint32 money = (gold / membersInRange) * gfLootMultiplier / 100;
|
||||||
|
|
||||||
|
if (money < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
||||||
|
{
|
||||||
|
if (Player* member = groupRef->GetSource())
|
||||||
|
{
|
||||||
|
if (member->IsAtLootRewardDistance(player))
|
||||||
|
{
|
||||||
|
if (Guild* guild = member->GetGuild())
|
||||||
|
{
|
||||||
|
guild->HandleMemberDepositMoney(member->GetSession(), money);
|
||||||
|
member->ModifyMoney(money);
|
||||||
|
|
||||||
|
if (gfShowInfo)
|
||||||
|
PrintGuildFundsInformation(member, money);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (Guild* guild = player->GetGuild())
|
||||||
|
{
|
||||||
|
uint32 money = gold * gfLootMultiplier / 100;
|
||||||
|
|
||||||
|
if (money < 1 || gfLootMultiplier < 1)
|
||||||
|
return;
|
||||||
|
|
||||||
|
guild->HandleMemberDepositMoney(player->GetSession(), money);
|
||||||
|
player->ModifyMoney(money);
|
||||||
|
|
||||||
|
if (gfShowInfo)
|
||||||
|
PrintGuildFundsInformation(player, money);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
private:
|
||||||
|
void PrintGuildFundsInformation(Player* player, uint32 money)
|
||||||
|
{
|
||||||
|
uint32 gold = money / GOLD;
|
||||||
|
uint32 silver = (money % GOLD) / SILVER;
|
||||||
|
uint32 copper = (money % GOLD) % SILVER;
|
||||||
|
std::string info;
|
||||||
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|
||||||
|
if (money < SILVER)
|
||||||
|
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
|
||||||
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else if (money < GOLD)
|
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info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
|
||||||
|
else
|
||||||
|
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
|
||||||
|
|
||||||
|
ChatHandler(player->GetSession()).SendSysMessage(info);
|
||||||
|
}
|
||||||
|
};
|
||||||
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|
class GuildFundsQuest : public PlayerScript
|
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|
{
|
||||||
|
public:
|
||||||
|
GuildFundsQuest() : PlayerScript("GuildFundsQuest") {}
|
||||||
|
|
||||||
|
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
|
||||||
|
{
|
||||||
|
if (Guild* guild = player->GetGuild())
|
||||||
|
{
|
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|
if (gfQuestMultiplier < 1)
|
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|
return;
|
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|
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|
uint32 playerLevel = player->getLevel();
|
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|
|
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|
if (quest->GetRewOrReqMoney(playerLevel) < 1)
|
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|
return;
|
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|
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|
uint32 money = quest->GetRewOrReqMoney(playerLevel) * gfQuestMultiplier / 100;
|
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|
if (money < 1)
|
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|
return;
|
||||||
|
|
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|
guild->HandleMemberDepositMoney(player->GetSession(), money);
|
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|
player->ModifyMoney(money);
|
||||||
|
|
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|
if (gfShowInfo)
|
||||||
|
PrintGuildFundsInformation(player, money);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private:
|
||||||
|
void PrintGuildFundsInformation(Player* player, uint32 money)
|
||||||
|
{
|
||||||
|
uint32 gold = money / GOLD;
|
||||||
|
uint32 silver = (money % GOLD) / SILVER;
|
||||||
|
uint32 copper = (money % GOLD) % SILVER;
|
||||||
|
std::string info;
|
||||||
|
|
||||||
|
if (money < SILVER)
|
||||||
|
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
|
||||||
|
else if (money < GOLD)
|
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|
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
|
||||||
|
else
|
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|
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
|
||||||
|
|
||||||
|
ChatHandler(player->GetSession()).SendSysMessage(info);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
void AddGuildFundsScripts()
|
||||||
|
{
|
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|
new GuildFundsConfig();
|
||||||
|
new GuildFundsLoot();
|
||||||
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new GuildFundsQuest();
|
||||||
}
|
}
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||||||
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||||||
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@ -1,28 +0,0 @@
|
||||||
#ifndef MOD_GUILDFUNDS
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||||||
#define MOD_GUILDFUNDS
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|
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|
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#include "ScriptMgr.h"
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|
