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138a79d338 Merge pull request 'fix: herb/ore categorization broken for most v2 zones' (#7) from fix/herb-ore-category-lookup into main
Reviewed-on: #7
2026-09-09 07:33:19 -06:00
Troll (Hermes Agent)
24b0815fc6 fix: herb/ore categorization via static ID lookup table
SplitByCategory() guessed herb/ore from display-name keywords written
for the original 5-entry Northrend pool. Outland/Classic ore uses
'Deposit' not 'Vein', and most herb names match no keyword, so both
buckets came back empty for almost every v2 zone and the code silently
fell back to the unsplit pool (confirmed live in Hellfire Peninsula).

Replace the keyword guess with a static ID->category lookup table built
from the DB-verified entry IDs in docs/zone-specific-resources-spec.md.
The old keyword check is retained only as a fallback for entries not in
the table.
2026-09-08 23:04:04 +00:00
Claude
5d292b3d9c docs: fix spec for broken herb/ore categorization
SplitByCategory() guesses herb/ore purely from keywords in the
display name (lotus/clover/thorn/bloom for herb, vein for ore) --
written for the original 5-entry Northrend default pool, never
updated for the ~70 entries the v2 zone-resources feature (PR #5)
introduced. Confirmed live in Hellfire Peninsula: none of its 4
resources (Felweed, Dreaming Glory, Fel Iron Deposit, Adamantite
Deposit) match any keyword, so both herb and ore buckets come back
empty and every zone silently falls back to the unsplit pool --
breaking the intended herb/ore alternation for the large majority of
the 57 configured zones.

Spec provides the full herb/ore classification for every entry ID
already verified against the live DB when the zone pool was built,
so this can be implemented as a static ID lookup instead of
continuing to patch an ever-fragile keyword list.
2026-09-08 22:55:58 +00:00
3 changed files with 182 additions and 3 deletions

View file

@ -17,6 +17,15 @@ All notable changes to `mod-gold-rush` will be documented in this file.
global `GoldRush.NodeEntries` pool exactly as before.
### Fixed
- Herb/ore categorization no longer guesses from display-name keywords. The old
`SplitByCategory()` matched "lotus"/"clover"/"thorn"/"bloom" for herbs and
"vein" for ore, which only worked for the original Northrend default pool and
silently fell back to the unsplit pool for almost every v2 zone (Outland/Classic
ore uses "Deposit", not "Vein"; most herb names match no keyword). Replaced with
a static ID→category lookup table built from the DB-verified entry IDs in
`docs/zone-specific-resources-spec.md`, with the old keyword check retained only
as a fallback for entries not in the table. See
`docs/herb-ore-category-fix-spec.md`.
- Event start/end announcements no longer crash the server. `StartEvent()` and
`EndEvent()` both used `ChatHandler(nullptr).SendWorldText(...)` to broadcast
server-wide -- `ChatHandler::SendWorldText` assumes a real session and calls

