Deploys this fork alongside the Mythica web page, reading the AzerothCore databases over the LAN. Nothing runs on the game server itself. docker-compose.mythica.yml differs from upstream's compose because Portainer deploys from a git checkout it manages: - Configuration comes from Portainer stack environment variables rather than a .env file in the repo, which git stacks do not provide. - Only the four large model-data directories are bind-mounted from the host, so the DBC csv files stay versioned with the code in the image and a repo re-clone cannot wipe the 2 GB of model data. - The unused ac-network block is dropped. The doc also records why the model data is a manual step: upstream's fetchdata tool no longer works, because Zam reorganised the CDN and every character path now 404s. A run appears to succeed while producing no character data, and the app then fails at startup on meta/charactercustomization2/1_0.json. The v1.0.0 snapshot mirrored into this fork's release is the only remaining source. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NW2ooBP2KPqQVzdZZDMvZd
129 lines
5.3 KiB
Markdown
129 lines
5.3 KiB
Markdown
# Deploying the armory on Nox
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This fork of [r-o-b-o-t-o/azerothcore-armory](https://github.com/r-o-b-o-t-o/azerothcore-armory)
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(MIT) is set up to run as a Portainer stack on Nox, alongside the Mythica web
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page, reading the AzerothCore databases on the game server over the LAN.
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**It must not run on the AzerothCore VM (192.168.1.60).** That box is tuned for
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the playerbot load; anything extra there means redoing that balancing. Nothing
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in this procedure touches the game server — the armory only reads its databases.
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---
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## Why the model data is a manual step
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The armory needs about 2 GB of processed 3D model data — bone sets, mo3 meshes,
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textures, and the per-race character descriptors.
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Upstream ships a `fetchdata` tool that downloads this from Zam's CDN. **It no
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longer works.** Zam reorganised that part of the CDN, and every character path
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now 404s (`meta/character/*`, `meta/charactercustomization2/*` — checked against
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the `live`, `wrath` and `classic` prefixes and several filename variants). The
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armor and item paths still resolve, so a run appears to succeed while silently
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producing no character data, and the app then fails at startup on
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`data/meta/charactercustomization2/1_0.json`.
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The only remaining source is the snapshot in upstream's v1.0.0 release. That
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snapshot is mirrored into this fork's own release so the fork does not depend on
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GitHub staying up for the one piece that cannot be regenerated.
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The mirrored copy is **split into five parts** because Nginx Proxy Manager in
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front of the forge rejects request bodies at that size (500 MB uploads fine,
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2 GB returns 413). Raising `client_max_body_size` on the forge's proxy host
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would let it be stored as a single file, if that is ever worth doing.
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---
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## 1. Put the model data on Nox
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Once. Redeploying the stack does not disturb it.
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```bash
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sudo mkdir -p /opt/mythica-armory/data /opt/mythica-armory/logs
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cd /opt/mythica-armory/data
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BASE=https://gitlab.hallsworth.ca/yrtria/azerothcore-armory/releases/download/v1.0.0
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for i in 0 1 2 3 4; do curl -LO $BASE/data.tar.gz.part-$i; done
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curl -LO $BASE/SHA256SUMS.txt
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cat data.tar.gz.part-* > data.tar.gz
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sha256sum -c --ignore-missing SHA256SUMS.txt # data.tar.gz must say OK
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tar xzf data.tar.gz
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rm -f data.tar.gz data.tar.gz.part-*
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```
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Afterwards `/opt/mythica-armory/data` holds four directories — `meta`, `bone`,
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`mo3`, `textures` — totalling roughly 2.5 GB unpacked.
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The DBC `.csv` files are **not** part of this. They are committed to the repo and
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travel in the image, so they stay in step with the code.
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> `data.tar.gz.UPSTREAM-GITHUB-LINK.txt` on the same release is not the archive.
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> It is the original external reference Forgejo recorded during migration — a
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> short-lived signed GitHub URL, kept only for provenance.
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## 2. Create the Portainer stack
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Repository stack, same pattern as `wow-web-page`:
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| Field | Value |
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| Repository URL | `https://gitlab.hallsworth.ca/yrtria/azerothcore-armory.git` |
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| Reference | `refs/heads/master` |
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| Compose path | `docker-compose.mythica.yml` |
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Environment variables — `ARMORY_DB_USER` and `ARMORY_DB_PASS` are required and
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the stack refuses to start without them:
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| Variable | Value |
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| `ARMORY_DB_USER` | database user (see §4) |
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| `ARMORY_DB_PASS` | its password |
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| `ARMORY_DB_HOST` | `192.168.1.60` |
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| `ARMORY_WEBSITE_URL` | `https://armory.dionysismedia.ca` once proxied, otherwise `http://192.168.1.77:48733` |
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| `ARMORY_WEBSITE_NAME` | `Mythica` |
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| `ARMORY_REALM_ID` | `1` |
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| `ARMORY_DATA_DIR` | `/opt/mythica-armory/data` |
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| `ARMORY_LOG_DIR` | `/opt/mythica-armory/logs` |
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The first build compiles TypeScript, so it takes a few minutes. It listens on
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48733.
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## 3. Reverse proxy
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Add a proxy host in NPM pointing at `192.168.1.77:48733`.
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To embed it in the main site instead of giving it its own subdomain, set
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`ARMORY_IFRAME_ENABLED=1` and `ARMORY_IFRAME_URL` to the page that hosts the
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iframe, then use the snippet in the upstream README. That path keeps the site's
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own header and navigation around it.
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## 4. Database access
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`acore` is already granted from `192.168.1.%` and MySQL on the game server binds
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`0.0.0.0`, so this works with no changes. But the armory only ever reads, and it
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is public-facing, so a dedicated read-only user is worth the two minutes:
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```sql
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CREATE USER 'armory'@'192.168.1.%' IDENTIFIED BY '<password>';
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GRANT SELECT ON acore_characters.* TO 'armory'@'192.168.1.%';
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GRANT SELECT ON acore_world.* TO 'armory'@'192.168.1.%';
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GRANT SELECT ON acore_auth.* TO 'armory'@'192.168.1.%';
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FLUSH PRIVILEGES;
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```
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## 5. Things to know
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- **Item icons and tooltips come from a third-party AoWoW instance**
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(`wowgaming.altervista.org` by default) — they are hotlinked, so they break if
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that site moves or goes down. Point `ARMORY_AOWOW_URL` at your own AoWoW to
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remove that dependency. This is the one remaining external asset dependency;
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the model data is now self-hosted.
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- **The armory has its own talent view** with dual-spec support, which overlaps
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the talent page already in `WoW-Web-Page`. Decide which one owns the character
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page rather than shipping both.
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- **The Dockerfile builds from `node:16`**, which is end-of-life. It builds and
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runs fine; bumping it is a separate change from getting this deployed.
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- **`hideGameMasters` defaults to on** here, so GM characters are hidden from
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search and return 404.
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