838 lines
32 KiB
TypeScript
838 lines
32 KiB
TypeScript
import * as express from "express";
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import { RowDataPacket } from "mysql2/promise";
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import { Utils } from "../Utils";
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import { Armory } from "../Armory";
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import { IRealmConfig } from "../Config";
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import { IAchievement } from "../data/DbcReader";
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interface ICharacterData {
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guid: number;
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name: string;
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race: number;
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class: number;
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gender: number;
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level: number;
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skin: number;
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face: number;
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hairStyle: number;
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hairColor: number;
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facialStyle: number;
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playerFlags: number;
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online: number;
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guild: string;
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}
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interface IEquipmentData {
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slot: number;
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itemEntry: number;
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flags: number;
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enchantments: string;
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randomPropertyId: number;
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}
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interface ICustomizationOption {
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optionId: number;
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choiceId: number;
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}
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interface IMount {
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creatureDisplayId: number;
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spell: number;
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icon: string;
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}
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const ItemClassGem = 3;
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const SpellMechanicMounted = 21;
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const RaceDisplayName = {
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1: "Human",
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2: "Orc",
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3: "Dwarf",
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4: "Night Elf",
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5: "Undead",
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6: "Tauren",
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7: "Gnome",
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8: "Troll",
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10: "Blood Elf",
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11: "Draenei",
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};
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const ClassDisplayName = {
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1: "Warrior",
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2: "Paladin",
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3: "Hunter",
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4: "Rogue",
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5: "Priest",
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6: "Death Knight",
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7: "Shaman",
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8: "Mage",
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9: "Warlock",
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11: "Druid",
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};
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export class CharacterController {
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private armory: Armory;
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private itemInventoryTypes: { [key: number]: number };
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private itemIcons: { [key: number]: number };
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private gemItems: { [key: number]: boolean };
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private enchantSrcItems: { [key: number]: number };
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private itemSocketBonuses: { [key: number]: number };
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private mountSpells: number[];
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private mountBySpellId: { [key: number]: IMount };
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private achievementById: { [key: number]: IAchievement };
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public constructor(armory: Armory) {
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this.armory = armory;
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}
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public async load(): Promise<void> {
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this.itemInventoryTypes = {};
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const itemsRetail = await this.armory.dbc.itemRetail().toArray();
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for await (const item of this.armory.dbc.item()) {
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const retailItem = itemsRetail.find(row => row.id === item.id);
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if (retailItem !== undefined) {