View file

@ -0,0 +1,114 @@
# Fix: herb/ore categorization breaks for almost every zone in the v2 pool
## The bug, confirmed by reading the code
`SplitByCategory()` (`GoldRush.cpp:648`) decides whether a resource entry
is a herb or ore purely by matching keywords in its display name:
```cpp
bool isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
bool isOre = ContainsWord(name, "vein");
```
This was written against the *original 5-entry Northrend default pool*
(Goldclover→"clover", Icethorn→"thorn", Frost Lotus→"lotus", Titanium
**Vein**→"vein") and never updated when the v2 zone-resources feature (PR
#5) introduced ~70 new resource names across 57 zones.
**Confirmed failure case**: tested live in Hellfire Peninsula. Its
configured pool is Felweed, Dreaming Glory, Fel Iron **Deposit**,
Adamantite **Deposit**. None of these match any herb keyword, and neither
ore entry contains "vein" — most Outland/Classic ore uses "Deposit," not
"Vein." So both `herbEntries` and `oreEntries` come back empty, and
`SpawnHotspot()` (`GoldRush.cpp:998-1017`) falls back to
`fallbackEntries` (the whole site pool, unsplit) for every node. The
intended herb/ore alternation silently never happens for the large
majority of the 57 configured zones — only the handful whose names happen
to contain one of the four hardcoded herb words or "vein" categorize
correctly at all.
**Observed symptom**: the test run in Hellfire produced overwhelmingly
Felweed with no observed ore, despite the fallback pool containing ore
entries. Whether that's pure sampling variance or a second, separate
issue (see "Worth checking after this fix" below) isn't confirmed from
reading the code alone — don't assume the placement-bias theory without
testing after this fix ships.
## Fix: stop guessing category from the name, use a known lookup table
Every entry ID used across the 57-zone pool was already individually
verified against `acore_world.gameobject_template` when the pool was
built (`docs/zone-specific-resources-spec.md`). Rather than continue
patching an ever-growing, ever-fragile keyword list — the next zone added
will just as easily introduce another unmatched name — replace the
name-based guess with a static ID→category lookup built from data that's
already verified correct.
**Add a lookup table** (e.g. `static const std::unordered_map<uint32,
bool> IsHerbById` or similar, `true` = herb, `false` = ore), populated
from every entry in the tables below. Change `SplitByCategory` to check
this table first; **keep the existing name-keyword check as a fallback
only** for any entry not found in the table (defensive — covers the
original global-pool default entries and anything added by hand later
without an explicit table update).
### Herb entries (mark `true`)
```
1618, 3724, 1617, 3725, 1619, 3726, // Peacebloom, Silverleaf, Earthroot
1620, 3727, 1621, 3729, 2045, 1622, 3730, // Mageroyal, Briarthorn, Stranglekelp, Bruiseweed
1623, 1624, 2041, 2042, 2046, 2043, 2866, // Wild Steelbloom, Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom
142140, 180165, 142141, 176642, // Purple Lotus, Arthas' Tears
142142, 176636, 180164, 142143, 183046, // Sungrass, Blindweed
142144, 142145, 176637, 176587, 176641, // Ghost Mushroom, Gromsblood, Plaguebloom
176583, 176638, 180167, 176584, 176639, // Golden Sansam, Dreamfoil
180168, 176586, 176640, 180166, 176588, // Mountain Silversage, Icecap
191303, 176589, // Firethorn, Black Lotus
181270, 183044, 181271, 183045, 181275, // Felweed, Dreaming Glory, Ragveil
183043, 181277, 181276, 181279, 181280, 181281, // Terocone, Flame Cap, Netherbloom, Nightmare Vine, Mana Thistle
189973, 190171, 190172, 190176, 190170, // Goldclover, Lichbloom, Icethorn, Frost Lotus, Talandra's Rose
191019, 190169 // Adder's Tongue, Tiger Lily
```
### Ore entries (mark `false`)
```
1731, 2055, 3763, 103713, 181248, // Copper Vein
1732, 2054, 3764, 103711, 181249, // Tin Vein
1733, 105569, // Silver Vein
1735, // Iron Deposit
1734, 150080, 181109, // Gold Vein
2040, 150079, 176645, // Mithril Deposit
2047, 150081, 181108, // Truesilver Deposit
324, 150082, 176643, 175404, // Small/Rich Thorium Vein
165658, // Dark Iron Deposit
181555, 181556, 181569, 181570, 181557, // Fel Iron, Adamantite (+ Rich), Khorium
189978, 189979, 189980, 189981, 191133 // Cobalt/Saronite Deposit (+ Rich), Titanium Vein
```
(This is every entry that appears anywhere in `gold_rush.conf.dist`'s
`GoldRush.ZonePool` plus the module's own default global
`GoldRush.NodeEntries` — cross-check against both files while
implementing, in case an entry was missed here.)
## Worth checking after this fix — don't build blind for this part
Once real ID-based categorization is in, re-test Hellfire Peninsula (or
another Outland zone) with `.goldrush teststart` a few times. If ore
still rarely/never appears despite `oreEntries` now correctly populated,
look at the placement-validation loop (`GoldRush.cpp:1019` onward) —
specifically the `MaxVerticalDrift` cliff/rock-face rejection. Ore
deposits are commonly placed on steep terrain in the actual game world;
if placement attempts for ore entries are failing validation far more
often than herb entries, that's a second, separate bug worth its own fix
— but confirm it's actually happening before changing that logic, rather
than assuming.
## Testing
- Hellfire Peninsula (the confirmed failure case) should now show a mix
of Felweed/Dreaming Glory *and* Fel Iron/Adamantite, not all-herb.
- Spot-check one or two zones whose original names *did* match the old
keyword list (e.g. Un'Goro Crater — Firethorn contains "thorn", Black
Lotus contains "lotus") to confirm the table-based path didn't regress
anything that used to work by keyword-coincidence.
- Confirm entries not in either table (if any exist) still fall through
to the old keyword check rather than being silently dropped.

