Fork of Old-Man-Warcraft/mod-gold-rush — AzerothCore timed resource-rush world event with playerbot routing. Local fixes applied.
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Claude 5d292b3d9c docs: fix spec for broken herb/ore categorization
SplitByCategory() guesses herb/ore purely from keywords in the
display name (lotus/clover/thorn/bloom for herb, vein for ore) --
written for the original 5-entry Northrend default pool, never
updated for the ~70 entries the v2 zone-resources feature (PR #5)
introduced. Confirmed live in Hellfire Peninsula: none of its 4
resources (Felweed, Dreaming Glory, Fel Iron Deposit, Adamantite
Deposit) match any keyword, so both herb and ore buckets come back
empty and every zone silently falls back to the unsplit pool --
breaking the intended herb/ore alternation for the large majority of
the 57 configured zones.

Spec provides the full herb/ore classification for every entry ID
already verified against the live DB when the zone pool was built,
so this can be implemented as a static ID lookup instead of
continuing to patch an ever-fragile keyword list.
2026-09-08 22:55:58 +00:00
conf feat: zone-specific resource pools across 57 zones (v2 spec) 2026-09-04 14:17:44 -06:00
docs docs: fix spec for broken herb/ore categorization 2026-09-08 22:55:58 +00:00
src fix: player-anchored events never got zone-specific resources 2026-09-05 00:11:05 +00:00
CHANGELOG.md fix: stale ZonePool default + add missing CHANGELOG entries 2026-09-04 20:22:31 +00:00
LICENSE chore: initial standalone module import 2026-04-01 13:13:26 -04:00
mod-gold-rush.cmake chore: initial standalone module import 2026-04-01 13:13:26 -04:00
README.md docs: add compatibility notes for playerbots setups 2026-04-01 13:51:38 -04:00

mod-gold-rush

mod-gold-rush is an AzerothCore module that runs a timed, server-wide resource eruption event. When Gold Rush activates, the module selects an eligible open-world zone, anchors on a live player, spawns temporary resource nodes near the hotspot, announces the event to the server, and can route playerbots into the area to create a PvPvE scramble.

Requirements

Required dependency: mod-playerbots must be installed and enabled. Gold Rush includes direct playerbot integration and will not work correctly without the Playerbots module.

  • Requires AzerothCore.
  • Requires mod-playerbots.
  • Gold Rush bot routing, hotspot pressure, and related behavior depend on Playerbots APIs.

Compatibility

  • Built for AzerothCore-based setups that include mod-playerbots.
  • Not compatible with a stock AzerothCore setup that does not have mod-playerbots installed.
  • Gold Rush directly includes Playerbots headers and uses Playerbots runtime APIs for routing bots to event hotspots.
  • If mod-playerbots is missing, Gold Rush should be expected to fail to build or fail to function correctly.
  • Best fit: the same Playerbot-oriented AzerothCore environment this module is being developed and tested against.

Features

  • Schedules Gold Rush events on a random interval.
  • Announces an active hotspot with approximate location messaging.
  • Spawns temporary mixed ore and herb nodes around a live player anchor.
  • Supports dynamic zone selection with blacklist-based restrictions.
  • Exposes GM commands for status, force-start, test-start, stop, and reroute.
  • Routes random playerbots toward the active hotspot with faction pressure.
  • Writes diagnostics to a dedicated gold-rush.log logger/appender pair.
  • Supports verbose event logging for anchor, spawn, and routing behavior.

Commands

GM commands

  • .goldrush status - show current event state and telemetry.
  • .goldrush start [zone or area] - start Gold Rush in your current eligible zone or in a configured hotspot by name.
  • .goldrush teststart - force a hotspot at your current eligible location.
  • .goldrush stop - end the active event and despawn temporary nodes.
  • .goldrush reroute - refresh playerbot routing pressure.

Installation

  1. Make sure mod-playerbots is already installed in your AzerothCore setup.
  2. Place mod-gold-rush inside the AzerothCore modules/ directory.
  3. Re-run CMake so AzerothCore detects the module.
  4. Build and install/update your server.
  5. Copy conf/gold_rush.conf.dist to your generated module config directory as gold_rush.conf if you want local overrides.
  6. Restart worldserver.

Configuration

The module ships its defaults in conf/gold_rush.conf.dist.

Important options:

  • GoldRush.Enable
  • GoldRush.ZonePool
  • GoldRush.Blacklist
  • GoldRush.VerboseLogging
  • GoldRush.MinIntervalMinutes
  • GoldRush.MaxIntervalMinutes
  • GoldRush.DurationMinutes
  • GoldRush.MinNodes
  • GoldRush.MaxNodes
  • GoldRush.BotsPerFaction
  • GoldRush.BotPulseSeconds
  • GoldRush.SpawnRadiusYards
  • GoldRush.NodeEntries
  • GoldRush.StartMessage
  • GoldRush.EndMessage
  • GoldRush.Debug
  • Appender.GoldRushLog
  • Logger.module.goldrush

Behavior notes

  • Event locations are announced approximately, not with exact coordinates.
  • Hotspots are temporary and despawn at event end.
  • Eligible anchors must be in open-world, non-city, non-sanctuary zones.
  • mod-playerbots is required because Gold Rush actively routes random bots to the event hotspot.
  • Blacklisted zones and zone/area pairs are excluded from selection.
  • Node selection alternates between ore-like and herb-like entries when possible.
  • If configured hotspots are unavailable, Gold Rush can fall back to eligible live-player zones.

Repository contents

  • src/ - module implementation and script loader registration.
  • conf/ - distributed module configuration.
  • mod-gold-rush.cmake - AzerothCore build integration.

Status

This module is actively being iterated on. Recent work includes:

  • looser open-world zone eligibility,
  • corrected node entry parsing from config,
  • improved test-start behavior and hotspot fallback handling.