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this.itemInventoryTypes[item.id] = retailItem.inventoryType;
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}
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}
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this.itemIcons = {};
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const itemIconsByDisplayInfoId: { [key: number]: number } = {};
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for await (const row of this.armory.dbc.itemDisplayInfo()) {
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itemIconsByDisplayInfoId[row.id] = row.inventoryIcon0;
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}
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for await (const item of this.armory.dbc.item()) {
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const icon = itemIconsByDisplayInfoId[item.displayInfoId];
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if (icon !== undefined) {
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this.itemIcons[item.id] = icon;
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}
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}
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this.gemItems = {};
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for await (const row of this.armory.dbc.item().filter(item => item.classId === ItemClassGem)) {
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this.gemItems[row.id] = true;
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}
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this.enchantSrcItems = {};
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for await (const row of this.armory.dbc.spellItemEnchantment()) {
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this.enchantSrcItems[row.id] = row.srcItemId;
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}
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this.itemSocketBonuses = {};
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let [rows, fields] = await this.armory.worldDb.query({
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sql: "SELECT entry, socketBonus FROM item_template WHERE socketBonus <> 0",
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timeout: this.armory.config.dbQueryTimeout,
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});
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for (const row of rows as RowDataPacket[]) {
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this.itemSocketBonuses[row.entry] = row.socketBonus;
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}
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const mountSpells = await this.armory.dbc.spell()
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.filter(m => m.mechanic === SpellMechanicMounted)
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.toArray();
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this.mountSpells = mountSpells.map(spell => spell.id);
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this.mountBySpellId = {};
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for (const spell of mountSpells) {
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const mount = await this.armory.dbc.mount().find(m => m.sourceSpellId === spell.id);
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const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === spell.spellIconId);
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if (mount !== undefined) {
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const display = await this.armory.dbc.mountDisplay().find(d => d.mountId === mount.id);
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if (display !== undefined) {
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this.mountBySpellId[spell.id] = {
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creatureDisplayId: display.creatureDisplayInfoId,
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spell: spell.id,
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icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
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};
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}
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}
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}
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this.achievementById = {};
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for await (const achievement of this.armory.dbc.achievement()) {
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this.achievementById[achievement.id] = achievement;
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}
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}
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public async character(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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const equipmentData = await this.getEquipmentData(realmName, charData.guid);
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const customization = this.getCustomizationOptions(charData);
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const equipment = equipmentData.map(row => {
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(row as any).icon = this.itemIcons[row.itemEntry];
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(row as any).gems = this.getGemsFromEnchantments(row.enchantments);
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(row as any).enchantments = this.filterEnchantments(row.itemEntry, row.enchantments);
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return row;
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});
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const mounts = await this.getMounts(realmName, charData.guid);
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res.render("character.hbs", {
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title: `Armory - ${charData.name}`,
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...this.makeSharedDataObject(realm, charData),
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data: {
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race: charData.race,
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gender: charData.gender,
