docs: clarify mod-playerbots dependency
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2 changed files with 20 additions and 5 deletions
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README.md
24
README.md
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@ -6,6 +6,17 @@ eligible open-world zone, anchors on a live player, spawns temporary resource
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nodes near the hotspot, announces the event to the server, and can route
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playerbots into the area to create a PvPvE scramble.
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## Requirements
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> **Required dependency:** `mod-playerbots` must be installed and enabled.
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> Gold Rush includes direct playerbot integration and will not work correctly
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> without the Playerbots module.
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- Requires AzerothCore.
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- Requires `mod-playerbots`.
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- Gold Rush bot routing, hotspot pressure, and related behavior depend on
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Playerbots APIs.
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## Features
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- Schedules Gold Rush events on a random interval.
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@ -30,12 +41,13 @@ playerbots into the area to create a PvPvE scramble.
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## Installation
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1. Place `mod-gold-rush` inside the AzerothCore `modules/` directory.
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2. Re-run CMake so AzerothCore detects the module.
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3. Build and install/update your server.
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4. Copy `conf/gold_rush.conf.dist` to your generated module config directory as
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1. Make sure `mod-playerbots` is already installed in your AzerothCore setup.
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2. Place `mod-gold-rush` inside the AzerothCore `modules/` directory.
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3. Re-run CMake so AzerothCore detects the module.
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4. Build and install/update your server.
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5. Copy `conf/gold_rush.conf.dist` to your generated module config directory as
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`gold_rush.conf` if you want local overrides.
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5. Restart `worldserver`.
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6. Restart `worldserver`.
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## Configuration
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@ -67,6 +79,8 @@ Important options:
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- Event locations are announced approximately, not with exact coordinates.
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- Hotspots are temporary and despawn at event end.
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- Eligible anchors must be in open-world, non-city, non-sanctuary zones.
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- `mod-playerbots` is required because Gold Rush actively routes random bots to
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the event hotspot.
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- Blacklisted zones and zone/area pairs are excluded from selection.
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- Node selection alternates between ore-like and herb-like entries when
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possible.
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