fix: herb/ore categorization broken for most v2 zones #7
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docs/herb-ore-category-fix-spec.md
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docs/herb-ore-category-fix-spec.md
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# Fix: herb/ore categorization breaks for almost every zone in the v2 pool
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## The bug, confirmed by reading the code
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`SplitByCategory()` (`GoldRush.cpp:648`) decides whether a resource entry
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is a herb or ore purely by matching keywords in its display name:
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```cpp
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bool isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
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bool isOre = ContainsWord(name, "vein");
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```
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This was written against the *original 5-entry Northrend default pool*
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(Goldclover→"clover", Icethorn→"thorn", Frost Lotus→"lotus", Titanium
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**Vein**→"vein") and never updated when the v2 zone-resources feature (PR
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#5) introduced ~70 new resource names across 57 zones.
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**Confirmed failure case**: tested live in Hellfire Peninsula. Its
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configured pool is Felweed, Dreaming Glory, Fel Iron **Deposit**,
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Adamantite **Deposit**. None of these match any herb keyword, and neither
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ore entry contains "vein" — most Outland/Classic ore uses "Deposit," not
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"Vein." So both `herbEntries` and `oreEntries` come back empty, and
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`SpawnHotspot()` (`GoldRush.cpp:998-1017`) falls back to
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`fallbackEntries` (the whole site pool, unsplit) for every node. The
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intended herb/ore alternation silently never happens for the large
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majority of the 57 configured zones — only the handful whose names happen
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to contain one of the four hardcoded herb words or "vein" categorize
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correctly at all.
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**Observed symptom**: the test run in Hellfire produced overwhelmingly
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Felweed with no observed ore, despite the fallback pool containing ore
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entries. Whether that's pure sampling variance or a second, separate
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issue (see "Worth checking after this fix" below) isn't confirmed from
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reading the code alone — don't assume the placement-bias theory without
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testing after this fix ships.
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## Fix: stop guessing category from the name, use a known lookup table
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Every entry ID used across the 57-zone pool was already individually
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verified against `acore_world.gameobject_template` when the pool was
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built (`docs/zone-specific-resources-spec.md`). Rather than continue
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patching an ever-growing, ever-fragile keyword list — the next zone added
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will just as easily introduce another unmatched name — replace the
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name-based guess with a static ID→category lookup built from data that's
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already verified correct.
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**Add a lookup table** (e.g. `static const std::unordered_map<uint32,
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bool> IsHerbById` or similar, `true` = herb, `false` = ore), populated
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from every entry in the tables below. Change `SplitByCategory` to check
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this table first; **keep the existing name-keyword check as a fallback
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only** for any entry not found in the table (defensive — covers the
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original global-pool default entries and anything added by hand later
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without an explicit table update).
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### Herb entries (mark `true`)
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```
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1618, 3724, 1617, 3725, 1619, 3726, // Peacebloom, Silverleaf, Earthroot
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1620, 3727, 1621, 3729, 2045, 1622, 3730, // Mageroyal, Briarthorn, Stranglekelp, Bruiseweed
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1623, 1624, 2041, 2042, 2046, 2043, 2866, // Wild Steelbloom, Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom
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142140, 180165, 142141, 176642, // Purple Lotus, Arthas' Tears
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142142, 176636, 180164, 142143, 183046, // Sungrass, Blindweed
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142144, 142145, 176637, 176587, 176641, // Ghost Mushroom, Gromsblood, Plaguebloom
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176583, 176638, 180167, 176584, 176639, // Golden Sansam, Dreamfoil
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180168, 176586, 176640, 180166, 176588, // Mountain Silversage, Icecap
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191303, 176589, // Firethorn, Black Lotus
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181270, 183044, 181271, 183045, 181275, // Felweed, Dreaming Glory, Ragveil
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183043, 181277, 181276, 181279, 181280, 181281, // Terocone, Flame Cap, Netherbloom, Nightmare Vine, Mana Thistle
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189973, 190171, 190172, 190176, 190170, // Goldclover, Lichbloom, Icethorn, Frost Lotus, Talandra's Rose
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191019, 190169 // Adder's Tongue, Tiger Lily
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```
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### Ore entries (mark `false`)
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```
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1731, 2055, 3763, 103713, 181248, // Copper Vein
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1732, 2054, 3764, 103711, 181249, // Tin Vein
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1733, 105569, // Silver Vein
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1735, // Iron Deposit
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1734, 150080, 181109, // Gold Vein
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2040, 150079, 176645, // Mithril Deposit
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2047, 150081, 181108, // Truesilver Deposit
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324, 150082, 176643, 175404, // Small/Rich Thorium Vein
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165658, // Dark Iron Deposit
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181555, 181556, 181569, 181570, 181557, // Fel Iron, Adamantite (+ Rich), Khorium
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189978, 189979, 189980, 189981, 191133 // Cobalt/Saronite Deposit (+ Rich), Titanium Vein
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```
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(This is every entry that appears anywhere in `gold_rush.conf.dist`'s
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`GoldRush.ZonePool` plus the module's own default global
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`GoldRush.NodeEntries` — cross-check against both files while
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implementing, in case an entry was missed here.)
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## Worth checking after this fix — don't build blind for this part
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Once real ID-based categorization is in, re-test Hellfire Peninsula (or
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another Outland zone) with `.goldrush teststart` a few times. If ore
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still rarely/never appears despite `oreEntries` now correctly populated,
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look at the placement-validation loop (`GoldRush.cpp:1019` onward) —
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specifically the `MaxVerticalDrift` cliff/rock-face rejection. Ore
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deposits are commonly placed on steep terrain in the actual game world;
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if placement attempts for ore entries are failing validation far more
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often than herb entries, that's a second, separate bug worth its own fix
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— but confirm it's actually happening before changing that logic, rather
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than assuming.
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## Testing
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- Hellfire Peninsula (the confirmed failure case) should now show a mix
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of Felweed/Dreaming Glory *and* Fel Iron/Adamantite, not all-herb.
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- Spot-check one or two zones whose original names *did* match the old
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keyword list (e.g. Un'Goro Crater — Firethorn contains "thorn", Black
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Lotus contains "lotus") to confirm the table-based path didn't regress
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anything that used to work by keyword-coincidence.
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- Confirm entries not in either table (if any exist) still fall through
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to the old keyword check rather than being silently dropped.
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