#include "Chat.h" #include "Guild.h" #include "Player.h" #include "mod_guildfunds.h" void GuildFunds::OnPlayerCompleteQuest(Player* player, Quest const* quest) { if (Guild* guild = player->GetGuild()) { if (QuestMultiplier < 1) return; uint32 playerLevel = player->GetLevel(); if (quest->GetRewOrReqMoney(playerLevel) < 1) return; uint32 money = quest->GetRewOrReqMoney(playerLevel) * QuestMultiplier / 100; if (money < 1) return; guild->HandleMemberDepositMoney(player->GetSession(), money); player->ModifyMoney(money); if (ShowInfo) SendFundsInformation(player, money); } } void GuildFunds::SendFundsInformation(Player* player, uint32 money) { uint32 gold = money / GOLD; uint32 silver = (money % GOLD) / SILVER; uint32 copper = (money % GOLD) % SILVER; std::string info; if (money < SILVER) info = Acore::StringFormat("{} copper was deposited to the guild bank.", copper); else if (money < GOLD) info = Acore::StringFormat("{} silver, {} copper was deposited to the guild bank.", silver, copper); else info = Acore::StringFormat("{} gold, {} silver, {} copper was deposited to the guild bank.", gold, silver, copper); ChatHandler(player->GetSession()).SendSysMessage(info); }