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class GuildFunds : public LootScript, PlayerScript, WorldScript
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|
||||||
{
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|
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public:
|
|
||||||
GuildFunds();
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|
||||||
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|
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// LootScript
|
|
||||||
void OnLootMoney(Player* /*player*/, uint32 /*gold*/) override;
|
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||||||
|
|
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// PlayerScript
|
|
||||||
void OnPlayerCompleteQuest(Player* /*player*/, Quest const* /*quest*/) override;
|
|
||||||
|
|
||||||
// WorldScript
|
|
||||||
void OnAfterConfigLoad(bool /*reload*/) override;
|
|
||||||
|
|
||||||
private:
|
|
||||||
bool ShowInfo;
|
|
||||||
uint32 LootMultiplier;
|
|
||||||
uint32 QuestMultiplier;
|
|
||||||
|
|
||||||
void SendFundsInformation(Player* /*player*/, uint32 /*money*/);
|
|
||||||
};
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|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
@ -1,10 +0,0 @@
|
||||||
#include "Config.h"
|
|
||||||
|
|
||||||
#include "mod_guildfunds.h"
|
|
||||||
|
|
||||||
void GuildFunds::OnAfterConfigLoad(bool /*reload*/)
|
|
||||||
{
|
|
||||||
ShowInfo = sConfigMgr->GetOption<bool>("GuildFunds.ShowInfo", 1);
|
|
||||||
LootMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
|
|
||||||
QuestMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
|
|
||||||
}
|
|
||||||
|
|
@ -1,62 +0,0 @@
|
||||||
#include "Guild.h"
|
|
||||||
#include "Player.h"
|
|
||||||
|
|
||||||
#include "mod_guildfunds.h"
|
|
||||||
|
|
||||||
void GuildFunds::OnLootMoney(Player* player, uint32 gold)
|
|
||||||
{
|
|
||||||
if (Group* group = player->GetGroup())
|
|
||||||
{
|
|
||||||
uint32 membersInRange = 0;
|
|
||||||
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
|
||||||
{
|
|
||||||
if (Player* member = groupRef->GetSource())
|
|
||||||
{
|
|
||||||
if (member->IsAtLootRewardDistance(player))
|
|
||||||
membersInRange++;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (LootMultiplier < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 money = (gold / membersInRange) * LootMultiplier / 100;
|
|
||||||
|
|
||||||
if (money < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
|
|
||||||
{
|
|
||||||
if (Player* member = groupRef->GetSource())
|
|
||||||
{
|
|
||||||
if (member->IsAtLootRewardDistance(player))
|
|
||||||
{
|
|
||||||
if (Guild* guild = member->GetGuild())
|
|
||||||
{
|
|
||||||
guild->HandleMemberDepositMoney(member->GetSession(), money);
|
|
||||||
member->ModifyMoney(money);
|
|
||||||
|
|
||||||
if (ShowInfo)
|
|
||||||
SendFundsInformation(member, money);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (Guild* guild = player->GetGuild())
|
|
||||||
{
|
|
||||||
uint32 money = gold * LootMultiplier / 100;
|
|
||||||
|
|
||||||
if (money < 1 || LootMultiplier < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
guild->HandleMemberDepositMoney(player->GetSession(), money);
|
|
||||||
player->ModifyMoney(money);
|
|
||||||
|
|
||||||
if (ShowInfo)
|
|
||||||
SendFundsInformation(player, money);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,47 +0,0 @@
|
||||||
#include "Chat.h"
|
|
||||||
#include "Guild.h"
|
|
||||||
#include "Player.h"
|
|
||||||
|
|
||||||
#include "mod_guildfunds.h"
|
|
||||||
|
|
||||||
void GuildFunds::OnPlayerCompleteQuest(Player* player, Quest const* quest)
|
|
||||||
{
|
|
||||||
if (Guild* guild = player->GetGuild())
|
|
||||||
{
|
|
||||||
if (QuestMultiplier < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 playerLevel = player->GetLevel();
|
|
||||||
|
|
||||||
if (quest->GetRewOrReqMoney(playerLevel) < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
uint32 money = quest->GetRewOrReqMoney(playerLevel) * QuestMultiplier / 100;
|
|
||||||
|
|
||||||
if (money < 1)
|
|
||||||
return;
|
|
||||||
|
|
||||||
guild->HandleMemberDepositMoney(player->GetSession(), money);
|
|
||||||
player->ModifyMoney(money);
|
|
||||||
|
|
||||||
if (ShowInfo)
|
|
||||||
SendFundsInformation(player, money);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void GuildFunds::SendFundsInformation(Player* player, uint32 money)
|
|
||||||
{
|
|
||||||
uint32 gold = money / GOLD;
|
|
||||||
uint32 silver = (money % GOLD) / SILVER;
|
|
||||||
uint32 copper = (money % GOLD) % SILVER;
|
|
||||||
std::string info;
|
|
||||||
|
|
||||||
if (money < SILVER)
|
|
||||||
info = Acore::StringFormat("{} copper was deposited to the guild bank.", copper);
|
|
||||||
else if (money < GOLD)
|
|
||||||
info = Acore::StringFormat("{} silver, {} copper was deposited to the guild bank.", silver, copper);
|
|
||||||
else
|
|
||||||
info = Acore::StringFormat("{} gold, {} silver, {} copper was deposited to the guild bank.", gold, silver, copper);
|
|
||||||
|
|
||||||
ChatHandler(player->GetSession()).SendSysMessage(info);
|
|
||||||
}
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue