mod-guildfunds/src/mod_guildfunds.cpp
Revision 8e9906b4ee Loot
Changed the looted money to not produce the wrong amount
2022-08-16 02:32:35 +02:00

156 lines
4.8 KiB
C++

#include "Chat.h"
#include "Config.h"
#include "Guild.h"
#include "Player.h"
#include "ScriptMgr.h"
bool gfShowInfo;
uint32 gfLootMultiplier;
uint32 gfQuestMultiplier;
class GuildFundsConfig : WorldScript
{
public:
GuildFundsConfig() : WorldScript("GuildFundsConfig") {}
void OnAfterConfigLoad(bool /*reload*/) override
{
gfShowInfo = sConfigMgr->GetOption<bool>("GuildFunds.ShowInfo", 1);
gfLootMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Looted", 10);
gfQuestMultiplier = sConfigMgr->GetOption<uint32>("GuildFunds.Quests", 3);
}
};
class GuildFundsLoot : LootScript
{
public:
GuildFundsLoot() : LootScript("GuildFundsLoot") {}
void OnLootMoney(Player* player, uint32 gold) override
{
if (Group* group = player->GetGroup())
{
uint32 membersInRange = 0;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
membersInRange++;
}
}
if (gfLootMultiplier < 1)
return;
uint32 money = (gold / membersInRange) * gfLootMultiplier / 100;
if (money < 1)
return;
for (GroupReference* groupRef = group->GetFirstMember(); groupRef != nullptr; groupRef = groupRef->next())
{
if (Player* member = groupRef->GetSource())
{
if (member->IsAtLootRewardDistance(player))
{
if (Guild* guild = member->GetGuild())
{
guild->HandleMemberDepositMoney(member->GetSession(), money);
member->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(member, money);
}
}
}
}
}
else
{
if (Guild* guild = player->GetGuild())
{
uint32 money = gold * gfLootMultiplier / 100;
if (money < 1 || gfLootMultiplier < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(player, money);
}
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
class GuildFundsQuest : public PlayerScript
{
public:
GuildFundsQuest() : PlayerScript("GuildFundsQuest") {}
void OnPlayerCompleteQuest(Player* player, Quest const* quest) override
{
if (Guild* guild = player->GetGuild())
{
if (gfQuestMultiplier < 1)
return;
uint32 playerLevel = player->getLevel();
uint32 money = quest->GetRewOrReqMoney(playerLevel) * gfQuestMultiplier / 100;
if (money < 1)
return;
guild->HandleMemberDepositMoney(player->GetSession(), money);
player->ModifyMoney(money);
if (gfShowInfo)
PrintGuildFundsInformation(player, money);
}
}
private:
void PrintGuildFundsInformation(Player* player, uint32 money)
{
uint32 gold = money / GOLD;
uint32 silver = (money % GOLD) / SILVER;
uint32 copper = (money % GOLD) % SILVER;
std::string info;
if (money < SILVER)
info = Acore::StringFormat("%i copper was deposited to the guild bank.", copper);
else if (money < GOLD)
info = Acore::StringFormat("%i silver, %i copper was deposited to the guild bank.", silver, copper);
else
info = Acore::StringFormat("%i gold, %i silver, %i copper was deposited to the guild bank.", gold, silver, copper);
ChatHandler(player->GetSession()).SendSysMessage(info);
}
};
void AddGuildFundsScripts()
{
new GuildFundsConfig();
new GuildFundsLoot();
new GuildFundsQuest();
}