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class: charData.class,
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flags: charData.playerFlags,
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characterModelItems: await this.getModelViewerItems(equipmentData, charData.class),
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customizationOptions: customization,
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equipment,
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mounts,
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},
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});
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this.armory.gc();
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}
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public async talents(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-talents.hbs", {
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title: `Armory - ${charData.name} - Talents`,
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...this.makeSharedDataObject(realm, charData),
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data: {
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talents: await this.getTalents(realm.name, charData.guid),
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trees: await this.getTalentTrees(charData.class),
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glyphs: await this.getGlyphs(realm.name, charData.guid),
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},
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});
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}
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public async achievements(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-achievements.hbs", {
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title: `Armory - ${charData.name} - Achievements`,
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...this.makeSharedDataObject(realm, charData),
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});
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}
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public async achievementsData(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const character = parseInt(req.params.character) || -1;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, character);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.json({
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categories: await this.armory.dbc.achievementCategory().toArray(),
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...await this.getAchievements(realm.name, charData),
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});
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}
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public async pvp(req: express.Request, res: express.Response, next: express.NextFunction): Promise<void> {
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const realmName = req.params.realm;
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const charName = req.params.name;
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const realm = this.armory.getRealm(realmName);
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if (realm === undefined) {
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// Could not find realm
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return next(404);
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}
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const charData = await this.getCharacterData(realm, charName);
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if (charData === null) {
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// Could not find character
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return next(404);
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}
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res.render("character-pvp.hbs", {
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title: `Armory - ${charData.name} - PvP`,
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...this.makeSharedDataObject(realm, charData),
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faction: Utils.getFactionFromRaceId(charData.race),
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kills: await this.getPvpKills(realm.name, charData.guid),
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arenaTeams: await this.getArenaTeams(realm.name, charData.guid),
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});
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}
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private makeSharedDataObject(realm: IRealmConfig, charData: ICharacterData) {
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return {
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realm: realm.name,
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name: charData.name,
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guid: charData.guid,
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race: RaceDisplayName[charData.race],
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class: ClassDisplayName[charData.class],
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level: charData.level,
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online: charData.online === 1,
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guild: charData.guild,
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};
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}
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private async getCharacterData(realm: IRealmConfig, character: string | number): Promise<ICharacterData> {
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const where = typeof character === "string" ? "LOWER(`characters`.`name`) = LOWER(?)" : "`characters`.`guid` = ?";
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const [rows, fields] = await this.armory.getCharactersDb(realm.name).query({
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sql: `
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SELECT \`characters\`.\`guid\`, \`characters\`.\`name\`, \`race\`, \`class\`, \`gender\`, \`level\`, \`skin\`, \`face\`, \`hairStyle\`, \`hairColor\`, \`facialStyle\`, \`playerFlags\`, \`online\`, \`guild\`.\`name\` AS \`guild\`