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@ -24,6 +24,7 @@
#include <sstream>
#include <string>
#include <string_view>
#include <unordered_map>
#include <unordered_set>
#include <vector>
@ -41,6 +42,47 @@ static constexpr float MaxVerticalDrift = 20.0f; // reject ground this far
// Mirrors INVALID_HEIGHT from GridTerrainData.h without taking a dependency on that header.
static constexpr float InvalidHeightSentinel = -99999.0f;
// Static ID -> category lookup for herb/ore classification. Every entry ID used
// across the 57-zone GoldRush.ZonePool (plus the module's own default global
// GoldRush.NodeEntries) was individually verified against
// acore_world.gameobject_template when the pool was built
// (docs/zone-specific-resources-spec.md). Guessing the category from the display
// name (the old keyword-list approach) broke for almost every zone: Outland/Classic
// ore uses "Deposit" rather than "Vein", and most herb names don't contain any of
// the four hardcoded herb keywords. true = herb, false = ore.
static const std::unordered_map<uint32, bool> IsHerbById = {
// Classic herbs
{ 1618, true }, { 3724, true }, { 1617, true }, { 3725, true }, { 1619, true }, { 3726, true }, // Peacebloom, Silverleaf, Earthroot
{ 1620, true }, { 3727, true }, { 1621, true }, { 3729, true }, { 2045, true }, { 1622, true }, { 3730, true }, // Mageroyal, Briarthorn, Stranglekelp, Bruiseweed
{ 1623, true }, { 1624, true }, { 2041, true }, { 2042, true }, { 2046, true }, { 2043, true }, { 2866, true }, // Wild Steelbloom, Kingsblood, Liferoot, Fadeleaf, Goldthorn, Khadgar's Whisker, Firebloom
{ 142140, true }, { 180165, true }, { 142141, true }, { 176642, true }, // Purple Lotus, Arthas' Tears
{ 142142, true }, { 176636, true }, { 180164, true }, { 142143, true }, { 183046, true }, // Sungrass, Blindweed
{ 142144, true }, { 142145, true }, { 176637, true }, { 176587, true }, { 176641, true }, // Ghost Mushroom, Gromsblood, Plaguebloom
{ 176583, true }, { 176638, true }, { 180167, true }, { 176584, true }, { 176639, true }, // Golden Sansam, Dreamfoil
{ 180168, true }, { 176586, true }, { 176640, true }, { 180166, true }, { 176588, true }, // Mountain Silversage, Icecap
{ 191303, true }, { 176589, true }, // Firethorn, Black Lotus
// Outland herbs
{ 181270, true }, { 183044, true }, { 181271, true }, { 183045, true }, { 181275, true }, // Felweed, Dreaming Glory, Ragveil
{ 183043, true }, { 181277, true }, { 181276, true }, { 181279, true }, { 181280, true }, { 181281, true }, // Terocone, Flame Cap, Netherbloom, Nightmare Vine, Mana Thistle
// Northrend herbs
{ 189973, true }, { 190171, true }, { 190172, true }, { 190176, true }, { 190170, true }, // Goldclover, Lichbloom, Icethorn, Frost Lotus, Talandra's Rose
{ 191019, true }, { 190169, true }, // Adder's Tongue, Tiger Lily
// Classic ore
{ 1731, false }, { 2055, false }, { 3763, false }, { 103713, false }, { 181248, false }, // Copper Vein
{ 1732, false }, { 2054, false }, { 3764, false }, { 103711, false }, { 181249, false }, // Tin Vein
{ 1733, false }, { 105569, false }, // Silver Vein
{ 1735, false }, // Iron Deposit
{ 1734, false }, { 150080, false }, { 181109, false }, // Gold Vein
{ 2040, false }, { 150079, false }, { 176645, false }, // Mithril Deposit
{ 2047, false }, { 150081, false }, { 181108, false }, // Truesilver Deposit
{ 324, false }, { 150082, false }, { 176643, false }, { 175404, false }, // Small/Rich Thorium Vein
{ 165658, false }, // Dark Iron Deposit
// Outland ore
{ 181555, false }, { 181556, false }, { 181569, false }, { 181570, false }, { 181557, false }, // Fel Iron, Adamantite (+ Rich), Khorium
// Northrend ore
{ 189978, false }, { 189979, false }, { 189980, false }, { 189981, false }, { 191133, false }, // Cobalt/Saronite Deposit (+ Rich), Titanium Vein
};
struct GoldRushSite
{
std::string ZoneLabel;
@ -657,9 +699,23 @@ private:
if (!goinfo)
continue;
// Prefer the verified ID -> category lookup table. The old name-keyword
// guess is kept only as a defensive fallback for entries not in the table
// (e.g. the original global-pool defaults or anything added by hand later
// without an explicit table update).
bool isHerb;
auto const it = IsHerbById.find(entry);
if (it != IsHerbById.end())
{
isHerb = it->second;
}
else
{
std::string name = Normalize(goinfo->name);
bool isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
bool isOre = ContainsWord(name, "vein");
isHerb = ContainsWord(name, "lotus") || ContainsWord(name, "clover") || ContainsWord(name, "thorn") || ContainsWord(name, "bloom");
}
bool isOre = !isHerb;
if (herbs && isHerb)
result.push_back(entry);