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FROM \`characters\`
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LEFT JOIN \`guild_member\` ON \`guild_member\`.\`guid\` = \`characters\`.\`guid\`
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LEFT JOIN \`guild\` ON \`guild\`.\`guildid\` = \`guild_member\`.\`guildid\`
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LEFT JOIN \`${realm.authDatabase}\`.\`account_access\` ON \`account_access\`.\`id\` = \`characters\`.\`account\`
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WHERE
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${where}
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AND (\`account_access\`.\`id\` IS NULL OR \`account_access\`.\`RealmID\` NOT IN (-1, ${realm.realmId}) OR \`account_access\`.\`gmlevel\` = 0 OR ? = 0)
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`,
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values: [character, this.armory.config.hideGameMasters ? 1 : 0],
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timeout: this.armory.config.dbQueryTimeout,
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});
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if ((rows as RowDataPacket[]).length === 0) {
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return null;
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}
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return rows[0];
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}
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private async getEquipmentData(realm: string, charGuid: number): Promise<IEquipmentData[]> {
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const [rows, fields] = await this.armory.getCharactersDb(realm).query({
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sql: `
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SELECT character_inventory.slot, item_instance.itemEntry, item_instance.flags, item_instance.enchantments, item_instance.randomPropertyId
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FROM character_inventory
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JOIN item_instance ON item_instance.guid = character_inventory.item
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WHERE character_inventory.guid = ? AND character_inventory.bag = 0 AND character_inventory.slot IN (0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18)
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`,
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values: [charGuid],
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timeout: this.armory.config.dbQueryTimeout,
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});
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return rows as RowDataPacket[] as IEquipmentData[];
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}
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private async getMounts(realm: string, charGuid: number): Promise<IMount[]> {
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const [rows, fields] = await this.armory.getCharactersDb(realm).query({
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sql: `
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SELECT spell
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FROM character_spell
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WHERE guid = ? AND spell IN (?)
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`,
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values: [charGuid, this.mountSpells],
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timeout: this.armory.config.dbQueryTimeout,
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});
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return (rows as RowDataPacket[])
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.map(row => this.mountBySpellId[row.spell])
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.filter(m => m !== undefined);
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}
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private async getModelViewerItems(equipmentData: IEquipmentData[], charClass: number): Promise<number[][]> {
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if (charClass !== 3) {
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// Keep ranged weapon only if the character is a hunter
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equipmentData = equipmentData.filter(row => row.slot !== 17);
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}
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const visibleEquipment = equipmentData.
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filter(item =>
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[0, 2, 3, 4, 5, 6, 7, 8, 9, 14, 15, 16, 17, 18].includes(item.slot) && // visible slots
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item.itemEntry !== 5976 // filter out Guild Tabard (displays blank otherwise)
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);
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const items: number[][] = [];
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for (const equipment of visibleEquipment) {
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const modifiedAppearance = await this.armory.dbc.itemModifiedAppearance().find(row => row.itemId === equipment.itemEntry);
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if (modifiedAppearance === undefined) {
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continue;
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}
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const appearance = await this.armory.dbc.itemAppearance().find(row => row.id === modifiedAppearance.itemAppearanceId);
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if (appearance === undefined) {
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continue;
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}
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items.push([this.itemInventoryTypes[equipment.itemEntry], appearance.itemDisplayInfoId]);
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}
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return items;
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}
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private parseEnchantmentsString(enchantments: string): number[] {
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return enchantments
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.trim()
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.split(" ")
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.map(enchant => parseInt(enchant))
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.filter(enchant => enchant !== 0);
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}
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private getGemsFromEnchantments(enchantments: string): number[] {
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return this.parseEnchantmentsString(enchantments)
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.filter(enchant => enchant in this.enchantSrcItems && this.enchantSrcItems[enchant] in this.gemItems)
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.map(enchant => this.enchantSrcItems[enchant]);
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}
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private filterEnchantments(item: number, enchantments: string): number[] {
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const socketBonus = this.itemSocketBonuses[item];
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return this.parseEnchantmentsString(enchantments)
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.filter(enchant => enchant in this.enchantSrcItems && !(this.enchantSrcItems[enchant] in this.gemItems) && enchant !== socketBonus);
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}
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private getCustomizationOptions(charData: ICharacterData): ICustomizationOption[] {
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const data = this.armory.characterCustomization.getCharacterCustomizationData(charData.race, charData.gender);
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const options = [];
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const setOptionByChoiceIndex = (optionName: string, choiceIndex: number) => {
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const option = data.Options.find(opt => opt.Name === optionName);
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if (option !== undefined) {
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const choice = option.Choices.find(choice => choice.OrderIndex === choiceIndex);
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if (choice !== undefined) {
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options.push({ optionId: option.Id, choiceId: choice.Id });
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}
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}
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};
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const setOptionByChoiceName = (optionName: string, choiceName: string) => {
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const option = data.Options.find(opt => opt.Name === optionName);
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if (option !== undefined) {
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const choice = option.Choices.find(ch => ch.Name === choiceName);
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if (choice !== undefined) {
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options.push({ optionId: option.Id, choiceId: choice.Id });
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}
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}
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};
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const setOptionByChoiceId = (optionName: string, choiceId: number) => {
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const option = data.Options.find(opt => opt.Name === optionName);
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if (option !== undefined) {
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options.push({ optionId: option.Id, choiceId: choiceId });
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}
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};
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const optionMapping = {
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"Face": charData.face,
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"Skin Color": charData.skin,
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"Hair Style": charData.hairStyle,
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"Hair Color": charData.hairColor,
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};
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for (const optionName in optionMapping) {
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setOptionByChoiceIndex(optionName, optionMapping[optionName]);
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}
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// Race-specific customization options
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switch (charData.race) {
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case 1: // Human
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if (charData.gender === 0) {
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setOptionByChoiceName("Mustache", { 0: "Horseshoe", 1: "Brush", 2: "Horseshoe", 3: "None", 4: "Brush", 5: "Brush", 6: "Horseshoe", 7: "Brush", 8: "None" }[charData.facialStyle]);
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setOptionByChoiceName("Beard", { 0: "Short", 1: "Chin Puff", 2: "Soul Patch", 3: "Goatee", 4: "Goatee", 5: "None", 6: "Goatee", 7: "None", 8: "None" }[charData.facialStyle]);
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setOptionByChoiceName("Sideburns", { 0: "Medium", 1: "None", 2: "None", 3: "Medium", 4: "Long", 5: "Long", 6: "None", 8: "None", 7: "None" }[charData.facialStyle]);
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setOptionByChoiceName("Eyebrows", "Natural");
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setOptionByChoiceName("Face Shape", "Narrow");
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setOptionByChoiceId("Eye Color", { 0: 4138, 1: 4140, 2: 4130, 3: 4136, 4: 4141, 5: 4134, 6: 4130, 7: 4138, 8: 4144, 9: 4135, 10: 4126, 11: 4136 }[charData.face]);
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} else {
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setOptionByChoiceIndex("Piercings", charData.facialStyle);
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setOptionByChoiceName("Eyebrows", "Natural");
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setOptionByChoiceName("Face Shape", "Narrow");
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setOptionByChoiceName("Makeup", "None");
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setOptionByChoiceName("Necklace", "None");
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setOptionByChoiceId("Eye Color", { 0: 4162, 1: 4153, 2: 4161, 3: 4164, 4: 4154, 5: 4160, 6: 4160, 7: 4157, 8: 4152, 9: 4154, 10: 4155, 11: 4165, 12: 4163, 13: 4155, 14: 4151 }[charData.face]);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 4534 : 4535);
|
|
}
|
|
break;
|
|
case 3: // Dwarf
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceIndex("Tattoo Color", 0);
|
|
setOptionByChoiceIndex("Eyebrows", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Mustache", { 0: "Trimmed", 1: "Bushy", 2: "Grand", 3: "Thin Braids", 4: "Wise", 5: "Thick Braids", 6: "Fancy", 7: "Bold", 8: "Tied", 9: "None", 10: "None", }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Beard", charData.facialStyle);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 3, 4: 0, 5: 4 }[charData.facialStyle]);
|
|
setOptionByChoiceName("Piercings", { 0: "None", 1: "None", 2: "None", 3: "None", 4: "Right Nostril", 5: "None" }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5559 : 5587);
|
|
}
|
|
break;
|
|
case 7: // Gnome
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceIndex("Mustache", charData.facialStyle > 1 ? charData.facialStyle - 1 : 0);
|
|
setOptionByChoiceIndex("Beard", charData.facialStyle < 7 ? charData.facialStyle : 0);
|
|
setOptionByChoiceIndex("Eyebrows", charData.facialStyle < 6 ? charData.facialStyle : 1);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", charData.facialStyle);
|
|
setOptionByChoiceId("Earring Color", 8796);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5629 : 5643);
|
|
}
|
|
break;
|
|
case 4: // Night Elf
|
|
setOptionByChoiceName("Vines", "None");
|
|
setOptionByChoiceIndex("Vine Color", 0);
|
|
setOptionByChoiceName("Ears", "Thin");
|
|
setOptionByChoiceName("Scars", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Sideburns", { 0: "None", 1: "Groomed", 2: "None", 3: "Short", 4: "Medium", 5: "Groomed" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Mustache", { 0: "None", 1: "Groomed", 2: "None", 3: "Thin", 4: "None", 5: "None" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Beard", { 0: "None", 1: "Trimmed", 2: "Full", 3: "None", 4: "Short", 5: "Long" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Eyebrows", { 0: "Shaved", 1: "Short", 2: "Long", 3: "Flat", 4: "Short", 5: "Owl" }[charData.facialStyle]);
|
|
} else {
|
|
setOptionByChoiceName("Eyebrows", "Long");
|
|
setOptionByChoiceIndex("Markings", charData.facialStyle + 1);
|
|
setOptionByChoiceIndex("Markings Color", { 0: 1, 1: 2, 2: 3, 3: 4, 4: 5, 5: 3, 6: 6, 7: 7 }[charData.hairColor]);
|
|
}
|
|
setOptionByChoiceName("Blindfold", "");
|
|
setOptionByChoiceName("Headdress", "None");
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceName("Horns", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceName("Tattoo Color", "None");
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7618 : 7634);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7610 : 7619);
|
|
}
|
|
break;
|
|
case 11: // Draenei
|
|
setOptionByChoiceName("Circlet", "None");
|
|
setOptionByChoiceId("Jewelry Color", charData.gender === 0 ? 8707 : 8646);
|
|
setOptionByChoiceName("Horn Decoration", "None");
|
|
setOptionByChoiceName("Tail", charData.gender === 0 ? "Long" : "Short");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Facial Hair", { 0: "Bare", 1: "Bare", 2: "Burns", 3: "Chops", 4: "Mustache", 5: "Soul Patch", 6: "Handlebar", 7: "Bare" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Tendrils", { 0: "None", 1: "Splayed", 2: "Double", 3: "Fanned", 4: "Single", 5: "Paired", 6: "Uniform", 7: "Twin" }[charData.facialStyle]);
|
|
} else {
|
|
setOptionByChoiceName("Horns", { 0: "Sweeping", 1: "Curled", 2: "Curved", 3: "Thick", 4: "Wide", 5: "Grand", 6: "Short" }[charData.facialStyle]);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6977 : 6979);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6976 : 6978);
|
|
}
|
|
break;
|
|
case 2: // Orc
|
|
setOptionByChoiceName("Scars", "None");
|
|
setOptionByChoiceName("Grime", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceName("War Paint", "None");
|
|
setOptionByChoiceName("War Paint Color", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Beard", { 0: "None", 1: "Stubble", 2: "Thick", 3: "Full", 4: "Tied", 5: "Braid", 6: "Twin Braids", 7: "None", 8: "Ringed", 9: "Split", 10: "Goatee" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Sideburns", { 0: "None", 1: "None", 2: "Full", 3: "Low", 4: "Full", 5: "None", 6: "None", 7: "Braids", 8: "None", 9: "Full", 10: "Thick" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceName("Tusks", "Natural");
|
|
setOptionByChoiceName("Upright", "Hunched");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", { 0: 0, 1: 1, 2: 2, 3: 0, 4: 1, 5: 2, 6: 4 }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Nose Ring", { 0: 0, 1: 0, 2: 0, 3: 1, 4: 1, 5: 1, 6: 0 }[charData.facialStyle]);
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 9289 : 9313);
|
|
}
|
|
break;
|
|
case 5: // Undead
|
|
setOptionByChoiceName("Skin Type", "Bony");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Jaw Features", { 0: "Intact", 1: "Rot-Kissed", 2: "Intact", 3: "Slackjawed", 4: "Drooler", 5: "Intact", 6: "Slackjawed", 7: "Drooler", 8: "Bonejawed", 9: "Jawsome", 10: "Toothy", 11: "Unhinged", 12: "Cheeky", 13: "Loose", 14: "Intact", 15: "Slackjawed", 16: "Slobber" }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Face Features", { 0: 0, 1: 0, 2: 1, 3: 1, 4: 1, 5: 2, 6: 3, 7: 3, 8: 0, 9: 0, 10: 0, 11: 0, 12: 0, 13: 0, 14: 4, 15: 4, 16: 0 }[charData.facialStyle]);
|
|
setOptionByChoiceId("Eye Color", { 0: 5330, 1: 5330, 2: 6304, 3: 6304, 4: 6304, 5: 5330, 6: 5330, 7: 5330, 8: 5330, 9: 5330, 10: 6304, 11: 6304, 12: 5330, 13: 5330, 14: 5330, 15: 5330, 16: 5330 }[charData.facialStyle]);
|
|
} else {
|
|
setOptionByChoiceName("Face Features", { 0: "None", 1: "None", 2: "Strapped", 3: "Rotting", 4: "None", 5: "None", 6: "None", 7: "Putrid" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Jaw Features", { 0: "Intact", 1: "Stitched", 2: "Intact", 3: "Intact", 4: "Bonejawed", 5: "Toothy", 6: "Cheeky", 7: "Intact" }[charData.facialStyle]);
|
|
setOptionByChoiceId("Eye Color", { 0: 5337, 1: 5337, 2: 6305, 3: 5337, 4: 5337, 5: 6305, 6: 5337, 7: 5337 }[charData.facialStyle]);
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 5344 : 5345);
|
|
}
|
|
break;
|
|
case 6: // Tauren
|
|
setOptionByChoiceIndex("Horn Style", charData.hairStyle);
|
|
setOptionByChoiceIndex("Horn Color", charData.hairColor);
|
|
setOptionByChoiceName("Foremane", "Short");
|
|
setOptionByChoiceName("Face Paint", "None");
|
|
setOptionByChoiceName("Headdress", "None");
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceIndex("Jewelry Color", 0);
|
|
setOptionByChoiceName("Flower", "None");
|
|
setOptionByChoiceName("Body Paint", "None");
|
|
setOptionByChoiceIndex("Paint Color", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Hair", { 0: "Mane", 1: "Braids", 2: "Chops", 3: "Sideburns", 4: "Mane", 5: "Wrapped", 6: "Braids" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Facial Hair", { 0: "Clean", 1: "Braid", 2: "Beard", 3: "Wrapped", 4: "Curtain", 5: "Clean", 6: "Split" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Nose Ring", { 0: "None", 1: "Small", 2: "Open", 3: "None", 4: "None", 5: "Bead", 6: "Open" }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Hair", charData.facialStyle);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceName("Nose Ring", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 7281 : 7289);
|
|
}
|
|
break;
|
|
case 8: // Troll
|
|
setOptionByChoiceName("Body Paint", "None");
|
|
setOptionByChoiceName("Body Paint Color", "None");
|
|
setOptionByChoiceName("Piercing", "None");
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceName("Tusks", { 0: "Tusked", 1: "Gougers", 2: "Mammoth", 3: "Spears", 4: "Bridle", 5: "Tusked", 6: "Gougers", 7: "Mammoth", 8: "Spears", 9: "Bridle", 10: "Gougers" }[charData.facialStyle]);
|
|
setOptionByChoiceName("Face Paint", { 0: "None", 1: "None", 2: "None", 3: "None", 4: "None", 5: "Berserker", 6: "Fangs", 7: "Mask", 8: "Oni", 9: "Prophet", 10: "War" }[charData.facialStyle]);
|
|
setOptionByChoiceIndex("Face Paint Color", charData.hairColor + 1);
|
|
setOptionByChoiceName("Earrings", "None");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
} else {
|
|
setOptionByChoiceIndex("Tusks", charData.facialStyle);
|
|
setOptionByChoiceName("Face Paint", "None");
|
|
setOptionByChoiceIndex("Face Paint Color", 0);
|
|
setOptionByChoiceName("Earrings", "Hoops");
|
|
setOptionByChoiceIndex("Eye Color", 0); // TODO
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 8451 : 8468);
|
|
}
|
|
break;
|
|
case 10: // Blood Elf
|
|
setOptionByChoiceName("Ears", "Long");
|
|
setOptionByChoiceName("Horns", "None");
|
|
setOptionByChoiceName("Blindfold", "None");
|
|
setOptionByChoiceName("Tattoo", "None");
|
|
setOptionByChoiceIndex("Tattoo Color", 0);
|
|
if (charData.gender === 0) {
|
|
setOptionByChoiceIndex("Facial Hair", charData.facialStyle);
|
|
} else {
|
|
setOptionByChoiceIndex("Earrings", charData.facialStyle);
|
|
setOptionByChoiceIndex("Jewelry Color", 0);
|
|
setOptionByChoiceName("Necklace", "None");
|
|
setOptionByChoiceName("Armbands", "None");
|
|
setOptionByChoiceName("Bracelets", "None");
|
|
}
|
|
if (charData.class === 6) {
|
|
// Death Knight
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6586 : 6605);
|
|
} else {
|
|
setOptionByChoiceId("Eye Color", charData.gender === 0 ? 6570 : 6589);
|
|
}
|
|
break;
|
|
}
|
|
if ([4, 6].includes(charData.race)) {
|
|
// Races that can choose the druid class
|
|
setOptionByChoiceIndex("Bear Form", 0);
|
|
setOptionByChoiceIndex("Cat Form", 0);
|
|
setOptionByChoiceIndex("Aquatic Form", 0);
|
|
setOptionByChoiceIndex("Travel Form", 0);
|
|
setOptionByChoiceIndex("Flight Form", 0);
|
|
setOptionByChoiceIndex("Moonkin Form", 0);
|
|
}
|
|
|
|
return options;
|
|
}
|
|
|
|
private async getTalents(realm: string, character: number): Promise<number[][]> {
|
|
const [rows, fields] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT spell, specMask
|
|
FROM character_talent
|
|
WHERE guid = ?
|
|
`,
|
|
values: [character],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
const talents: number[][] = [[], []];
|
|
for (const row of rows as RowDataPacket[]) {
|
|
if (row.specMask === 1 || row.specMask === 3) {
|
|
talents[0].push(row.spell);
|
|
}
|
|
if (row.specMask === 2 || row.specMask === 3) {
|
|
talents[1].push(row.spell);
|
|
}
|
|
}
|
|
|
|
return talents;
|
|
}
|
|
|
|
private async getTalentTrees(classId: number) {
|
|
const items = await this.armory.dbc.talentTab()
|
|
.filter(tab => tab.classMask === Math.pow(2, classId - 1))
|
|
.map(async tab => {
|
|
const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === tab.spellIconId);
|
|
const spells = await this.armory.dbc.talent()
|
|
.filter(row => row.tabId === tab.id)
|
|
.map(async row => {
|
|
const spell = await this.armory.dbc.spell().find(spell => spell.id === row.spellRank0);
|
|
const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === spell?.spellIconId);
|
|
return { ...row, icon: this.processSpellIconTexture(icon?.textureFilename ?? ""), };
|
|
})
|
|
.toArray();
|
|
return {
|
|
name: tab.nameLang0,
|
|
icon: this.processSpellIconTexture(icon.textureFilename),
|
|
spells: await Promise.all(spells),
|
|
};
|
|
})
|
|
.toArray();
|
|
return await Promise.all(items);
|
|
}
|
|
|
|
private processSpellIconTexture(texturePath: string): string {
|
|
return texturePath
|
|
.toLowerCase()
|
|
.replace("interface\\icons\\", "")
|
|
.replace("interface\\spellbook\\", "")
|
|
.replace(/\.$/, "");
|
|
}
|
|
|
|
private async getGlyphs(realm: string, character: number): Promise<any[][]> {
|
|
const [rows, fields] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT guid, talentGroup, glyph1, glyph2, glyph3, glyph4, glyph5, glyph6
|
|
FROM character_glyphs
|
|
WHERE guid = ?
|
|
`,
|
|
values: [character],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
const glyphs = [[], []];
|
|
for (const row of rows as RowDataPacket[]) {
|
|
const glyphIds = [row.glyph1, row.glyph2, row.glyph3, row.glyph4, row.glyph5, row.glyph6].filter(id => id !== 0);
|
|
for (const glyphId of glyphIds) {
|
|
const glyph = await this.armory.dbc.glyphProperties().find(g => g.id === glyphId);
|
|
if (glyph === undefined) {
|
|
continue;
|
|
}
|
|
glyphs[row.talentGroup].push(glyph.spellId);
|
|
}
|
|
}
|
|
|
|
return glyphs;
|
|
}
|
|
|
|
private async getAchievements(realm: string, charData: ICharacterData): Promise<{ achievements: any[]; earned: { [key: number]: any }; }> {
|
|
const promises = await this.armory.dbc.achievement()
|
|
.filter(ach => ach.faction === -1 || ach.faction === Utils.getFactionFromRaceId(charData.race))
|
|
.map(async (ach) => {
|
|
const icon = await this.armory.dbc.spellIcon().find(icon => icon.id === ach.iconId);
|
|
return {
|
|
id: ach.id,
|
|
category: ach.category,
|
|
title: ach.titleLang0,
|
|
description: ach.descriptionLang0,
|
|
points: ach.points,
|
|
icon: this.processSpellIconTexture(icon?.textureFilename ?? ""),
|
|
};
|
|
})
|
|
.toArray();
|
|
const achievements = await Promise.all(promises);
|
|
|
|
const [rows, fields] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT achievement, date
|
|
FROM character_achievement
|
|
WHERE guid = ?
|
|
`,
|
|
values: [charData.guid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
const earned = {};
|
|
for (const row of rows as RowDataPacket[]) {
|
|
earned[row.achievement] = {
|
|
date: row.date,
|
|
};
|
|
}
|
|
|
|
return {
|
|
achievements,
|
|
earned,
|
|
};
|
|
}
|
|
|
|
private async getPvpKills(realm: string, charGuid: number): Promise<{ total: number, today: number, yesterday: number }> {
|
|
const [rows, fields] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT totalKills, todayKills, yesterdayKills
|
|
FROM characters
|
|
WHERE guid = ?
|
|
`,
|
|
values: [charGuid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
const row = rows[0];
|
|
|
|
return {
|
|
total: row.totalKills,
|
|
today: row.todayKills,
|
|
yesterday: row.yesterdayKills,
|
|
};
|
|
}
|
|
|
|
private async getArenaTeams(realm: string, charGuid: number): Promise<any[]> {
|
|
const [rows, fields] = await this.armory.getCharactersDb(realm).query({
|
|
sql: `
|
|
SELECT
|
|
arena_team.arenaTeamId AS id, arena_team.name, arena_team.type, arena_team.rating, arena_team.seasonWins, arena_team.seasonGames,
|
|
arena_team.backgroundColor AS background, arena_team.emblemStyle, arena_team.emblemColor, arena_team.borderStyle, arena_team.borderColor
|
|
FROM arena_team_member
|
|
LEFT JOIN arena_team ON arena_team_member.arenaTeamId = arena_team.arenaTeamId
|
|
WHERE guid = ?
|
|
ORDER BY arena_team.type ASC
|
|
`,
|
|
values: [charGuid],
|
|
timeout: this.armory.config.dbQueryTimeout,
|
|
});
|
|
|
|
return (rows as RowDataPacket[]).map(row => {
|
|
row.emblem = Utils.makeEmblemObject(row, false);
|
|
return row;
|
|
});
|
|
}
|
|
}
|